// Auto-generated file. Do not edit!
//   Template: src/qs8-igemm/1x8-aarch32-neon-mlal-lane-cortex-a7.S.in
//   Generator: tools/xngen
//
// Copyright 2021 Google LLC
//
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.


#include <xnnpack/assembly.h>

.syntax unified

// void xnn_qu8_igemm_minmax_rndnu_ukernel_1x8__aarch32_neon_mlal_lane_prfm_cortex_a7
//     size_t mr,                                     (r0)
//     size_t nc,                                      r1
//     size_t kc,                                     (r2) -> sp + 56 -> r5
//     size_t ks,                                     (r3) -> sp + 60 -> r14
//     const uint8_t**restrict a,            sp + 88  -> r2
//     const void*restrict w,              sp + 92  -> r9
//     uint8_t*restrict c,                   sp + 96  -> r11
//     size_t cm_stride,                   sp + 100  -> r6
//     size_t cn_stride,                   sp + 104  -> r12
//     size_t a_offset,                    sp + 108 -> (r5)
//     const uint8_t* zero,                  sp + 112 -> r7
//     xnn_qs8_conv_minmax_params*params); sp + 116 -> (r5)

// d8-d15, r4-r11,r14(lr) need to be preserved if used. r13(sp),r15(pc) are reserved.

// Based on cortex_a53 microkernel but with Neon loads

// Register usage
// A0   r3  d0-d1 q0

// B    r9  d8-d9 q4 q5

// C0  r11 d16-d17  q8  d18-d19  q9
//         q2, q3 acc2

// Unused r4, r8, r10, d15, q10-q15, q1-q3

// params structure is 20 bytes
//  struct {
//    uint8_t kernel_zero_point[4];  d14
//    int32_t right_pre_shift;       d12[0]
//    int32_t multiplier;            d12[1]
//    int32_t right_post_shift;      d13[0]
//    int16_t output_zero_point;     d13[2]
//    uint8_t output_min;            d13[6]
//    uint8_t output_max;            d13[7]
//  } rndnu_neon;

BEGIN_FUNCTION xnn_qu8_igemm_minmax_rndnu_ukernel_1x8__aarch32_neon_mlal_lane_prfm_cortex_a7
        # Push 88 bytes
        # r2, r3 will be reloaded in outer loop.
        PUSH    {r2, r3, r5, r6, r7, r9, r11, lr}     // +32
        VPUSH   {d8-d14}                            // +56 = 88

        LDR     r2,  [sp, 88]           // a
        LDR     r9,  [sp, 92]           // w
        LDR     r11, [sp, 96]           // c
        LDR     r6,  [sp, 100]          // cm_stride
        LDR     r12, [sp, 104]          // cn_stride
        LDR     r7,  [sp, 112]          // zero
        LDR     r5,  [sp, 116]          // params
        MOV     r14, r3                 // p = ks

        # Load params values
        VLD1.32 {d14[]}, [r5]!          // QU8 kernel_zero_point
        VLDM    r5, {d12-d13}           // RNDNU params

        PLD     [r9,  64]               // Prefetch B
        PLD     [r9, 112]
        PLD     [r9, 192]
        PLD     [r9, 256]
        PLD     [r9, 320]
        PLD     [r9, 384]

        .p2align 3
0:
        # Load initial bias from w into accumulators
        VLDM    r9!, {d16-d19}          // Bias
        VMOV.I32 q2, 0                  // second set of C for pipelining FMLA
        VMOV.I32 q3, 0

        .p2align 3
1:
        # Load next A pointer
        LDR     r3, [r2,  0]

        # Add a_offset
        LDR     r5, [sp, 108]           // a_offset
        ADD     r2, r2, 4
        CMP     r3,  r7                 // if a0 == zero
        ADD     r3,  r3, r5             // a0 += a_offset
        MOVEQ   r3,  r7                 //   a0 = zero, else += a0 + a_offset

        LDR     r5, [sp, 56]            // kc
        SUBS    r5, r5, 8               // kc - 8
        BLO     5f                      // less than 8 channels?

        // Prologue - load A0 and B0
        VLD1.8  {d0},  [r3]!            // A0
        SUBS    r5, r5, 8               // k = k - 8
        VLD1.8  {d8},  [r9]!            // B0
        BLO     3f                      // less than 8 channels?

        // Main loop - 8 bytes
        // 64 bytes for weights.

        .p2align 3
2:
        // Extend
        VMOVL.U8 q0, d0
        VSUBL.U8 q4, d8, d14
        PLD     [r9, 448]

        // BLOCK 0
        VLD1.8  {d10},  [r9]!           // B1
        VMLAL.S16 q8, d8, d0[0]
        VMLAL.S16 q9, d9, d0[0]
        VSUBL.U8 q5, d10, d14

        // BLOCK 1
        VLD1.8  {d8},  [r9]!            // B2
        VMLAL.S16 q2, d10, d0[1]
        VMLAL.S16 q3, d11, d0[1]
        VSUBL.U8 q4, d8, d14

        // BLOCK 2
        VLD1.8  {d10},  [r9]!           // B3
        VMLAL.S16 q8, d8, d0[2]
        VMLAL.S16 q9, d9, d0[2]
        VSUBL.U8 q5, d10, d14

        // BLOCK 3
        VLD1.8  {d8},  [r9]!            // B4
        VMLAL.S16 q2, d10, d0[3]
        VMLAL.S16 q3, d11, d0[3]
        VLD1.8  {d0},  [r3]!            // A0
        VSUBL.U8 q4, d8, d14

        // BLOCK 4
        VLD1.8  {d10},  [r9]!           // B5
        VMLAL.S16 q8, d8, d1[0]
        VMLAL.S16 q9, d9, d1[0]
        VSUBL.U8 q5, d10, d14

        // BLOCK 5
        VLD1.8  {d8},  [r9]!            // B6
        VMLAL.S16 q2, d10, d1[1]
        VMLAL.S16 q3, d11, d1[1]
        VSUBL.U8 q4, d8, d14

        // BLOCK 6
        VLD1.8  {d10},  [r9]!           // B7
        VMLAL.S16 q8, d8, d1[2]
        VMLAL.S16 q9, d9, d1[2]
        VSUBL.U8 q5, d10, d14
        SUBS    r5, r5, 8

        // BLOCK 7
        VLD1.8  {d8},  [r9]!            // B0
        VMLAL.S16 q2, d10, d1[3]
        VMLAL.S16 q3, d11, d1[3]
        BHS     2b

        // Epilogue

        .p2align 3
3:
        // Extend
        VMOVL.U8 q0, d0
        VSUBL.U8 q4, d8, d14
        PLD     [r9, 448]

        // BLOCK 0
        VLD1.8  {d10},  [r9]!           // B1
        VMLAL.S16 q8, d8, d0[0]
        VMLAL.S16 q9, d9, d0[0]
        VSUBL.U8 q5, d10, d14

        // BLOCK 1
        VLD1.8  {d8},  [r9]!            // B2
        VMLAL.S16 q2, d10, d0[1]
        VMLAL.S16 q3, d11, d0[1]
        VSUBL.U8 q4, d8, d14

        // BLOCK 2
        VLD1.8  {d10},  [r9]!           // B3
        VMLAL.S16 q8, d8, d0[2]
        VMLAL.S16 q9, d9, d0[2]
        VSUBL.U8 q5, d10, d14

        // BLOCK 3
        VLD1.8  {d8},  [r9]!            // B4
        VMLAL.S16 q2, d10, d0[3]
        VMLAL.S16 q3, d11, d0[3]
        VSUBL.U8 q4, d8, d14

        // BLOCK 4
        VLD1.8  {d10},  [r9]!           // B5
        VMLAL.S16 q8, d8, d1[0]
        VMLAL.S16 q9, d9, d1[0]
        VSUBL.U8 q5, d10, d14

        // BLOCK 5
        VLD1.8  {d8},  [r9]!            // B6
        VMLAL.S16 q2, d10, d1[1]
        VMLAL.S16 q3, d11, d1[1]
        VSUBL.U8 q4, d8, d14

        // BLOCK 6
        VLD1.8  {d10},  [r9]!           // B7
        VMLAL.S16 q8, d8, d1[2]
        VMLAL.S16 q9, d9, d1[2]
        VSUBL.U8 q5, d10, d14
        ADDS    r5, r5, 8

        VMLAL.S16 q2, d10, d1[3]
        VMLAL.S16 q3, d11, d1[3]

        # Is there a remainder?- 1-7 bytes of A
        BNE     6f

4:
        # ks loop
        SUBS    r14, r14, 4             // ks -= MR * sizeof(void*)
        BHI     1b

        LDR     r14, [sp, 60]           // p = ks

        VADD.S32 q8, q8, q2
        VADD.S32 q9, q9, q3

        # RNDNU quantization
        VDUP.32 q0, d12[0]              // right_pre_shift

        VQSHL.S32 q8,  q8, q0
        VQSHL.S32 q9,  q9, q0

        VDUP.32 q2, d13[0]              // right_post_shift

        VQDMULH.S32 q8,  q8, d12[1]     // multiplier
        VQDMULH.S32 q9,  q9, d12[1]

        VRSHL.S32 q8,  q8, q2
        VRSHL.S32 q9,  q9, q2

        VDUP.16 q0, d13[2]              // output_zero_point

        VQMOVN.S32 d16, q8
        VQMOVN.S32 d17, q9

        VQADD.S16 q8,  q8, q0

        VDUP.8  d24, d13[6]             // output_min

        VQMOVUN.S16 d0,  q8

        VDUP.8  d25, d13[7]             // output_max

        VMAX.U8 d0, d0, d24

        SUBS    r1, r1, 8

        VMIN.U8 d0, d0, d25

        # Store full 1 x 8
        BLO     7f
        VST1.8  {d0}, [r11], r12
        SUB     r2, r2, r14             // a -= ks
        BHI     0b

        VPOP    {d8-d14}
        ADD     sp, sp, 8               // skip r2, r3
        POP     {r5, r6, r7, r9, r11, pc}

        # Remainder- 1 to 7 bytes of A
        .p2align 3
5:
        AND     r5, r5, 7               // kc remainder 1 to 7
6:
        VLD1.8  {d0},  [r3]
        VLD1.8  {d8},  [r9]!

        VMOVL.U8 q0, d0
        VSUBL.U8 q4, d8, d14
        VMLAL.S16 q8, d8, d0[0]
        VMLAL.S16 q9, d9, d0[0]
        CMP     r5, 2
        BLO     4b

        VLD1.8  {d8},  [r9]!
        VSUBL.U8 q4, d8, d14
        VMLAL.S16 q8, d8, d0[1]
        VMLAL.S16 q9, d9, d0[1]
        BEQ     4b

        VLD1.8  {d8},  [r9]!
        VSUBL.U8 q4, d8, d14
        VMLAL.S16 q8, d8, d0[2]
        VMLAL.S16 q9, d9, d0[2]
        CMP     r5, 4
        BLO     4b

        VLD1.8  {d8},  [r9]!
        VSUBL.U8 q4, d8, d14
        VMLAL.S16 q8, d8, d0[3]
        VMLAL.S16 q9, d9, d0[3]
        BEQ     4b

        VLD1.8  {d8},  [r9]!
        VSUBL.U8 q4, d8, d14
        VMLAL.S16 q8, d8, d1[0]
        VMLAL.S16 q9, d9, d1[0]
        CMP     r5, 6
        BLO     4b

        VLD1.8  {d8},  [r9]!
        VSUBL.U8 q4, d8, d14
        VMLAL.S16 q8, d8, d1[1]
        VMLAL.S16 q9, d9, d1[1]
        BEQ     4b

        VLD1.8  {d8},  [r9]!
        VSUBL.U8 q4, d8, d14
        VMLAL.S16 q8, d8, d1[2]
        VMLAL.S16 q9, d9, d1[2]
        B       4b

        # Store odd width
        .p2align 3
7:
        TST     r1, 4
        BEQ     8f
        VST1.32 {d0[0]}, [r11]!
        VEXT.8  q0, q0, q0, 4
8:
        TST     r1, 2
        BEQ     9f
        VST1.16 {d0[0]}, [r11]!
        VEXT.8  q0, q0, q0, 2

9:
        TST     r1, 1
        BEQ     10f
        VST1.8  {d0[0]}, [r11]

10:
        VPOP    {d8-d14}
        ADD     sp, sp, 8               // skip r2, r3
        POP     {r5, r6, r7, r9, r11, pc}

END_FUNCTION xnn_qu8_igemm_minmax_rndnu_ukernel_1x8__aarch32_neon_mlal_lane_prfm_cortex_a7

#ifdef __ELF__
.section ".note.GNU-stack","",%progbits
#endif
