// Copyright 2025 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // See README.md for format. 420310117 WIN NVIDIA VULKAN : KHR-GLESEXT.fragment_shading_rate.api.errors = SKIP 420310117 WIN NVIDIA VULKAN : KHR-GLESEXT.fragment_shading_rate.render_target.multiview_api_256x256 = SKIP 420310117 WIN NVIDIA VULKAN : KHR-GLESEXT.fragment_shading_rate.render_target.multiview_api_37x37 = SKIP 420310117 WIN NVIDIA VULKAN : KHR-GLESEXT.fragment_shading_rate.render_target.multiview_api_6x6 = SKIP 42264522 PIXEL4ORXL VULKAN : KHR-GLESEXT.draw_elements_base_vertex_tests.valid_active_tf = SKIP