glsl.nvgpushader5.geom
ERROR: 0:50: 'gl_PatchVerticesIn' : undeclared identifier 
ERROR: 0:50: '=' :  cannot convert from ' temp float' to ' temp int'
ERROR: 0:51: 'gl_TessLevelOuter' : undeclared identifier 
ERROR: 0:51: 'gl_TessLevelOuter' :  left of '[' is not of type array, matrix, or vector  
ERROR: 0:52: 'gl_TessLevelInner' : undeclared identifier 
ERROR: 0:52: 'gl_TessLevelInner' :  left of '[' is not of type array, matrix, or vector  
ERROR: 6 compilation errors.  No code generated.


Shader version: 150
Requested GL_ARB_gpu_shader_fp64
Requested GL_NV_gpu_shader5
invocations = 6
max_vertices = -1
input primitive = triangles
output primitive = points
ERROR: node is still EOpNull!
0:38  Function Definition: testGeomBuiltins( ( global void)
0:38    Function Parameters: 
0:40    Sequence
0:40      EmitStreamVertex ( global void)
0:40        Constant:
0:40          1 (const int)
0:41      EndStreamPrimitive ( global void)
0:41        Constant:
0:41          0 (const int)
0:43      EmitVertex ( global void)
0:44      EndPrimitive ( global void)
0:46      Sequence
0:46        move second child to first child ( temp int)
0:46          'i' ( temp int)
0:46          'gl_InvocationID' ( in int InvocationID)
0:51      Sequence
0:51        move second child to first child ( temp float)
0:51          'k' ( temp float)
0:51          Constant:
0:51            0.000000
0:52      move second child to first child ( temp float)
0:52        'k' ( temp float)
0:52        Constant:
0:52          0.000000
0:55  Function Definition: main( ( global void)
0:55    Function Parameters: 
0:?   Linker Objects
0:?     'colorSampIn' ( sample in 3-element array of 4-component vector of float)
0:?     'colorSampOut' (layout( stream=0) sample out 4-component vector of float)
0:?     'color' ( in 3-element array of 4-component vector of float)
0:?     'Ocolor' (layout( stream=0) out 3-component vector of float)
0:?     'var1' ( in 3-element array of int8_t)
0:?     'var5' ( in 3-element array of int16_t)
0:?     'var9' ( in 3-element array of int)
0:?     'var13' ( in 3-element array of int64_t)
0:?     'var33' ( in 3-element array of float16_t)
0:?     'var41' ( in 3-element array of double)
0:?     'var42' ( in 3-element array of double)
0:?     'var11' (layout( stream=1) out int8_t)
0:?     'var51' (layout( stream=1) out int16_t)
0:?     'var91' (layout( stream=1) out int)
0:?     'var131' (layout( stream=1) out int64_t)
0:?     'var331' (layout( stream=1) out float16_t)
0:?     'var411' (layout( stream=1) out double)
0:?     'var421' (layout( stream=1) out double)


Linked geometry stage:

ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)

Shader version: 150
Requested GL_ARB_gpu_shader_fp64
Requested GL_NV_gpu_shader5
invocations = 6
max_vertices = -1
input primitive = triangles
output primitive = points
ERROR: node is still EOpNull!
0:55  Function Definition: main( ( global void)
0:55    Function Parameters: 
0:?   Linker Objects
0:?     'colorSampIn' ( sample in 3-element array of 4-component vector of float)
0:?     'colorSampOut' (layout( stream=0) sample out 4-component vector of float)
0:?     'color' ( in 3-element array of 4-component vector of float)
0:?     'Ocolor' (layout( stream=0) out 3-component vector of float)
0:?     'var1' ( in 3-element array of int8_t)
0:?     'var5' ( in 3-element array of int16_t)
0:?     'var9' ( in 3-element array of int)
0:?     'var13' ( in 3-element array of int64_t)
0:?     'var33' ( in 3-element array of float16_t)
0:?     'var41' ( in 3-element array of double)
0:?     'var42' ( in 3-element array of double)
0:?     'var11' (layout( stream=1) out int8_t)
0:?     'var51' (layout( stream=1) out int16_t)
0:?     'var91' (layout( stream=1) out int)
0:?     'var131' (layout( stream=1) out int64_t)
0:?     'var331' (layout( stream=1) out float16_t)
0:?     'var411' (layout( stream=1) out double)
0:?     'var421' (layout( stream=1) out double)

