link.multiUnitLayout.0.mesh
ERROR: 0:2: 'GL_EXT_mesh_shader' : not supported for current targeted SPIR-V version 
ERROR: 1 compilation errors.  No code generated.


Shader version: 460
Requested GL_EXT_mesh_shader
max_vertices = 81
max_primitives = 32
output primitive = triangles
local_size = (1, 1, 1)
ERROR: node is still EOpNull!
0:11  Function Definition: main( ( global void)
0:11    Function Parameters: 
0:13    Sequence
0:13      Function Call: do_process( ( global void)
0:?   Linker Objects
0:?     'gl_WorkGroupSize' ( const 3-component vector of uint WorkGroupSize)
0:?       1 (const uint)
0:?       1 (const uint)
0:?       1 (const uint)

link.multiUnitLayout.1.mesh
ERROR: 0:2: 'GL_EXT_mesh_shader' : not supported for current targeted SPIR-V version 
ERROR: 1 compilation errors.  No code generated.


Shader version: 460
Requested GL_EXT_mesh_shader
max_vertices = -1
max_primitives = -1
output primitive = none
local_size = (1, 1, 1)
ERROR: node is still EOpNull!
0:9  Function Definition: do_process( ( global void)
0:9    Function Parameters: 
0:11    Sequence
0:11      move second child to first child ( temp uint)
0:11        indirect index (layout( column_major std430 offset=0) temp uint)
0:11          data: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of uint)
0:11            'dataBuffer' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of uint data})
0:11            Constant:
0:11              0 (const int)
0:11          direct index ( temp uint)
0:11            'gl_LocalInvocationID' ( in 3-component vector of uint LocalInvocationID)
0:11            Constant:
0:11              0 (const int)
0:11        direct index ( temp uint)
0:11          'gl_WorkGroupID' ( in 3-component vector of uint WorkGroupID)
0:11          Constant:
0:11            0 (const int)
0:?   Linker Objects
0:?     'dataBuffer' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of uint data})


Linked mesh stage:


Shader version: 460
Requested GL_EXT_mesh_shader
max_vertices = 81
max_primitives = 32
output primitive = triangles
local_size = (1, 1, 1)
ERROR: node is still EOpNull!
0:11  Function Definition: main( ( global void)
0:11    Function Parameters: 
0:13    Sequence
0:13      Function Call: do_process( ( global void)
0:9  Function Definition: do_process( ( global void)
0:9    Function Parameters: 
0:11    Sequence
0:11      move second child to first child ( temp uint)
0:11        indirect index (layout( column_major std430 offset=0) temp uint)
0:11          data: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of uint)
0:11            'dataBuffer' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of uint data})
0:11            Constant:
0:11              0 (const int)
0:11          direct index ( temp uint)
0:11            'gl_LocalInvocationID' ( in 3-component vector of uint LocalInvocationID)
0:11            Constant:
0:11              0 (const int)
0:11        direct index ( temp uint)
0:11          'gl_WorkGroupID' ( in 3-component vector of uint WorkGroupID)
0:11          Constant:
0:11            0 (const int)
0:?   Linker Objects
0:?     'gl_WorkGroupSize' ( const 3-component vector of uint WorkGroupSize)
0:?       1 (const uint)
0:?       1 (const uint)
0:?       1 (const uint)
0:?     'dataBuffer' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of uint data})

