#!amber # Copyright 2024 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SHADER compute atomic_sum_all GLSL #version 430 layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in; layout(set = 0, binding = 0) buffer BlockUint { uint data; } ssbo_uint; void main() { atomicAdd(ssbo_uint.data, uint(1)); } END BUFFER buf_uint DATA_TYPE uint32 DATA 0 END PIPELINE compute pipeline ATTACH atomic_sum_all BIND BUFFER buf_uint AS storage DESCRIPTOR_SET 0 BINDING 0 END RUN TIMED_EXECUTION pipeline 128 128 1 EXPECT buf_uint IDX 0 EQ 4194304