/* WARNING: This is auto-generated file. Do not modify, since changes will
 * be lost! Modify the generating script instead.
 *
 * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71.
 */
#define GL_DEPTH_BUFFER_BIT															0x00000100
#define GL_STENCIL_BUFFER_BIT														0x00000400
#define GL_COLOR_BUFFER_BIT															0x00004000
#define GL_DYNAMIC_STORAGE_BIT														0x0100
#define GL_CLIENT_STORAGE_BIT														0x0200
#define GL_SPARSE_STORAGE_BIT_ARB													0x0400
#define GL_PER_GPU_STORAGE_BIT_NV													0x0800
#define GL_EXTERNAL_STORAGE_BIT_NVX													0x2000
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT										0x00000001
#define GL_CONTEXT_FLAG_DEBUG_BIT													0x00000002
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR												0x00000002
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT											0x00000004
#define GL_CONTEXT_FLAG_NO_ERROR_BIT												0x00000008
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR											0x00000008
#define GL_CONTEXT_CORE_PROFILE_BIT													0x00000001
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT										0x00000002
#define GL_MAP_READ_BIT																0x0001
#define GL_MAP_WRITE_BIT															0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT													0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT												0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT													0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT													0x0020
#define GL_MAP_PERSISTENT_BIT														0x0040
#define GL_MAP_COHERENT_BIT															0x0080
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT											0x00000001
#define GL_ELEMENT_ARRAY_BARRIER_BIT												0x00000002
#define GL_UNIFORM_BARRIER_BIT														0x00000004
#define GL_TEXTURE_FETCH_BARRIER_BIT												0x00000008
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT											0x00000020
#define GL_COMMAND_BARRIER_BIT														0x00000040
#define GL_PIXEL_BUFFER_BARRIER_BIT													0x00000080
#define GL_TEXTURE_UPDATE_BARRIER_BIT												0x00000100
#define GL_BUFFER_UPDATE_BARRIER_BIT												0x00000200
#define GL_FRAMEBUFFER_BARRIER_BIT													0x00000400
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT											0x00000800
#define GL_ATOMIC_COUNTER_BARRIER_BIT												0x00001000
#define GL_SHADER_STORAGE_BARRIER_BIT												0x00002000
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT											0x00004000
#define GL_QUERY_BUFFER_BARRIER_BIT													0x00008000
#define GL_ALL_BARRIER_BITS															0xFFFFFFFFu
#define GL_SYNC_FLUSH_COMMANDS_BIT													0x00000001
#define GL_VERTEX_SHADER_BIT														0x00000001
#define GL_FRAGMENT_SHADER_BIT														0x00000002
#define GL_GEOMETRY_SHADER_BIT														0x00000004
#define GL_GEOMETRY_SHADER_BIT_EXT													0x00000004
#define GL_TESS_CONTROL_SHADER_BIT													0x00000008
#define GL_TESS_CONTROL_SHADER_BIT_EXT												0x00000008
#define GL_TESS_EVALUATION_SHADER_BIT												0x00000010
#define GL_TESS_EVALUATION_SHADER_BIT_EXT											0x00000010
#define GL_COMPUTE_SHADER_BIT														0x00000020
#define GL_ALL_SHADER_BITS															0xFFFFFFFFu
#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR											0x00000001
#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR											0x00000002
#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR										0x00000004
#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR											0x00000008
#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR											0x00000010
#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR								0x00000020
#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR										0x00000040
#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR											0x00000080
#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV										0x00000100
#define GL_FALSE																	0
#define GL_NO_ERROR																	0
#define GL_ZERO																		0
#define GL_NONE																		0
#define GL_TRUE																		1
#define GL_ONE																		1
#define GL_INVALID_INDEX															0xFFFFFFFFu
#define GL_TIMEOUT_IGNORED															0xFFFFFFFFFFFFFFFFull
#define GL_POINTS																	0x0000
#define GL_LINES																	0x0001
#define GL_LINE_LOOP																0x0002
#define GL_LINE_STRIP																0x0003
#define GL_TRIANGLES																0x0004
#define GL_TRIANGLE_STRIP															0x0005
#define GL_TRIANGLE_FAN																0x0006
#define GL_QUADS																	0x0007
#define GL_QUADS_EXT																0x0007
#define GL_LINES_ADJACENCY															0x000A
#define GL_LINES_ADJACENCY_EXT														0x000A
#define GL_LINE_STRIP_ADJACENCY														0x000B
#define GL_LINE_STRIP_ADJACENCY_EXT													0x000B
#define GL_TRIANGLES_ADJACENCY														0x000C
#define GL_TRIANGLES_ADJACENCY_EXT													0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY													0x000D
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT												0x000D
#define GL_PATCHES																	0x000E
#define GL_PATCHES_EXT																0x000E
#define GL_NEVER																	0x0200
#define GL_LESS																		0x0201
#define GL_EQUAL																	0x0202
#define GL_LEQUAL																	0x0203
#define GL_GREATER																	0x0204
#define GL_NOTEQUAL																	0x0205
#define GL_GEQUAL																	0x0206
#define GL_ALWAYS																	0x0207
#define GL_SRC_COLOR																0x0300
#define GL_ONE_MINUS_SRC_COLOR														0x0301
#define GL_SRC_ALPHA																0x0302
#define GL_ONE_MINUS_SRC_ALPHA														0x0303
#define GL_DST_ALPHA																0x0304
#define GL_ONE_MINUS_DST_ALPHA														0x0305
#define GL_DST_COLOR																0x0306
#define GL_ONE_MINUS_DST_COLOR														0x0307
#define GL_SRC_ALPHA_SATURATE														0x0308
#define GL_FRONT_LEFT																0x0400
#define GL_FRONT_RIGHT																0x0401
#define GL_BACK_LEFT																0x0402
#define GL_BACK_RIGHT																0x0403
#define GL_FRONT																	0x0404
#define GL_BACK																		0x0405
#define GL_LEFT																		0x0406
#define GL_RIGHT																	0x0407
#define GL_FRONT_AND_BACK															0x0408
#define GL_INVALID_ENUM																0x0500
#define GL_INVALID_VALUE															0x0501
#define GL_INVALID_OPERATION														0x0502
#define GL_STACK_OVERFLOW															0x0503
#define GL_STACK_OVERFLOW_KHR														0x0503
#define GL_STACK_UNDERFLOW															0x0504
#define GL_STACK_UNDERFLOW_KHR														0x0504
#define GL_OUT_OF_MEMORY															0x0505
#define GL_INVALID_FRAMEBUFFER_OPERATION											0x0506
#define GL_CONTEXT_LOST																0x0507
#define GL_CONTEXT_LOST_KHR															0x0507
#define GL_CW																		0x0900
#define GL_CCW																		0x0901
#define GL_POINT_SIZE																0x0B11
#define GL_POINT_SIZE_RANGE															0x0B12
#define GL_SMOOTH_POINT_SIZE_RANGE													0x0B12
#define GL_POINT_SIZE_GRANULARITY													0x0B13
#define GL_SMOOTH_POINT_SIZE_GRANULARITY											0x0B13
#define GL_LINE_SMOOTH																0x0B20
#define GL_LINE_WIDTH																0x0B21
#define GL_LINE_WIDTH_RANGE															0x0B22
#define GL_SMOOTH_LINE_WIDTH_RANGE													0x0B22
#define GL_LINE_WIDTH_GRANULARITY													0x0B23
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY											0x0B23
#define GL_POLYGON_MODE																0x0B40
#define GL_POLYGON_SMOOTH															0x0B41
#define GL_CULL_FACE																0x0B44
#define GL_CULL_FACE_MODE															0x0B45
#define GL_FRONT_FACE																0x0B46
#define GL_DEPTH_RANGE																0x0B70
#define GL_DEPTH_TEST																0x0B71
#define GL_DEPTH_WRITEMASK															0x0B72
#define GL_DEPTH_CLEAR_VALUE														0x0B73
#define GL_DEPTH_FUNC																0x0B74
#define GL_STENCIL_TEST																0x0B90
#define GL_STENCIL_CLEAR_VALUE														0x0B91
#define GL_STENCIL_FUNC																0x0B92
#define GL_STENCIL_VALUE_MASK														0x0B93
#define GL_STENCIL_FAIL																0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL													0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS													0x0B96
#define GL_STENCIL_REF																0x0B97
#define GL_STENCIL_WRITEMASK														0x0B98
#define GL_VIEWPORT																	0x0BA2
#define GL_DITHER																	0x0BD0
#define GL_BLEND_DST																0x0BE0
#define GL_BLEND_SRC																0x0BE1
#define GL_BLEND																	0x0BE2
#define GL_LOGIC_OP_MODE															0x0BF0
#define GL_COLOR_LOGIC_OP															0x0BF2
#define GL_DRAW_BUFFER																0x0C01
#define GL_READ_BUFFER																0x0C02
#define GL_SCISSOR_BOX																0x0C10
#define GL_SCISSOR_TEST																0x0C11
#define GL_COLOR_CLEAR_VALUE														0x0C22
#define GL_COLOR_WRITEMASK															0x0C23
#define GL_DOUBLEBUFFER																0x0C32
#define GL_STEREO																	0x0C33
#define GL_LINE_SMOOTH_HINT															0x0C52
#define GL_POLYGON_SMOOTH_HINT														0x0C53
#define GL_UNPACK_SWAP_BYTES														0x0CF0
#define GL_UNPACK_LSB_FIRST															0x0CF1
#define GL_UNPACK_ROW_LENGTH														0x0CF2
#define GL_UNPACK_SKIP_ROWS															0x0CF3
#define GL_UNPACK_SKIP_PIXELS														0x0CF4
#define GL_UNPACK_ALIGNMENT															0x0CF5
#define GL_PACK_SWAP_BYTES															0x0D00
#define GL_PACK_LSB_FIRST															0x0D01
#define GL_PACK_ROW_LENGTH															0x0D02
#define GL_PACK_SKIP_ROWS															0x0D03
#define GL_PACK_SKIP_PIXELS															0x0D04
#define GL_PACK_ALIGNMENT															0x0D05
#define GL_MAX_CLIP_DISTANCES														0x0D32
#define GL_MAX_TEXTURE_SIZE															0x0D33
#define GL_MAX_VIEWPORT_DIMS														0x0D3A
#define GL_SUBPIXEL_BITS															0x0D50
#define GL_RED_BITS																	0x0D52
#define GL_GREEN_BITS																0x0D53
#define GL_BLUE_BITS																0x0D54
#define GL_ALPHA_BITS																0x0D55
#define GL_DEPTH_BITS																0x0D56
#define GL_STENCIL_BITS																0x0D57
#define GL_TEXTURE_1D																0x0DE0
#define GL_TEXTURE_2D																0x0DE1
#define GL_TEXTURE_WIDTH															0x1000
#define GL_TEXTURE_HEIGHT															0x1001
#define GL_TEXTURE_INTERNAL_FORMAT													0x1003
#define GL_TEXTURE_BORDER_COLOR														0x1004
#define GL_TEXTURE_BORDER_COLOR_EXT													0x1004
#define GL_TEXTURE_TARGET															0x1006
#define GL_DONT_CARE																0x1100
#define GL_FASTEST																	0x1101
#define GL_NICEST																	0x1102
#define GL_BYTE																		0x1400
#define GL_UNSIGNED_BYTE															0x1401
#define GL_SHORT																	0x1402
#define GL_UNSIGNED_SHORT															0x1403
#define GL_INT																		0x1404
#define GL_UNSIGNED_INT																0x1405
#define GL_FLOAT																	0x1406
#define GL_DOUBLE																	0x140A
#define GL_HALF_FLOAT																0x140B
#define GL_FIXED																	0x140C
#define GL_CLEAR																	0x1500
#define GL_AND																		0x1501
#define GL_AND_REVERSE																0x1502
#define GL_COPY																		0x1503
#define GL_AND_INVERTED																0x1504
#define GL_NOOP																		0x1505
#define GL_XOR																		0x1506
#define GL_OR																		0x1507
#define GL_NOR																		0x1508
#define GL_EQUIV																	0x1509
#define GL_INVERT																	0x150A
#define GL_OR_REVERSE																0x150B
#define GL_COPY_INVERTED															0x150C
#define GL_OR_INVERTED																0x150D
#define GL_NAND																		0x150E
#define GL_SET																		0x150F
#define GL_TEXTURE																	0x1702
#define GL_COLOR																	0x1800
#define GL_DEPTH																	0x1801
#define GL_STENCIL																	0x1802
#define GL_STENCIL_INDEX															0x1901
#define GL_DEPTH_COMPONENT															0x1902
#define GL_RED																		0x1903
#define GL_GREEN																	0x1904
#define GL_BLUE																		0x1905
#define GL_ALPHA																	0x1906
#define GL_RGB																		0x1907
#define GL_RGBA																		0x1908
#define GL_LUMINANCE																0x1909
#define GL_LUMINANCE_ALPHA															0x190A
#define GL_POINT																	0x1B00
#define GL_LINE																		0x1B01
#define GL_FILL																		0x1B02
#define GL_KEEP																		0x1E00
#define GL_REPLACE																	0x1E01
#define GL_INCR																		0x1E02
#define GL_DECR																		0x1E03
#define GL_VENDOR																	0x1F00
#define GL_RENDERER																	0x1F01
#define GL_VERSION																	0x1F02
#define GL_EXTENSIONS																0x1F03
#define GL_NEAREST																	0x2600
#define GL_LINEAR																	0x2601
#define GL_NEAREST_MIPMAP_NEAREST													0x2700
#define GL_LINEAR_MIPMAP_NEAREST													0x2701
#define GL_NEAREST_MIPMAP_LINEAR													0x2702
#define GL_LINEAR_MIPMAP_LINEAR														0x2703
#define GL_TEXTURE_MAG_FILTER														0x2800
#define GL_TEXTURE_MIN_FILTER														0x2801
#define GL_TEXTURE_WRAP_S															0x2802
#define GL_TEXTURE_WRAP_T															0x2803
#define GL_REPEAT																	0x2901
#define GL_POLYGON_OFFSET_UNITS														0x2A00
#define GL_POLYGON_OFFSET_POINT														0x2A01
#define GL_POLYGON_OFFSET_LINE														0x2A02
#define GL_R3_G3_B2																	0x2A10
#define GL_CLIP_DISTANCE0															0x3000
#define GL_CLIP_DISTANCE1															0x3001
#define GL_CLIP_DISTANCE2															0x3002
#define GL_CLIP_DISTANCE3															0x3003
#define GL_CLIP_DISTANCE4															0x3004
#define GL_CLIP_DISTANCE5															0x3005
#define GL_CLIP_DISTANCE6															0x3006
#define GL_CLIP_DISTANCE7															0x3007
#define GL_CONSTANT_COLOR															0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR													0x8002
#define GL_CONSTANT_ALPHA															0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA													0x8004
#define GL_BLEND_COLOR																0x8005
#define GL_FUNC_ADD																	0x8006
#define GL_MIN																		0x8007
#define GL_MAX																		0x8008
#define GL_BLEND_EQUATION															0x8009
#define GL_BLEND_EQUATION_RGB														0x8009
#define GL_FUNC_SUBTRACT															0x800A
#define GL_FUNC_REVERSE_SUBTRACT													0x800B
#define GL_UNSIGNED_BYTE_3_3_2														0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4													0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1													0x8034
#define GL_UNSIGNED_INT_8_8_8_8														0x8035
#define GL_UNSIGNED_INT_10_10_10_2													0x8036
#define GL_POLYGON_OFFSET_FILL														0x8037
#define GL_POLYGON_OFFSET_FACTOR													0x8038
#define GL_ALPHA8_EXT																0x803C
#define GL_ALPHA8_OES																0x803C
#define GL_LUMINANCE8_EXT															0x8040
#define GL_LUMINANCE8_OES															0x8040
#define GL_LUMINANCE4_ALPHA4_OES													0x8043
#define GL_LUMINANCE8_ALPHA8_EXT													0x8045
#define GL_LUMINANCE8_ALPHA8_OES													0x8045
#define GL_RGB4																		0x804F
#define GL_RGB5																		0x8050
#define GL_RGB8																		0x8051
#define GL_RGB8_OES																	0x8051
#define GL_RGB10																	0x8052
#define GL_RGB10_EXT																0x8052
#define GL_RGB12																	0x8053
#define GL_RGB16																	0x8054
#define GL_RGBA2																	0x8055
#define GL_RGBA4																	0x8056
#define GL_RGBA4_OES																0x8056
#define GL_RGB5_A1																	0x8057
#define GL_RGB5_A1_OES																0x8057
#define GL_RGBA8																	0x8058
#define GL_RGBA8_OES																0x8058
#define GL_RGB10_A2																	0x8059
#define GL_RGB10_A2_EXT																0x8059
#define GL_RGBA12																	0x805A
#define GL_RGBA16																	0x805B
#define GL_TEXTURE_RED_SIZE															0x805C
#define GL_TEXTURE_GREEN_SIZE														0x805D
#define GL_TEXTURE_BLUE_SIZE														0x805E
#define GL_TEXTURE_ALPHA_SIZE														0x805F
#define GL_PROXY_TEXTURE_1D															0x8063
#define GL_PROXY_TEXTURE_2D															0x8064
#define GL_TEXTURE_BINDING_1D														0x8068
#define GL_TEXTURE_BINDING_2D														0x8069
#define GL_TEXTURE_BINDING_3D														0x806A
#define GL_TEXTURE_BINDING_3D_OES													0x806A
#define GL_PACK_SKIP_IMAGES															0x806B
#define GL_PACK_IMAGE_HEIGHT														0x806C
#define GL_UNPACK_SKIP_IMAGES														0x806D
#define GL_UNPACK_IMAGE_HEIGHT														0x806E
#define GL_TEXTURE_3D																0x806F
#define GL_TEXTURE_3D_OES															0x806F
#define GL_PROXY_TEXTURE_3D															0x8070
#define GL_TEXTURE_DEPTH															0x8071
#define GL_TEXTURE_WRAP_R															0x8072
#define GL_TEXTURE_WRAP_R_OES														0x8072
#define GL_MAX_3D_TEXTURE_SIZE														0x8073
#define GL_MAX_3D_TEXTURE_SIZE_OES													0x8073
#define GL_VERTEX_ARRAY																0x8074
#define GL_VERTEX_ARRAY_KHR															0x8074
#define GL_MULTISAMPLE																0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE													0x809E
#define GL_SAMPLE_ALPHA_TO_ONE														0x809F
#define GL_SAMPLE_COVERAGE															0x80A0
#define GL_SAMPLE_BUFFERS															0x80A8
#define GL_SAMPLES																	0x80A9
#define GL_SAMPLE_COVERAGE_VALUE													0x80AA
#define GL_SAMPLE_COVERAGE_INVERT													0x80AB
#define GL_BLEND_DST_RGB															0x80C8
#define GL_BLEND_SRC_RGB															0x80C9
#define GL_BLEND_DST_ALPHA															0x80CA
#define GL_BLEND_SRC_ALPHA															0x80CB
#define GL_BGR																		0x80E0
#define GL_BGR_EXT																	0x80E0
#define GL_BGRA																		0x80E1
#define GL_BGRA_EXT																	0x80E1
#define GL_MAX_ELEMENTS_VERTICES													0x80E8
#define GL_MAX_ELEMENTS_INDICES														0x80E9
#define GL_PARAMETER_BUFFER															0x80EE
#define GL_PARAMETER_BUFFER_ARB														0x80EE
#define GL_PARAMETER_BUFFER_BINDING													0x80EF
#define GL_PARAMETER_BUFFER_BINDING_ARB												0x80EF
#define GL_POINT_FADE_THRESHOLD_SIZE												0x8128
#define GL_CLAMP_TO_BORDER															0x812D
#define GL_CLAMP_TO_BORDER_EXT														0x812D
#define GL_CLAMP_TO_EDGE															0x812F
#define GL_TEXTURE_MIN_LOD															0x813A
#define GL_TEXTURE_MAX_LOD															0x813B
#define GL_TEXTURE_BASE_LEVEL														0x813C
#define GL_TEXTURE_MAX_LEVEL														0x813D
#define GL_GENERATE_MIPMAP_HINT														0x8192
#define GL_DEPTH_COMPONENT16														0x81A5
#define GL_DEPTH_COMPONENT16_OES													0x81A5
#define GL_DEPTH_COMPONENT24														0x81A6
#define GL_DEPTH_COMPONENT24_OES													0x81A6
#define GL_DEPTH_COMPONENT32														0x81A7
#define GL_DEPTH_COMPONENT32_OES													0x81A7
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING									0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE									0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE											0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE										0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE											0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE										0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE										0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE										0x8217
#define GL_FRAMEBUFFER_DEFAULT														0x8218
#define GL_FRAMEBUFFER_UNDEFINED													0x8219
#define GL_FRAMEBUFFER_UNDEFINED_OES												0x8219
#define GL_DEPTH_STENCIL_ATTACHMENT													0x821A
#define GL_MAJOR_VERSION															0x821B
#define GL_MINOR_VERSION															0x821C
#define GL_NUM_EXTENSIONS															0x821D
#define GL_CONTEXT_FLAGS															0x821E
#define GL_BUFFER_IMMUTABLE_STORAGE													0x821F
#define GL_BUFFER_STORAGE_FLAGS														0x8220
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED									0x8221
#define GL_COMPRESSED_RED															0x8225
#define GL_COMPRESSED_RG															0x8226
#define GL_RG																		0x8227
#define GL_RG_INTEGER																0x8228
#define GL_R8																		0x8229
#define GL_R8_EXT																	0x8229
#define GL_R16																		0x822A
#define GL_RG8																		0x822B
#define GL_RG8_EXT																	0x822B
#define GL_RG16																		0x822C
#define GL_R16F																		0x822D
#define GL_R16F_EXT																	0x822D
#define GL_R32F																		0x822E
#define GL_R32F_EXT																	0x822E
#define GL_RG16F																	0x822F
#define GL_RG16F_EXT																0x822F
#define GL_RG32F																	0x8230
#define GL_RG32F_EXT																0x8230
#define GL_R8I																		0x8231
#define GL_R8UI																		0x8232
#define GL_R16I																		0x8233
#define GL_R16UI																	0x8234
#define GL_R32I																		0x8235
#define GL_R32UI																	0x8236
#define GL_RG8I																		0x8237
#define GL_RG8UI																	0x8238
#define GL_RG16I																	0x8239
#define GL_RG16UI																	0x823A
#define GL_RG32I																	0x823B
#define GL_RG32UI																	0x823C
#define GL_DEBUG_OUTPUT_SYNCHRONOUS													0x8242
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR												0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH											0x8243
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR										0x8243
#define GL_DEBUG_CALLBACK_FUNCTION													0x8244
#define GL_DEBUG_CALLBACK_FUNCTION_KHR												0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM												0x8245
#define GL_DEBUG_CALLBACK_USER_PARAM_KHR											0x8245
#define GL_DEBUG_SOURCE_API															0x8246
#define GL_DEBUG_SOURCE_API_KHR														0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM												0x8247
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR											0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER												0x8248
#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR											0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY													0x8249
#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR												0x8249
#define GL_DEBUG_SOURCE_APPLICATION													0x824A
#define GL_DEBUG_SOURCE_APPLICATION_KHR												0x824A
#define GL_DEBUG_SOURCE_OTHER														0x824B
#define GL_DEBUG_SOURCE_OTHER_KHR													0x824B
#define GL_DEBUG_TYPE_ERROR															0x824C
#define GL_DEBUG_TYPE_ERROR_KHR														0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR											0x824D
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR										0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR											0x824E
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR										0x824E
#define GL_DEBUG_TYPE_PORTABILITY													0x824F
#define GL_DEBUG_TYPE_PORTABILITY_KHR												0x824F
#define GL_DEBUG_TYPE_PERFORMANCE													0x8250
#define GL_DEBUG_TYPE_PERFORMANCE_KHR												0x8250
#define GL_DEBUG_TYPE_OTHER															0x8251
#define GL_DEBUG_TYPE_OTHER_KHR														0x8251
#define GL_LOSE_CONTEXT_ON_RESET													0x8252
#define GL_LOSE_CONTEXT_ON_RESET_EXT												0x8252
#define GL_LOSE_CONTEXT_ON_RESET_KHR												0x8252
#define GL_GUILTY_CONTEXT_RESET														0x8253
#define GL_GUILTY_CONTEXT_RESET_EXT													0x8253
#define GL_GUILTY_CONTEXT_RESET_KHR													0x8253
#define GL_INNOCENT_CONTEXT_RESET													0x8254
#define GL_INNOCENT_CONTEXT_RESET_EXT												0x8254
#define GL_INNOCENT_CONTEXT_RESET_KHR												0x8254
#define GL_UNKNOWN_CONTEXT_RESET													0x8255
#define GL_UNKNOWN_CONTEXT_RESET_EXT												0x8255
#define GL_UNKNOWN_CONTEXT_RESET_KHR												0x8255
#define GL_RESET_NOTIFICATION_STRATEGY												0x8256
#define GL_RESET_NOTIFICATION_STRATEGY_EXT											0x8256
#define GL_RESET_NOTIFICATION_STRATEGY_KHR											0x8256
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT											0x8257
#define GL_PROGRAM_SEPARABLE														0x8258
#define GL_ACTIVE_PROGRAM															0x8259
#define GL_PROGRAM_PIPELINE_BINDING													0x825A
#define GL_MAX_VIEWPORTS															0x825B
#define GL_MAX_VIEWPORTS_OES														0x825B
#define GL_VIEWPORT_SUBPIXEL_BITS													0x825C
#define GL_VIEWPORT_SUBPIXEL_BITS_OES												0x825C
#define GL_VIEWPORT_BOUNDS_RANGE													0x825D
#define GL_VIEWPORT_BOUNDS_RANGE_OES												0x825D
#define GL_LAYER_PROVOKING_VERTEX													0x825E
#define GL_LAYER_PROVOKING_VERTEX_EXT												0x825E
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX											0x825F
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES										0x825F
#define GL_UNDEFINED_VERTEX															0x8260
#define GL_UNDEFINED_VERTEX_EXT														0x8260
#define GL_NO_RESET_NOTIFICATION													0x8261
#define GL_NO_RESET_NOTIFICATION_EXT												0x8261
#define GL_NO_RESET_NOTIFICATION_KHR												0x8261
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE											0x8262
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS											0x8263
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS										0x8264
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS												0x8265
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS									0x8266
#define GL_COMPUTE_WORK_GROUP_SIZE													0x8267
#define GL_DEBUG_TYPE_MARKER														0x8268
#define GL_DEBUG_TYPE_MARKER_KHR													0x8268
#define GL_DEBUG_TYPE_PUSH_GROUP													0x8269
#define GL_DEBUG_TYPE_PUSH_GROUP_KHR												0x8269
#define GL_DEBUG_TYPE_POP_GROUP														0x826A
#define GL_DEBUG_TYPE_POP_GROUP_KHR													0x826A
#define GL_DEBUG_SEVERITY_NOTIFICATION												0x826B
#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR											0x826B
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH												0x826C
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR											0x826C
#define GL_DEBUG_GROUP_STACK_DEPTH													0x826D
#define GL_DEBUG_GROUP_STACK_DEPTH_KHR												0x826D
#define GL_MAX_UNIFORM_LOCATIONS													0x826E
#define GL_INTERNALFORMAT_SUPPORTED													0x826F
#define GL_INTERNALFORMAT_PREFERRED													0x8270
#define GL_INTERNALFORMAT_RED_SIZE													0x8271
#define GL_INTERNALFORMAT_GREEN_SIZE												0x8272
#define GL_INTERNALFORMAT_BLUE_SIZE													0x8273
#define GL_INTERNALFORMAT_ALPHA_SIZE												0x8274
#define GL_INTERNALFORMAT_DEPTH_SIZE												0x8275
#define GL_INTERNALFORMAT_STENCIL_SIZE												0x8276
#define GL_INTERNALFORMAT_SHARED_SIZE												0x8277
#define GL_INTERNALFORMAT_RED_TYPE													0x8278
#define GL_INTERNALFORMAT_GREEN_TYPE												0x8279
#define GL_INTERNALFORMAT_BLUE_TYPE													0x827A
#define GL_INTERNALFORMAT_ALPHA_TYPE												0x827B
#define GL_INTERNALFORMAT_DEPTH_TYPE												0x827C
#define GL_INTERNALFORMAT_STENCIL_TYPE												0x827D
#define GL_MAX_WIDTH																0x827E
#define GL_MAX_HEIGHT																0x827F
#define GL_MAX_DEPTH																0x8280
#define GL_MAX_LAYERS																0x8281
#define GL_MAX_COMBINED_DIMENSIONS													0x8282
#define GL_COLOR_COMPONENTS															0x8283
#define GL_DEPTH_COMPONENTS															0x8284
#define GL_STENCIL_COMPONENTS														0x8285
#define GL_COLOR_RENDERABLE															0x8286
#define GL_DEPTH_RENDERABLE															0x8287
#define GL_STENCIL_RENDERABLE														0x8288
#define GL_FRAMEBUFFER_RENDERABLE													0x8289
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED											0x828A
#define GL_FRAMEBUFFER_BLEND														0x828B
#define GL_READ_PIXELS																0x828C
#define GL_READ_PIXELS_FORMAT														0x828D
#define GL_READ_PIXELS_TYPE															0x828E
#define GL_TEXTURE_IMAGE_FORMAT														0x828F
#define GL_TEXTURE_IMAGE_TYPE														0x8290
#define GL_GET_TEXTURE_IMAGE_FORMAT													0x8291
#define GL_GET_TEXTURE_IMAGE_TYPE													0x8292
#define GL_MIPMAP																	0x8293
#define GL_MANUAL_GENERATE_MIPMAP													0x8294
#define GL_AUTO_GENERATE_MIPMAP														0x8295
#define GL_COLOR_ENCODING															0x8296
#define GL_SRGB_READ																0x8297
#define GL_SRGB_WRITE																0x8298
#define GL_FILTER																	0x829A
#define GL_VERTEX_TEXTURE															0x829B
#define GL_TESS_CONTROL_TEXTURE														0x829C
#define GL_TESS_EVALUATION_TEXTURE													0x829D
#define GL_GEOMETRY_TEXTURE															0x829E
#define GL_FRAGMENT_TEXTURE															0x829F
#define GL_COMPUTE_TEXTURE															0x82A0
#define GL_TEXTURE_SHADOW															0x82A1
#define GL_TEXTURE_GATHER															0x82A2
#define GL_TEXTURE_GATHER_SHADOW													0x82A3
#define GL_SHADER_IMAGE_LOAD														0x82A4
#define GL_SHADER_IMAGE_STORE														0x82A5
#define GL_SHADER_IMAGE_ATOMIC														0x82A6
#define GL_IMAGE_TEXEL_SIZE															0x82A7
#define GL_IMAGE_COMPATIBILITY_CLASS												0x82A8
#define GL_IMAGE_PIXEL_FORMAT														0x82A9
#define GL_IMAGE_PIXEL_TYPE															0x82AA
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST										0x82AC
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST									0x82AD
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE										0x82AE
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE									0x82AF
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH											0x82B1
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT											0x82B2
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE											0x82B3
#define GL_CLEAR_BUFFER																0x82B4
#define GL_TEXTURE_VIEW																0x82B5
#define GL_VIEW_COMPATIBILITY_CLASS													0x82B6
#define GL_FULL_SUPPORT																0x82B7
#define GL_CAVEAT_SUPPORT															0x82B8
#define GL_IMAGE_CLASS_4_X_32														0x82B9
#define GL_IMAGE_CLASS_2_X_32														0x82BA
#define GL_IMAGE_CLASS_1_X_32														0x82BB
#define GL_IMAGE_CLASS_4_X_16														0x82BC
#define GL_IMAGE_CLASS_2_X_16														0x82BD
#define GL_IMAGE_CLASS_1_X_16														0x82BE
#define GL_IMAGE_CLASS_4_X_8														0x82BF
#define GL_IMAGE_CLASS_2_X_8														0x82C0
#define GL_IMAGE_CLASS_1_X_8														0x82C1
#define GL_IMAGE_CLASS_11_11_10														0x82C2
#define GL_IMAGE_CLASS_10_10_10_2													0x82C3
#define GL_VIEW_CLASS_128_BITS														0x82C4
#define GL_VIEW_CLASS_96_BITS														0x82C5
#define GL_VIEW_CLASS_64_BITS														0x82C6
#define GL_VIEW_CLASS_48_BITS														0x82C7
#define GL_VIEW_CLASS_32_BITS														0x82C8
#define GL_VIEW_CLASS_24_BITS														0x82C9
#define GL_VIEW_CLASS_16_BITS														0x82CA
#define GL_VIEW_CLASS_8_BITS														0x82CB
#define GL_VIEW_CLASS_S3TC_DXT1_RGB													0x82CC
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA												0x82CD
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA												0x82CE
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA												0x82CF
#define GL_VIEW_CLASS_RGTC1_RED														0x82D0
#define GL_VIEW_CLASS_RGTC2_RG														0x82D1
#define GL_VIEW_CLASS_BPTC_UNORM													0x82D2
#define GL_VIEW_CLASS_BPTC_FLOAT													0x82D3
#define GL_VERTEX_ATTRIB_BINDING													0x82D4
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET											0x82D5
#define GL_VERTEX_BINDING_DIVISOR													0x82D6
#define GL_VERTEX_BINDING_OFFSET													0x82D7
#define GL_VERTEX_BINDING_STRIDE													0x82D8
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET										0x82D9
#define GL_MAX_VERTEX_ATTRIB_BINDINGS												0x82DA
#define GL_TEXTURE_VIEW_MIN_LEVEL													0x82DB
#define GL_TEXTURE_VIEW_NUM_LEVELS													0x82DC
#define GL_TEXTURE_VIEW_MIN_LAYER													0x82DD
#define GL_TEXTURE_VIEW_NUM_LAYERS													0x82DE
#define GL_TEXTURE_IMMUTABLE_LEVELS													0x82DF
#define GL_BUFFER																	0x82E0
#define GL_BUFFER_KHR																0x82E0
#define GL_SHADER																	0x82E1
#define GL_SHADER_KHR																0x82E1
#define GL_PROGRAM																	0x82E2
#define GL_PROGRAM_KHR																0x82E2
#define GL_QUERY																	0x82E3
#define GL_QUERY_KHR																0x82E3
#define GL_PROGRAM_PIPELINE															0x82E4
#define GL_PROGRAM_PIPELINE_KHR														0x82E4
#define GL_MAX_VERTEX_ATTRIB_STRIDE													0x82E5
#define GL_SAMPLER																	0x82E6
#define GL_SAMPLER_KHR																0x82E6
#define GL_MAX_LABEL_LENGTH															0x82E8
#define GL_MAX_LABEL_LENGTH_KHR														0x82E8
#define GL_NUM_SHADING_LANGUAGE_VERSIONS											0x82E9
#define GL_QUERY_TARGET																0x82EA
#define GL_TRANSFORM_FEEDBACK_OVERFLOW												0x82EC
#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB											0x82EC
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW										0x82ED
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB									0x82ED
#define GL_VERTICES_SUBMITTED														0x82EE
#define GL_PRIMITIVES_SUBMITTED														0x82EF
#define GL_VERTEX_SHADER_INVOCATIONS												0x82F0
#define GL_TESS_CONTROL_SHADER_PATCHES												0x82F1
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS										0x82F2
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED										0x82F3
#define GL_FRAGMENT_SHADER_INVOCATIONS												0x82F4
#define GL_COMPUTE_SHADER_INVOCATIONS												0x82F5
#define GL_CLIPPING_INPUT_PRIMITIVES												0x82F6
#define GL_CLIPPING_OUTPUT_PRIMITIVES												0x82F7
#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB												0x82F8
#define GL_MAX_CULL_DISTANCES														0x82F9
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES										0x82FA
#define GL_CONTEXT_RELEASE_BEHAVIOR													0x82FB
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH											0x82FC
#define GL_UNSIGNED_BYTE_2_3_3_REV													0x8362
#define GL_UNSIGNED_SHORT_5_6_5														0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV													0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV												0x8365
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT											0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV												0x8366
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT											0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV													0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV												0x8368
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT											0x8368
#define GL_MIRRORED_REPEAT															0x8370
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT												0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT											0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT											0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT											0x83F3
#define GL_ALIASED_POINT_SIZE_RANGE													0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE													0x846E
#define GL_TEXTURE0																	0x84C0
#define GL_TEXTURE1																	0x84C1
#define GL_TEXTURE2																	0x84C2
#define GL_TEXTURE3																	0x84C3
#define GL_TEXTURE4																	0x84C4
#define GL_TEXTURE5																	0x84C5
#define GL_TEXTURE6																	0x84C6
#define GL_TEXTURE7																	0x84C7
#define GL_TEXTURE8																	0x84C8
#define GL_TEXTURE9																	0x84C9
#define GL_TEXTURE10																0x84CA
#define GL_TEXTURE11																0x84CB
#define GL_TEXTURE12																0x84CC
#define GL_TEXTURE13																0x84CD
#define GL_TEXTURE14																0x84CE
#define GL_TEXTURE15																0x84CF
#define GL_TEXTURE16																0x84D0
#define GL_TEXTURE17																0x84D1
#define GL_TEXTURE18																0x84D2
#define GL_TEXTURE19																0x84D3
#define GL_TEXTURE20																0x84D4
#define GL_TEXTURE21																0x84D5
#define GL_TEXTURE22																0x84D6
#define GL_TEXTURE23																0x84D7
#define GL_TEXTURE24																0x84D8
#define GL_TEXTURE25																0x84D9
#define GL_TEXTURE26																0x84DA
#define GL_TEXTURE27																0x84DB
#define GL_TEXTURE28																0x84DC
#define GL_TEXTURE29																0x84DD
#define GL_TEXTURE30																0x84DE
#define GL_TEXTURE31																0x84DF
#define GL_ACTIVE_TEXTURE															0x84E0
#define GL_MAX_RENDERBUFFER_SIZE													0x84E8
#define GL_COMPRESSED_RGB															0x84ED
#define GL_COMPRESSED_RGBA															0x84EE
#define GL_TEXTURE_COMPRESSION_HINT													0x84EF
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER							0x84F0
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER						0x84F1
#define GL_TEXTURE_RECTANGLE														0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE												0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE													0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE												0x84F8
#define GL_DEPTH_STENCIL															0x84F9
#define GL_DEPTH_STENCIL_OES														0x84F9
#define GL_UNSIGNED_INT_24_8														0x84FA
#define GL_UNSIGNED_INT_24_8_OES													0x84FA
#define GL_MAX_TEXTURE_LOD_BIAS														0x84FD
#define GL_TEXTURE_MAX_ANISOTROPY													0x84FE
#define GL_TEXTURE_MAX_ANISOTROPY_EXT												0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY												0x84FF
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT											0x84FF
#define GL_TEXTURE_LOD_BIAS															0x8501
#define GL_INCR_WRAP																0x8507
#define GL_DECR_WRAP																0x8508
#define GL_TEXTURE_CUBE_MAP															0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP													0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X												0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X												0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y												0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y												0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z												0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z												0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP													0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE												0x851C
#define GL_SRC1_ALPHA																0x8589
#define GL_VERTEX_ARRAY_BINDING														0x85B5
#define GL_VERTEX_ARRAY_BINDING_OES													0x85B5
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED												0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE													0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE												0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE													0x8625
#define GL_CURRENT_VERTEX_ATTRIB													0x8626
#define GL_VERTEX_PROGRAM_POINT_SIZE												0x8642
#define GL_PROGRAM_POINT_SIZE														0x8642
#define GL_VERTEX_ATTRIB_ARRAY_POINTER												0x8645
#define GL_DEPTH_CLAMP																0x864F
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE											0x86A0
#define GL_TEXTURE_COMPRESSED														0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS											0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS												0x86A3
#define GL_PROGRAM_BINARY_LENGTH													0x8741
#define GL_MIRROR_CLAMP_TO_EDGE														0x8743
#define GL_VERTEX_ATTRIB_ARRAY_LONG													0x874E
#define GL_BUFFER_SIZE																0x8764
#define GL_BUFFER_USAGE																0x8765
#define GL_NUM_PROGRAM_BINARY_FORMATS												0x87FE
#define GL_PROGRAM_BINARY_FORMATS													0x87FF
#define GL_STENCIL_BACK_FUNC														0x8800
#define GL_STENCIL_BACK_FAIL														0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL												0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS												0x8803
#define GL_RGBA32F																	0x8814
#define GL_RGBA32F_EXT																0x8814
#define GL_RGB32F																	0x8815
#define GL_RGB32F_EXT																0x8815
#define GL_ALPHA32F_EXT																0x8816
#define GL_LUMINANCE32F_EXT															0x8818
#define GL_LUMINANCE_ALPHA32F_EXT													0x8819
#define GL_RGBA16F																	0x881A
#define GL_RGBA16F_EXT																0x881A
#define GL_RGB16F																	0x881B
#define GL_RGB16F_EXT																0x881B
#define GL_ALPHA16F_EXT																0x881C
#define GL_LUMINANCE16F_EXT															0x881E
#define GL_LUMINANCE_ALPHA16F_EXT													0x881F
#define GL_MAX_DRAW_BUFFERS															0x8824
#define GL_DRAW_BUFFER0																0x8825
#define GL_DRAW_BUFFER1																0x8826
#define GL_DRAW_BUFFER2																0x8827
#define GL_DRAW_BUFFER3																0x8828
#define GL_DRAW_BUFFER4																0x8829
#define GL_DRAW_BUFFER5																0x882A
#define GL_DRAW_BUFFER6																0x882B
#define GL_DRAW_BUFFER7																0x882C
#define GL_DRAW_BUFFER8																0x882D
#define GL_DRAW_BUFFER9																0x882E
#define GL_DRAW_BUFFER10															0x882F
#define GL_DRAW_BUFFER11															0x8830
#define GL_DRAW_BUFFER12															0x8831
#define GL_DRAW_BUFFER13															0x8832
#define GL_DRAW_BUFFER14															0x8833
#define GL_DRAW_BUFFER15															0x8834
#define GL_BLEND_EQUATION_ALPHA														0x883D
#define GL_TEXTURE_DEPTH_SIZE														0x884A
#define GL_TEXTURE_COMPARE_MODE														0x884C
#define GL_TEXTURE_COMPARE_FUNC														0x884D
#define GL_COMPARE_REF_TO_TEXTURE													0x884E
#define GL_TEXTURE_CUBE_MAP_SEAMLESS												0x884F
#define GL_QUERY_COUNTER_BITS														0x8864
#define GL_CURRENT_QUERY															0x8865
#define GL_QUERY_RESULT																0x8866
#define GL_QUERY_RESULT_AVAILABLE													0x8867
#define GL_MAX_VERTEX_ATTRIBS														0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED											0x886A
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS										0x886C
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT									0x886C
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS										0x886D
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT									0x886D
#define GL_MAX_TEXTURE_IMAGE_UNITS													0x8872
#define GL_GEOMETRY_SHADER_INVOCATIONS												0x887F
#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT											0x887F
#define GL_DEPTH_BOUNDS_TEST_EXT													0x8890
#define GL_DEPTH_BOUNDS_EXT															0x8891
#define GL_ARRAY_BUFFER																0x8892
#define GL_ELEMENT_ARRAY_BUFFER														0x8893
#define GL_ARRAY_BUFFER_BINDING														0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING												0x8895
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING										0x889F
#define GL_READ_ONLY																0x88B8
#define GL_WRITE_ONLY																0x88B9
#define GL_WRITE_ONLY_OES															0x88B9
#define GL_READ_WRITE																0x88BA
#define GL_BUFFER_ACCESS															0x88BB
#define GL_BUFFER_ACCESS_OES														0x88BB
#define GL_BUFFER_MAPPED															0x88BC
#define GL_BUFFER_MAPPED_OES														0x88BC
#define GL_BUFFER_MAP_POINTER														0x88BD
#define GL_BUFFER_MAP_POINTER_OES													0x88BD
#define GL_TIME_ELAPSED																0x88BF
#define GL_STREAM_DRAW																0x88E0
#define GL_STREAM_READ																0x88E1
#define GL_STREAM_COPY																0x88E2
#define GL_STATIC_DRAW																0x88E4
#define GL_STATIC_READ																0x88E5
#define GL_STATIC_COPY																0x88E6
#define GL_DYNAMIC_DRAW																0x88E8
#define GL_DYNAMIC_READ																0x88E9
#define GL_DYNAMIC_COPY																0x88EA
#define GL_PIXEL_PACK_BUFFER														0x88EB
#define GL_PIXEL_UNPACK_BUFFER														0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING												0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING												0x88EF
#define GL_DEPTH24_STENCIL8															0x88F0
#define GL_DEPTH24_STENCIL8_OES														0x88F0
#define GL_TEXTURE_STENCIL_SIZE														0x88F1
#define GL_SRC1_COLOR																0x88F9
#define GL_ONE_MINUS_SRC1_COLOR														0x88FA
#define GL_ONE_MINUS_SRC1_ALPHA														0x88FB
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS												0x88FC
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER												0x88FD
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR												0x88FE
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB											0x88FE
#define GL_MAX_ARRAY_TEXTURE_LAYERS													0x88FF
#define GL_MIN_PROGRAM_TEXEL_OFFSET													0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET													0x8905
#define GL_SAMPLES_PASSED															0x8914
#define GL_GEOMETRY_VERTICES_OUT													0x8916
#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT											0x8916
#define GL_GEOMETRY_INPUT_TYPE														0x8917
#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT											0x8917
#define GL_GEOMETRY_OUTPUT_TYPE														0x8918
#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT											0x8918
#define GL_SAMPLER_BINDING															0x8919
#define GL_CLAMP_READ_COLOR															0x891C
#define GL_FIXED_ONLY																0x891D
#define GL_UNIFORM_BUFFER															0x8A11
#define GL_UNIFORM_BUFFER_BINDING													0x8A28
#define GL_UNIFORM_BUFFER_START														0x8A29
#define GL_UNIFORM_BUFFER_SIZE														0x8A2A
#define GL_MAX_VERTEX_UNIFORM_BLOCKS												0x8A2B
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS												0x8A2C
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT											0x8A2C
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS												0x8A2D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS												0x8A2E
#define GL_MAX_UNIFORM_BUFFER_BINDINGS												0x8A2F
#define GL_MAX_UNIFORM_BLOCK_SIZE													0x8A30
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS									0x8A31
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS									0x8A32
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT								0x8A32
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS									0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT											0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH										0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS													0x8A36
#define GL_UNIFORM_TYPE																0x8A37
#define GL_UNIFORM_SIZE																0x8A38
#define GL_UNIFORM_NAME_LENGTH														0x8A39
#define GL_UNIFORM_BLOCK_INDEX														0x8A3A
#define GL_UNIFORM_OFFSET															0x8A3B
#define GL_UNIFORM_ARRAY_STRIDE														0x8A3C
#define GL_UNIFORM_MATRIX_STRIDE													0x8A3D
#define GL_UNIFORM_IS_ROW_MAJOR														0x8A3E
#define GL_UNIFORM_BLOCK_BINDING													0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE													0x8A40
#define GL_UNIFORM_BLOCK_NAME_LENGTH												0x8A41
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS											0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES										0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER								0x8A44
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER								0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER								0x8A46
#define GL_TEXTURE_SRGB_DECODE_EXT													0x8A48
#define GL_DECODE_EXT																0x8A49
#define GL_SKIP_DECODE_EXT															0x8A4A
#define GL_FRAGMENT_SHADER															0x8B30
#define GL_VERTEX_SHADER															0x8B31
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS											0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS											0x8B4A
#define GL_MAX_VARYING_FLOATS														0x8B4B
#define GL_MAX_VARYING_COMPONENTS													0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS											0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS											0x8B4D
#define GL_SHADER_TYPE																0x8B4F
#define GL_FLOAT_VEC2																0x8B50
#define GL_FLOAT_VEC3																0x8B51
#define GL_FLOAT_VEC4																0x8B52
#define GL_INT_VEC2																	0x8B53
#define GL_INT_VEC3																	0x8B54
#define GL_INT_VEC4																	0x8B55
#define GL_BOOL																		0x8B56
#define GL_BOOL_VEC2																0x8B57
#define GL_BOOL_VEC3																0x8B58
#define GL_BOOL_VEC4																0x8B59
#define GL_FLOAT_MAT2																0x8B5A
#define GL_FLOAT_MAT3																0x8B5B
#define GL_FLOAT_MAT4																0x8B5C
#define GL_SAMPLER_1D																0x8B5D
#define GL_SAMPLER_2D																0x8B5E
#define GL_SAMPLER_3D																0x8B5F
#define GL_SAMPLER_3D_OES															0x8B5F
#define GL_SAMPLER_CUBE																0x8B60
#define GL_SAMPLER_1D_SHADOW														0x8B61
#define GL_SAMPLER_2D_SHADOW														0x8B62
#define GL_SAMPLER_2D_RECT															0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW													0x8B64
#define GL_FLOAT_MAT2x3																0x8B65
#define GL_FLOAT_MAT2x4																0x8B66
#define GL_FLOAT_MAT3x2																0x8B67
#define GL_FLOAT_MAT3x4																0x8B68
#define GL_FLOAT_MAT4x2																0x8B69
#define GL_FLOAT_MAT4x3																0x8B6A
#define GL_DELETE_STATUS															0x8B80
#define GL_COMPILE_STATUS															0x8B81
#define GL_LINK_STATUS																0x8B82
#define GL_VALIDATE_STATUS															0x8B83
#define GL_INFO_LOG_LENGTH															0x8B84
#define GL_ATTACHED_SHADERS															0x8B85
#define GL_ACTIVE_UNIFORMS															0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH												0x8B87
#define GL_SHADER_SOURCE_LENGTH														0x8B88
#define GL_ACTIVE_ATTRIBUTES														0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH												0x8B8A
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT											0x8B8B
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES										0x8B8B
#define GL_SHADING_LANGUAGE_VERSION													0x8B8C
#define GL_CURRENT_PROGRAM															0x8B8D
#define GL_PALETTE4_RGB8_OES														0x8B90
#define GL_PALETTE4_RGBA8_OES														0x8B91
#define GL_PALETTE4_R5_G6_B5_OES													0x8B92
#define GL_PALETTE4_RGBA4_OES														0x8B93
#define GL_PALETTE4_RGB5_A1_OES														0x8B94
#define GL_PALETTE8_RGB8_OES														0x8B95
#define GL_PALETTE8_RGBA8_OES														0x8B96
#define GL_PALETTE8_R5_G6_B5_OES													0x8B97
#define GL_PALETTE8_RGBA4_OES														0x8B98
#define GL_PALETTE8_RGB5_A1_OES														0x8B99
#define GL_IMPLEMENTATION_COLOR_READ_TYPE											0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT											0x8B9B
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG											0x8C00
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG											0x8C01
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG											0x8C02
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG											0x8C03
#define GL_TEXTURE_RED_TYPE															0x8C10
#define GL_TEXTURE_GREEN_TYPE														0x8C11
#define GL_TEXTURE_BLUE_TYPE														0x8C12
#define GL_TEXTURE_ALPHA_TYPE														0x8C13
#define GL_TEXTURE_DEPTH_TYPE														0x8C16
#define GL_UNSIGNED_NORMALIZED														0x8C17
#define GL_TEXTURE_1D_ARRAY															0x8C18
#define GL_PROXY_TEXTURE_1D_ARRAY													0x8C19
#define GL_TEXTURE_2D_ARRAY															0x8C1A
#define GL_PROXY_TEXTURE_2D_ARRAY													0x8C1B
#define GL_TEXTURE_BINDING_1D_ARRAY													0x8C1C
#define GL_TEXTURE_BINDING_2D_ARRAY													0x8C1D
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS											0x8C29
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT										0x8C29
#define GL_TEXTURE_BUFFER															0x8C2A
#define GL_TEXTURE_BUFFER_EXT														0x8C2A
#define GL_TEXTURE_BUFFER_BINDING													0x8C2A
#define GL_TEXTURE_BUFFER_BINDING_EXT												0x8C2A
#define GL_MAX_TEXTURE_BUFFER_SIZE													0x8C2B
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT												0x8C2B
#define GL_TEXTURE_BINDING_BUFFER													0x8C2C
#define GL_TEXTURE_BINDING_BUFFER_EXT												0x8C2C
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING										0x8C2D
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT									0x8C2D
#define GL_ANY_SAMPLES_PASSED														0x8C2F
#define GL_SAMPLE_SHADING															0x8C36
#define GL_SAMPLE_SHADING_OES														0x8C36
#define GL_MIN_SAMPLE_SHADING_VALUE													0x8C37
#define GL_MIN_SAMPLE_SHADING_VALUE_OES												0x8C37
#define GL_R11F_G11F_B10F															0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV												0x8C3B
#define GL_RGB9_E5																	0x8C3D
#define GL_UNSIGNED_INT_5_9_9_9_REV													0x8C3E
#define GL_TEXTURE_SHARED_SIZE														0x8C3F
#define GL_SRGB																		0x8C40
#define GL_SRGB8																	0x8C41
#define GL_SRGB_ALPHA																0x8C42
#define GL_SRGB8_ALPHA8																0x8C43
#define GL_COMPRESSED_SRGB															0x8C48
#define GL_COMPRESSED_SRGB_ALPHA													0x8C49
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH									0x8C76
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE											0x8C7F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS								0x8C80
#define GL_TRANSFORM_FEEDBACK_VARYINGS												0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_START											0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE											0x8C85
#define GL_PRIMITIVES_GENERATED														0x8C87
#define GL_PRIMITIVES_GENERATED_EXT													0x8C87
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN									0x8C88
#define GL_RASTERIZER_DISCARD														0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS							0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS									0x8C8B
#define GL_INTERLEAVED_ATTRIBS														0x8C8C
#define GL_SEPARATE_ATTRIBS															0x8C8D
#define GL_TRANSFORM_FEEDBACK_BUFFER												0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING										0x8C8F
#define GL_POINT_SPRITE_COORD_ORIGIN												0x8CA0
#define GL_LOWER_LEFT																0x8CA1
#define GL_LOWER_LEFT_EXT															0x8CA1
#define GL_UPPER_LEFT																0x8CA2
#define GL_UPPER_LEFT_EXT															0x8CA2
#define GL_STENCIL_BACK_REF															0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK													0x8CA4
#define GL_STENCIL_BACK_WRITEMASK													0x8CA5
#define GL_DRAW_FRAMEBUFFER_BINDING													0x8CA6
#define GL_FRAMEBUFFER_BINDING														0x8CA6
#define GL_RENDERBUFFER_BINDING														0x8CA7
#define GL_READ_FRAMEBUFFER															0x8CA8
#define GL_DRAW_FRAMEBUFFER															0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING													0x8CAA
#define GL_RENDERBUFFER_SAMPLES														0x8CAB
#define GL_RENDERBUFFER_SAMPLES_EXT													0x8CAB
#define GL_DEPTH_COMPONENT32F														0x8CAC
#define GL_DEPTH32F_STENCIL8														0x8CAD
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE										0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME										0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL										0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE								0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES							0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER										0x8CD4
#define GL_FRAMEBUFFER_COMPLETE														0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT										0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT								0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS										0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER										0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER										0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED													0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS													0x8CDF
#define GL_COLOR_ATTACHMENT0														0x8CE0
#define GL_COLOR_ATTACHMENT1														0x8CE1
#define GL_COLOR_ATTACHMENT2														0x8CE2
#define GL_COLOR_ATTACHMENT3														0x8CE3
#define GL_COLOR_ATTACHMENT4														0x8CE4
#define GL_COLOR_ATTACHMENT5														0x8CE5
#define GL_COLOR_ATTACHMENT6														0x8CE6
#define GL_COLOR_ATTACHMENT7														0x8CE7
#define GL_COLOR_ATTACHMENT8														0x8CE8
#define GL_COLOR_ATTACHMENT9														0x8CE9
#define GL_COLOR_ATTACHMENT10														0x8CEA
#define GL_COLOR_ATTACHMENT11														0x8CEB
#define GL_COLOR_ATTACHMENT12														0x8CEC
#define GL_COLOR_ATTACHMENT13														0x8CED
#define GL_COLOR_ATTACHMENT14														0x8CEE
#define GL_COLOR_ATTACHMENT15														0x8CEF
#define GL_COLOR_ATTACHMENT16														0x8CF0
#define GL_COLOR_ATTACHMENT17														0x8CF1
#define GL_COLOR_ATTACHMENT18														0x8CF2
#define GL_COLOR_ATTACHMENT19														0x8CF3
#define GL_COLOR_ATTACHMENT20														0x8CF4
#define GL_COLOR_ATTACHMENT21														0x8CF5
#define GL_COLOR_ATTACHMENT22														0x8CF6
#define GL_COLOR_ATTACHMENT23														0x8CF7
#define GL_COLOR_ATTACHMENT24														0x8CF8
#define GL_COLOR_ATTACHMENT25														0x8CF9
#define GL_COLOR_ATTACHMENT26														0x8CFA
#define GL_COLOR_ATTACHMENT27														0x8CFB
#define GL_COLOR_ATTACHMENT28														0x8CFC
#define GL_COLOR_ATTACHMENT29														0x8CFD
#define GL_COLOR_ATTACHMENT30														0x8CFE
#define GL_COLOR_ATTACHMENT31														0x8CFF
#define GL_DEPTH_ATTACHMENT															0x8D00
#define GL_STENCIL_ATTACHMENT														0x8D20
#define GL_FRAMEBUFFER																0x8D40
#define GL_RENDERBUFFER																0x8D41
#define GL_RENDERBUFFER_WIDTH														0x8D42
#define GL_RENDERBUFFER_HEIGHT														0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT												0x8D44
#define GL_STENCIL_INDEX1															0x8D46
#define GL_STENCIL_INDEX1_OES														0x8D46
#define GL_STENCIL_INDEX4															0x8D47
#define GL_STENCIL_INDEX4_OES														0x8D47
#define GL_STENCIL_INDEX8															0x8D48
#define GL_STENCIL_INDEX16															0x8D49
#define GL_RENDERBUFFER_RED_SIZE													0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE													0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE													0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE													0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE													0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE												0x8D55
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE										0x8D56
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT									0x8D56
#define GL_MAX_SAMPLES																0x8D57
#define GL_MAX_SAMPLES_EXT															0x8D57
#define GL_HALF_FLOAT_OES															0x8D61
#define GL_RGB565_OES																0x8D62
#define GL_RGB565																	0x8D62
#define GL_ETC1_RGB8_OES															0x8D64
#define GL_TEXTURE_EXTERNAL_OES														0x8D65
#define GL_SAMPLER_EXTERNAL_OES														0x8D66
#define GL_TEXTURE_BINDING_EXTERNAL_OES												0x8D67
#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES											0x8D68
#define GL_PRIMITIVE_RESTART_FIXED_INDEX											0x8D69
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE											0x8D6A
#define GL_MAX_ELEMENT_INDEX														0x8D6B
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT								0x8D6C
#define GL_RGBA32UI																	0x8D70
#define GL_RGB32UI																	0x8D71
#define GL_RGBA16UI																	0x8D76
#define GL_RGB16UI																	0x8D77
#define GL_RGBA8UI																	0x8D7C
#define GL_RGB8UI																	0x8D7D
#define GL_RGBA32I																	0x8D82
#define GL_RGB32I																	0x8D83
#define GL_RGBA16I																	0x8D88
#define GL_RGB16I																	0x8D89
#define GL_RGBA8I																	0x8D8E
#define GL_RGB8I																	0x8D8F
#define GL_RED_INTEGER																0x8D94
#define GL_GREEN_INTEGER															0x8D95
#define GL_BLUE_INTEGER																0x8D96
#define GL_RGB_INTEGER																0x8D98
#define GL_RGBA_INTEGER																0x8D99
#define GL_BGR_INTEGER																0x8D9A
#define GL_BGRA_INTEGER																0x8D9B
#define GL_INT_2_10_10_10_REV														0x8D9F
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED											0x8DA7
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT										0x8DA7
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS										0x8DA8
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT									0x8DA8
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV											0x8DAD
#define GL_FRAMEBUFFER_SRGB															0x8DB9
#define GL_COMPRESSED_RED_RGTC1														0x8DBB
#define GL_COMPRESSED_SIGNED_RED_RGTC1												0x8DBC
#define GL_COMPRESSED_RG_RGTC2														0x8DBD
#define GL_COMPRESSED_SIGNED_RG_RGTC2												0x8DBE
#define GL_SAMPLER_1D_ARRAY															0x8DC0
#define GL_SAMPLER_2D_ARRAY															0x8DC1
#define GL_SAMPLER_BUFFER															0x8DC2
#define GL_SAMPLER_BUFFER_EXT														0x8DC2
#define GL_SAMPLER_1D_ARRAY_SHADOW													0x8DC3
#define GL_SAMPLER_2D_ARRAY_SHADOW													0x8DC4
#define GL_SAMPLER_CUBE_SHADOW														0x8DC5
#define GL_UNSIGNED_INT_VEC2														0x8DC6
#define GL_UNSIGNED_INT_VEC3														0x8DC7
#define GL_UNSIGNED_INT_VEC4														0x8DC8
#define GL_INT_SAMPLER_1D															0x8DC9
#define GL_INT_SAMPLER_2D															0x8DCA
#define GL_INT_SAMPLER_3D															0x8DCB
#define GL_INT_SAMPLER_CUBE															0x8DCC
#define GL_INT_SAMPLER_2D_RECT														0x8DCD
#define GL_INT_SAMPLER_1D_ARRAY														0x8DCE
#define GL_INT_SAMPLER_2D_ARRAY														0x8DCF
#define GL_INT_SAMPLER_BUFFER														0x8DD0
#define GL_INT_SAMPLER_BUFFER_EXT													0x8DD0
#define GL_UNSIGNED_INT_SAMPLER_1D													0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_2D													0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_3D													0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE												0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT												0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY											0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY											0x8DD7
#define GL_UNSIGNED_INT_SAMPLER_BUFFER												0x8DD8
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT											0x8DD8
#define GL_GEOMETRY_SHADER															0x8DD9
#define GL_GEOMETRY_SHADER_EXT														0x8DD9
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS											0x8DDF
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT										0x8DDF
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES												0x8DE0
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT											0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS										0x8DE1
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT									0x8DE1
#define GL_ACTIVE_SUBROUTINES														0x8DE5
#define GL_ACTIVE_SUBROUTINE_UNIFORMS												0x8DE6
#define GL_MAX_SUBROUTINES															0x8DE7
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS											0x8DE8
#define GL_LOW_FLOAT																0x8DF0
#define GL_MEDIUM_FLOAT																0x8DF1
#define GL_HIGH_FLOAT																0x8DF2
#define GL_LOW_INT																	0x8DF3
#define GL_MEDIUM_INT																0x8DF4
#define GL_HIGH_INT																	0x8DF5
#define GL_SHADER_BINARY_FORMATS													0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS												0x8DF9
#define GL_SHADER_COMPILER															0x8DFA
#define GL_MAX_VERTEX_UNIFORM_VECTORS												0x8DFB
#define GL_MAX_VARYING_VECTORS														0x8DFC
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS												0x8DFD
#define GL_QUERY_WAIT																0x8E13
#define GL_QUERY_NO_WAIT															0x8E14
#define GL_QUERY_BY_REGION_WAIT														0x8E15
#define GL_QUERY_BY_REGION_NO_WAIT													0x8E16
#define GL_QUERY_WAIT_INVERTED														0x8E17
#define GL_QUERY_NO_WAIT_INVERTED													0x8E18
#define GL_QUERY_BY_REGION_WAIT_INVERTED											0x8E19
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED											0x8E1A
#define GL_POLYGON_OFFSET_CLAMP														0x8E1B
#define GL_POLYGON_OFFSET_CLAMP_EXT													0x8E1B
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS								0x8E1E
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT							0x8E1E
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS							0x8E1F
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT						0x8E1F
#define GL_TRANSFORM_FEEDBACK														0x8E22
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED											0x8E23
#define GL_TRANSFORM_FEEDBACK_PAUSED												0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE											0x8E24
#define GL_TRANSFORM_FEEDBACK_ACTIVE												0x8E24
#define GL_TRANSFORM_FEEDBACK_BINDING												0x8E25
#define GL_TIMESTAMP																0x8E28
#define GL_PROGRAM_MATRIX_EXT														0x8E2D
#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT												0x8E2E
#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT											0x8E2F
#define GL_TEXTURE_SWIZZLE_R														0x8E42
#define GL_TEXTURE_SWIZZLE_G														0x8E43
#define GL_TEXTURE_SWIZZLE_B														0x8E44
#define GL_TEXTURE_SWIZZLE_A														0x8E45
#define GL_TEXTURE_SWIZZLE_RGBA														0x8E46
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS										0x8E47
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH												0x8E48
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH										0x8E49
#define GL_NUM_COMPATIBLE_SUBROUTINES												0x8E4A
#define GL_COMPATIBLE_SUBROUTINES													0x8E4B
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION									0x8E4C
#define GL_FIRST_VERTEX_CONVENTION													0x8E4D
#define GL_FIRST_VERTEX_CONVENTION_EXT												0x8E4D
#define GL_LAST_VERTEX_CONVENTION													0x8E4E
#define GL_LAST_VERTEX_CONVENTION_EXT												0x8E4E
#define GL_PROVOKING_VERTEX															0x8E4F
#define GL_SAMPLE_POSITION															0x8E50
#define GL_SAMPLE_MASK																0x8E51
#define GL_SAMPLE_MASK_VALUE														0x8E52
#define GL_MAX_SAMPLE_MASK_WORDS													0x8E59
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS											0x8E5A
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT										0x8E5A
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET										0x8E5B
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET										0x8E5C
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS										0x8E5D
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET										0x8E5E
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB									0x8E5E
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET										0x8E5F
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB									0x8E5F
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS											0x8E70
#define GL_MAX_VERTEX_STREAMS														0x8E71
#define GL_PATCH_VERTICES															0x8E72
#define GL_PATCH_VERTICES_EXT														0x8E72
#define GL_PATCH_DEFAULT_INNER_LEVEL												0x8E73
#define GL_PATCH_DEFAULT_OUTER_LEVEL												0x8E74
#define GL_TESS_CONTROL_OUTPUT_VERTICES												0x8E75
#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT											0x8E75
#define GL_TESS_GEN_MODE															0x8E76
#define GL_TESS_GEN_MODE_EXT														0x8E76
#define GL_TESS_GEN_SPACING															0x8E77
#define GL_TESS_GEN_SPACING_EXT														0x8E77
#define GL_TESS_GEN_VERTEX_ORDER													0x8E78
#define GL_TESS_GEN_VERTEX_ORDER_EXT												0x8E78
#define GL_TESS_GEN_POINT_MODE														0x8E79
#define GL_TESS_GEN_POINT_MODE_EXT													0x8E79
#define GL_ISOLINES																	0x8E7A
#define GL_ISOLINES_EXT																0x8E7A
#define GL_FRACTIONAL_ODD															0x8E7B
#define GL_FRACTIONAL_ODD_EXT														0x8E7B
#define GL_FRACTIONAL_EVEN															0x8E7C
#define GL_FRACTIONAL_EVEN_EXT														0x8E7C
#define GL_MAX_PATCH_VERTICES														0x8E7D
#define GL_MAX_PATCH_VERTICES_EXT													0x8E7D
#define GL_MAX_TESS_GEN_LEVEL														0x8E7E
#define GL_MAX_TESS_GEN_LEVEL_EXT													0x8E7E
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS										0x8E7F
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT									0x8E7F
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS									0x8E80
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT								0x8E80
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS										0x8E81
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT									0x8E81
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS									0x8E82
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT								0x8E82
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS										0x8E83
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT									0x8E83
#define GL_MAX_TESS_PATCH_COMPONENTS												0x8E84
#define GL_MAX_TESS_PATCH_COMPONENTS_EXT											0x8E84
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS									0x8E85
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT								0x8E85
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS									0x8E86
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT								0x8E86
#define GL_TESS_EVALUATION_SHADER													0x8E87
#define GL_TESS_EVALUATION_SHADER_EXT												0x8E87
#define GL_TESS_CONTROL_SHADER														0x8E88
#define GL_TESS_CONTROL_SHADER_EXT													0x8E88
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS											0x8E89
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT										0x8E89
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS										0x8E8A
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT									0x8E8A
#define GL_COMPRESSED_RGBA_BPTC_UNORM												0x8E8C
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM											0x8E8D
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT											0x8E8E
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT										0x8E8F
#define GL_COPY_READ_BUFFER															0x8F36
#define GL_COPY_READ_BUFFER_BINDING													0x8F36
#define GL_COPY_WRITE_BUFFER														0x8F37
#define GL_COPY_WRITE_BUFFER_BINDING												0x8F37
#define GL_MAX_IMAGE_UNITS															0x8F38
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS							0x8F39
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES										0x8F39
#define GL_IMAGE_BINDING_NAME														0x8F3A
#define GL_IMAGE_BINDING_LEVEL														0x8F3B
#define GL_IMAGE_BINDING_LAYERED													0x8F3C
#define GL_IMAGE_BINDING_LAYER														0x8F3D
#define GL_IMAGE_BINDING_ACCESS														0x8F3E
#define GL_DRAW_INDIRECT_BUFFER														0x8F3F
#define GL_DRAW_INDIRECT_BUFFER_BINDING												0x8F43
#define GL_DOUBLE_MAT2																0x8F46
#define GL_DOUBLE_MAT3																0x8F47
#define GL_DOUBLE_MAT4																0x8F48
#define GL_DOUBLE_MAT2x3															0x8F49
#define GL_DOUBLE_MAT2x4															0x8F4A
#define GL_DOUBLE_MAT3x2															0x8F4B
#define GL_DOUBLE_MAT3x4															0x8F4C
#define GL_DOUBLE_MAT4x2															0x8F4D
#define GL_DOUBLE_MAT4x3															0x8F4E
#define GL_VERTEX_BINDING_BUFFER													0x8F4F
#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT				0x8F6F
#define GL_RED_SNORM																0x8F90
#define GL_RG_SNORM																	0x8F91
#define GL_RGB_SNORM																0x8F92
#define GL_RGBA_SNORM																0x8F93
#define GL_R8_SNORM																	0x8F94
#define GL_RG8_SNORM																0x8F95
#define GL_RGB8_SNORM																0x8F96
#define GL_RGBA8_SNORM																0x8F97
#define GL_R16_SNORM																0x8F98
#define GL_RG16_SNORM																0x8F99
#define GL_RGB16_SNORM																0x8F9A
#define GL_RGBA16_SNORM																0x8F9B
#define GL_SIGNED_NORMALIZED														0x8F9C
#define GL_PRIMITIVE_RESTART														0x8F9D
#define GL_PRIMITIVE_RESTART_INDEX													0x8F9E
#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB								0x8F9F
#define GL_SR8_EXT																	0x8FBD
#define GL_SRG8_EXT																	0x8FBE
#define GL_DOUBLE_VEC2																0x8FFC
#define GL_DOUBLE_VEC3																0x8FFD
#define GL_DOUBLE_VEC4																0x8FFE
#define GL_TEXTURE_CUBE_MAP_ARRAY													0x9009
#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT												0x9009
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY											0x900A
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT										0x900A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY												0x900B
#define GL_SAMPLER_CUBE_MAP_ARRAY													0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT												0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW											0x900D
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT										0x900D
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY												0x900E
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT											0x900E
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY										0x900F
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT									0x900F
#define GL_ALPHA_SNORM																0x9010
#define GL_LUMINANCE_SNORM															0x9011
#define GL_LUMINANCE_ALPHA_SNORM													0x9012
#define GL_INTENSITY_SNORM															0x9013
#define GL_ALPHA8_SNORM																0x9014
#define GL_LUMINANCE8_SNORM															0x9015
#define GL_LUMINANCE8_ALPHA8_SNORM													0x9016
#define GL_INTENSITY8_SNORM															0x9017
#define GL_ALPHA16_SNORM															0x9018
#define GL_LUMINANCE16_SNORM														0x9019
#define GL_LUMINANCE16_ALPHA16_SNORM												0x901A
#define GL_INTENSITY16_SNORM														0x901B
#define GL_IMAGE_1D																	0x904C
#define GL_IMAGE_2D																	0x904D
#define GL_IMAGE_3D																	0x904E
#define GL_IMAGE_2D_RECT															0x904F
#define GL_IMAGE_CUBE																0x9050
#define GL_IMAGE_BUFFER																0x9051
#define GL_IMAGE_BUFFER_EXT															0x9051
#define GL_IMAGE_1D_ARRAY															0x9052
#define GL_IMAGE_2D_ARRAY															0x9053
#define GL_IMAGE_CUBE_MAP_ARRAY														0x9054
#define GL_IMAGE_CUBE_MAP_ARRAY_EXT													0x9054
#define GL_IMAGE_2D_MULTISAMPLE														0x9055
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY												0x9056
#define GL_INT_IMAGE_1D																0x9057
#define GL_INT_IMAGE_2D																0x9058
#define GL_INT_IMAGE_3D																0x9059
#define GL_INT_IMAGE_2D_RECT														0x905A
#define GL_INT_IMAGE_CUBE															0x905B
#define GL_INT_IMAGE_BUFFER															0x905C
#define GL_INT_IMAGE_BUFFER_EXT														0x905C
#define GL_INT_IMAGE_1D_ARRAY														0x905D
#define GL_INT_IMAGE_2D_ARRAY														0x905E
#define GL_INT_IMAGE_CUBE_MAP_ARRAY													0x905F
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT												0x905F
#define GL_INT_IMAGE_2D_MULTISAMPLE													0x9060
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY											0x9061
#define GL_UNSIGNED_INT_IMAGE_1D													0x9062
#define GL_UNSIGNED_INT_IMAGE_2D													0x9063
#define GL_UNSIGNED_INT_IMAGE_3D													0x9064
#define GL_UNSIGNED_INT_IMAGE_2D_RECT												0x9065
#define GL_UNSIGNED_INT_IMAGE_CUBE													0x9066
#define GL_UNSIGNED_INT_IMAGE_BUFFER												0x9067
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT											0x9067
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY												0x9068
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY												0x9069
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY										0x906A
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT									0x906A
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE										0x906B
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY									0x906C
#define GL_MAX_IMAGE_SAMPLES														0x906D
#define GL_IMAGE_BINDING_FORMAT														0x906E
#define GL_RGB10_A2UI																0x906F
#define GL_MIN_MAP_BUFFER_ALIGNMENT													0x90BC
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE											0x90C7
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE										0x90C8
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS										0x90C9
#define GL_MAX_VERTEX_IMAGE_UNIFORMS												0x90CA
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS											0x90CB
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT										0x90CB
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS										0x90CC
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT									0x90CC
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS												0x90CD
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT											0x90CD
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS												0x90CE
#define GL_MAX_COMBINED_IMAGE_UNIFORMS												0x90CF
#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV										0x90D0
#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV												0x90D1
#define GL_SHADER_STORAGE_BUFFER													0x90D2
#define GL_SHADER_STORAGE_BUFFER_BINDING											0x90D3
#define GL_SHADER_STORAGE_BUFFER_START												0x90D4
#define GL_SHADER_STORAGE_BUFFER_SIZE												0x90D5
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS											0x90D6
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS										0x90D7
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT									0x90D7
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS									0x90D8
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT								0x90D8
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS								0x90D9
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT							0x90D9
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS										0x90DA
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS										0x90DB
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS										0x90DC
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS										0x90DD
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE											0x90DE
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT									0x90DF
#define GL_DEPTH_STENCIL_TEXTURE_MODE												0x90EA
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS										0x90EB
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER								0x90EC
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER						0x90ED
#define GL_DISPATCH_INDIRECT_BUFFER													0x90EE
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING											0x90EF
#define GL_CONTEXT_ROBUST_ACCESS_EXT												0x90F3
#define GL_CONTEXT_ROBUST_ACCESS_KHR												0x90F3
#define GL_TEXTURE_2D_MULTISAMPLE													0x9100
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE												0x9101
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY												0x9102
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES											0x9102
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY										0x9103
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE											0x9104
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY										0x9105
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES									0x9105
#define GL_TEXTURE_SAMPLES															0x9106
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS											0x9107
#define GL_SAMPLER_2D_MULTISAMPLE													0x9108
#define GL_INT_SAMPLER_2D_MULTISAMPLE												0x9109
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE										0x910A
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY												0x910B
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES											0x910B
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY											0x910C
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES										0x910C
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY								0x910D
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES							0x910D
#define GL_MAX_COLOR_TEXTURE_SAMPLES												0x910E
#define GL_MAX_DEPTH_TEXTURE_SAMPLES												0x910F
#define GL_MAX_INTEGER_SAMPLES														0x9110
#define GL_MAX_SERVER_WAIT_TIMEOUT													0x9111
#define GL_OBJECT_TYPE																0x9112
#define GL_SYNC_CONDITION															0x9113
#define GL_SYNC_STATUS																0x9114
#define GL_SYNC_FLAGS																0x9115
#define GL_SYNC_FENCE																0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE												0x9117
#define GL_UNSIGNALED																0x9118
#define GL_SIGNALED																	0x9119
#define GL_ALREADY_SIGNALED															0x911A
#define GL_TIMEOUT_EXPIRED															0x911B
#define GL_CONDITION_SATISFIED														0x911C
#define GL_WAIT_FAILED																0x911D
#define GL_BUFFER_ACCESS_FLAGS														0x911F
#define GL_BUFFER_MAP_LENGTH														0x9120
#define GL_BUFFER_MAP_OFFSET														0x9121
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS												0x9122
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS											0x9123
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT										0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS											0x9124
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT										0x9124
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS											0x9125
#define GL_CONTEXT_PROFILE_MASK														0x9126
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH											0x9127
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT											0x9128
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH											0x9129
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE												0x912A
#define GL_PACK_COMPRESSED_BLOCK_WIDTH												0x912B
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT												0x912C
#define GL_PACK_COMPRESSED_BLOCK_DEPTH												0x912D
#define GL_PACK_COMPRESSED_BLOCK_SIZE												0x912E
#define GL_TEXTURE_IMMUTABLE_FORMAT													0x912F
#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT												0x912F
#define GL_MAX_DEBUG_MESSAGE_LENGTH													0x9143
#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR												0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES												0x9144
#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR											0x9144
#define GL_DEBUG_LOGGED_MESSAGES													0x9145
#define GL_DEBUG_LOGGED_MESSAGES_KHR												0x9145
#define GL_DEBUG_SEVERITY_HIGH														0x9146
#define GL_DEBUG_SEVERITY_HIGH_KHR													0x9146
#define GL_DEBUG_SEVERITY_MEDIUM													0x9147
#define GL_DEBUG_SEVERITY_MEDIUM_KHR												0x9147
#define GL_DEBUG_SEVERITY_LOW														0x9148
#define GL_DEBUG_SEVERITY_LOW_KHR													0x9148
#define GL_QUERY_BUFFER																0x9192
#define GL_QUERY_BUFFER_BINDING														0x9193
#define GL_QUERY_RESULT_NO_WAIT														0x9194
#define GL_VIRTUAL_PAGE_SIZE_X_ARB													0x9195
#define GL_VIRTUAL_PAGE_SIZE_Y_ARB													0x9196
#define GL_VIRTUAL_PAGE_SIZE_Z_ARB													0x9197
#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB												0x9198
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB											0x9199
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB										0x919A
#define GL_TEXTURE_BUFFER_OFFSET													0x919D
#define GL_TEXTURE_BUFFER_OFFSET_EXT												0x919D
#define GL_TEXTURE_BUFFER_SIZE														0x919E
#define GL_TEXTURE_BUFFER_SIZE_EXT													0x919E
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT											0x919F
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT										0x919F
#define GL_TEXTURE_SPARSE_ARB														0x91A6
#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB												0x91A7
#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB												0x91A8
#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB								0x91A9
#define GL_NUM_SPARSE_LEVELS_ARB													0x91AA
#define GL_MAX_SHADER_COMPILER_THREADS_KHR											0x91B0
#define GL_MAX_SHADER_COMPILER_THREADS_ARB											0x91B0
#define GL_COMPLETION_STATUS_KHR													0x91B1
#define GL_COMPLETION_STATUS_ARB													0x91B1
#define GL_COMPUTE_SHADER															0x91B9
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS												0x91BB
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS											0x91BC
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS												0x91BD
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT												0x91BE
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE												0x91BF
#define GL_COMPRESSED_R11_EAC														0x9270
#define GL_COMPRESSED_SIGNED_R11_EAC												0x9271
#define GL_COMPRESSED_RG11_EAC														0x9272
#define GL_COMPRESSED_SIGNED_RG11_EAC												0x9273
#define GL_COMPRESSED_RGB8_ETC2														0x9274
#define GL_COMPRESSED_SRGB8_ETC2													0x9275
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2									0x9276
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2								0x9277
#define GL_COMPRESSED_RGBA8_ETC2_EAC												0x9278
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC											0x9279
#define GL_BLEND_ADVANCED_COHERENT_KHR												0x9285
#define GL_MULTIPLY																	0x9294
#define GL_MULTIPLY_KHR																0x9294
#define GL_SCREEN																	0x9295
#define GL_SCREEN_KHR																0x9295
#define GL_OVERLAY																	0x9296
#define GL_OVERLAY_KHR																0x9296
#define GL_DARKEN																	0x9297
#define GL_DARKEN_KHR																0x9297
#define GL_LIGHTEN																	0x9298
#define GL_LIGHTEN_KHR																0x9298
#define GL_COLORDODGE																0x9299
#define GL_COLORDODGE_KHR															0x9299
#define GL_COLORBURN																0x929A
#define GL_COLORBURN_KHR															0x929A
#define GL_HARDLIGHT																0x929B
#define GL_HARDLIGHT_KHR															0x929B
#define GL_SOFTLIGHT																0x929C
#define GL_SOFTLIGHT_KHR															0x929C
#define GL_DIFFERENCE																0x929E
#define GL_DIFFERENCE_KHR															0x929E
#define GL_EXCLUSION																0x92A0
#define GL_EXCLUSION_KHR															0x92A0
#define GL_HSL_HUE																	0x92AD
#define GL_HSL_HUE_KHR																0x92AD
#define GL_HSL_SATURATION															0x92AE
#define GL_HSL_SATURATION_KHR														0x92AE
#define GL_HSL_COLOR																0x92AF
#define GL_HSL_COLOR_KHR															0x92AF
#define GL_HSL_LUMINOSITY															0x92B0
#define GL_HSL_LUMINOSITY_KHR														0x92B0
#define GL_MULTICAST_GPUS_NV														0x92BA
#define GL_PRIMITIVE_BOUNDING_BOX													0x92BE
#define GL_PRIMITIVE_BOUNDING_BOX_EXT												0x92BE
#define GL_ATOMIC_COUNTER_BUFFER													0x92C0
#define GL_ATOMIC_COUNTER_BUFFER_BINDING											0x92C1
#define GL_ATOMIC_COUNTER_BUFFER_START												0x92C2
#define GL_ATOMIC_COUNTER_BUFFER_SIZE												0x92C3
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE											0x92C4
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS								0x92C5
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES						0x92C6
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER						0x92C7
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER					0x92C8
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER				0x92C9
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER						0x92CA
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER						0x92CB
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS										0x92CC
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS									0x92CD
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT								0x92CD
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS								0x92CE
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT							0x92CE
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS										0x92CF
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT									0x92CF
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS										0x92D0
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS										0x92D1
#define GL_MAX_VERTEX_ATOMIC_COUNTERS												0x92D2
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS											0x92D3
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT										0x92D3
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS										0x92D4
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT									0x92D4
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS												0x92D5
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT											0x92D5
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS												0x92D6
#define GL_MAX_COMBINED_ATOMIC_COUNTERS												0x92D7
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE											0x92D8
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS											0x92D9
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX										0x92DA
#define GL_UNSIGNED_INT_ATOMIC_COUNTER												0x92DB
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS										0x92DC
#define GL_DEBUG_OUTPUT																0x92E0
#define GL_DEBUG_OUTPUT_KHR															0x92E0
#define GL_UNIFORM																	0x92E1
#define GL_UNIFORM_BLOCK															0x92E2
#define GL_PROGRAM_INPUT															0x92E3
#define GL_PROGRAM_OUTPUT															0x92E4
#define GL_BUFFER_VARIABLE															0x92E5
#define GL_SHADER_STORAGE_BLOCK														0x92E6
#define GL_IS_PER_PATCH																0x92E7
#define GL_IS_PER_PATCH_EXT															0x92E7
#define GL_VERTEX_SUBROUTINE														0x92E8
#define GL_TESS_CONTROL_SUBROUTINE													0x92E9
#define GL_TESS_EVALUATION_SUBROUTINE												0x92EA
#define GL_GEOMETRY_SUBROUTINE														0x92EB
#define GL_FRAGMENT_SUBROUTINE														0x92EC
#define GL_COMPUTE_SUBROUTINE														0x92ED
#define GL_VERTEX_SUBROUTINE_UNIFORM												0x92EE
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM											0x92EF
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM										0x92F0
#define GL_GEOMETRY_SUBROUTINE_UNIFORM												0x92F1
#define GL_FRAGMENT_SUBROUTINE_UNIFORM												0x92F2
#define GL_COMPUTE_SUBROUTINE_UNIFORM												0x92F3
#define GL_TRANSFORM_FEEDBACK_VARYING												0x92F4
#define GL_ACTIVE_RESOURCES															0x92F5
#define GL_MAX_NAME_LENGTH															0x92F6
#define GL_MAX_NUM_ACTIVE_VARIABLES													0x92F7
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES											0x92F8
#define GL_NAME_LENGTH																0x92F9
#define GL_TYPE																		0x92FA
#define GL_ARRAY_SIZE																0x92FB
#define GL_OFFSET																	0x92FC
#define GL_BLOCK_INDEX																0x92FD
#define GL_ARRAY_STRIDE																0x92FE
#define GL_MATRIX_STRIDE															0x92FF
#define GL_IS_ROW_MAJOR																0x9300
#define GL_ATOMIC_COUNTER_BUFFER_INDEX												0x9301
#define GL_BUFFER_BINDING															0x9302
#define GL_BUFFER_DATA_SIZE															0x9303
#define GL_NUM_ACTIVE_VARIABLES														0x9304
#define GL_ACTIVE_VARIABLES															0x9305
#define GL_REFERENCED_BY_VERTEX_SHADER												0x9306
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER										0x9307
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT									0x9307
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER										0x9308
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT									0x9308
#define GL_REFERENCED_BY_GEOMETRY_SHADER											0x9309
#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT										0x9309
#define GL_REFERENCED_BY_FRAGMENT_SHADER											0x930A
#define GL_REFERENCED_BY_COMPUTE_SHADER												0x930B
#define GL_TOP_LEVEL_ARRAY_SIZE														0x930C
#define GL_TOP_LEVEL_ARRAY_STRIDE													0x930D
#define GL_LOCATION																	0x930E
#define GL_LOCATION_INDEX															0x930F
#define GL_FRAMEBUFFER_DEFAULT_WIDTH												0x9310
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT												0x9311
#define GL_FRAMEBUFFER_DEFAULT_LAYERS												0x9312
#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT											0x9312
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES												0x9313
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS								0x9314
#define GL_MAX_FRAMEBUFFER_WIDTH													0x9315
#define GL_MAX_FRAMEBUFFER_HEIGHT													0x9316
#define GL_MAX_FRAMEBUFFER_LAYERS													0x9317
#define GL_MAX_FRAMEBUFFER_LAYERS_EXT												0x9317
#define GL_MAX_FRAMEBUFFER_SAMPLES													0x9318
#define GL_LOCATION_COMPONENT														0x934A
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX											0x934B
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE											0x934C
#define GL_CLIP_ORIGIN																0x935C
#define GL_CLIP_ORIGIN_EXT															0x935C
#define GL_CLIP_DEPTH_MODE															0x935D
#define GL_CLIP_DEPTH_MODE_EXT														0x935D
#define GL_NEGATIVE_ONE_TO_ONE														0x935E
#define GL_NEGATIVE_ONE_TO_ONE_EXT													0x935E
#define GL_ZERO_TO_ONE																0x935F
#define GL_ZERO_TO_ONE_EXT															0x935F
#define GL_CLEAR_TEXTURE															0x9365
#define GL_TEXTURE_REDUCTION_MODE_ARB												0x9366
#define GL_WEIGHTED_AVERAGE_ARB														0x9367
#define GL_MULTISAMPLES_NV															0x9371
#define GL_SUPERSAMPLE_SCALE_X_NV													0x9372
#define GL_SUPERSAMPLE_SCALE_Y_NV													0x9373
#define GL_CONFORMANT_NV															0x9374
#define GL_NUM_SAMPLE_COUNTS														0x9380
#define GL_MULTISAMPLE_LINE_WIDTH_RANGE												0x9381
#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY										0x9382
#define GL_BGRA8_EXT																0x93A1
#define GL_COMPRESSED_RGBA_ASTC_4x4													0x93B0
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR												0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4													0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR												0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5													0x93B2
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR												0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5													0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR												0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6													0x93B4
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR												0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5													0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR												0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6													0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR												0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8													0x93B7
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR												0x93B7
#define GL_COMPRESSED_RGBA_ASTC_10x5												0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR											0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6												0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR											0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8												0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR											0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x10												0x93BB
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR											0x93BB
#define GL_COMPRESSED_RGBA_ASTC_12x10												0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR											0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12												0x93BD
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR											0x93BD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4											0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR										0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4											0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR										0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5											0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR										0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5											0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR										0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6											0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR										0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5											0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR										0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6											0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR										0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8											0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR										0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5										0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR									0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6										0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR									0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8										0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR									0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10										0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR									0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10										0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR									0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12										0x93DD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR									0x93DD
#define GL_SUBGROUP_SIZE_KHR														0x9532
#define GL_SUBGROUP_SUPPORTED_STAGES_KHR											0x9533
#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR											0x9534
#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR												0x9535
#define GL_PER_GPU_STORAGE_NV														0x9548
#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV								0x9549
#define GL_SHADER_BINARY_FORMAT_SPIR_V												0x9551
#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB											0x9551
#define GL_SPIR_V_BINARY															0x9552
#define GL_SPIR_V_BINARY_ARB														0x9552
#define GL_SPIR_V_EXTENSIONS														0x9553
#define GL_NUM_SPIR_V_EXTENSIONS													0x9554
#define GL_RENDER_GPU_MASK_NV														0x9558
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR								0x9630
#define GL_MAX_VIEWS_OVR															0x9631
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR						0x9632
#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR									0x9633
#define GL_SHADING_RATE_1X1_PIXELS_EXT												0x96A6
#define GL_SHADING_RATE_1X2_PIXELS_EXT												0x96A7
#define GL_SHADING_RATE_2X1_PIXELS_EXT												0x96A8
#define GL_SHADING_RATE_2X2_PIXELS_EXT												0x96A9
#define GL_SHADING_RATE_1X4_PIXELS_EXT												0x96AA
#define GL_SHADING_RATE_4X1_PIXELS_EXT												0x96AB
#define GL_SHADING_RATE_4X2_PIXELS_EXT												0x96AC
#define GL_SHADING_RATE_2X4_PIXELS_EXT												0x96AD
#define GL_SHADING_RATE_4X4_PIXELS_EXT												0x96AE
#define GL_SHADING_RATE_EXT															0x96D0
#define GL_SHADING_RATE_ATTACHMENT_EXT												0x96D1
#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT								0x96D2
#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT							0x96D3
#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT								0x96D4
#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT								0x96D5
#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT								0x96D6
#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT						0x96D7
#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT						0x96D8
#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT					0x96D9
#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT					0x96DA
#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT				0x96DB
#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT							0x96DC
#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT		0x96DD
#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT						0x96DE
#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT	0x96DF
