spec@arb_shader_image_load_store@host-mem-barrier spec@arb_shader_image_load_store@host-mem-barrier@Vertex array/RaW/one bit barrier test/64x64 # 2022-11-23 The following two case are xfails, but sometimes pass. spec@egl_chromium_sync_control@conformance spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test # Flaky with a Fail result since the piglit fix made it stop crashing. glx@glx-make-current # OQ flakes/fails started with no perceivable pattern around 2023-12-13 dEQP-GLES3.functional.occlusion_query..* # uprev Piglit in Mesa dEQP-GLES3.functional.occlusion_query.scissor_depth_write_stencil_write_stencil_clear glx@glx-multithread-texture spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread dEQP-GLES2.functional.fbo.render.resize.rbo_bgra_stencil_index8 dEQP-GLES3.functional.fbo.render.recreate_color.tex2d_rg8ui_depth_stencil_rbo_depth24_stencil8 dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_write_stencil_clear dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_stencil_write dEQP-GLES3.functional.occlusion_query.depth_write dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_write_stencil_clear dEQP-GLES3.functional.occlusion_query.scissor_stencil_write_stencil_clear dEQP-GLES3.functional.occlusion_query.scissor_depth_clear dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_stencil_clear dEQP-GLES3.functional.occlusion_query.conservative_scissor_stencil_clear dEQP-GLES3.functional.occlusion_query.conservative_depth_clear dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_write_stencil_clear dEQP-GLES3.functional.occlusion_query.conservative_depth_write_stencil_clear dEQP-GLES3.functional.texture.filtering.3d.formats.r11f_g11f_b10f_nearest_mipmap_nearest dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_12x12_rgba.srgb8_alpha8_astc_12x12_khr_srgb8_alpha8_astc_12x12_khr.texture2d_to_cubemap dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_etc2_eac.texture2d_array_to_cubemap dEQP-GLES31.functional.copy_image.non_compressed.viewclass_64_bits.rg32f_rgba16ui.texture3d_to_renderbuffer dEQP-GLES31.functional.copy_image.non_compressed.viewclass_96_bits.rgb32f_rgb32i.texture3d_to_texture2d dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2 dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.sampler2dshadow glx@glx-visuals-stencil spec@!opengl 1.0@gl-1.0-ortho-pos spec@!opengl 1.1@draw-pixels spec@!opengl 1.2@texture-packed-formats spec@amd_shader_trinary_minmax@execution@built-in-functions@fs-mid3-vec4-vec4-vec4 spec@arb_clear_texture@arb_clear_texture-depth spec@arb_copy_image@arb_copy_image-formats --samples=2 spec@arb_draw_indirect@arb_draw_indirect-transform-feedback spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb upsample disabled render spec@arb_framebuffer_srgb@blit texture linear_to_srgb scaled enabled render spec@arb_gpu_shader5@texturegatheroffset@vs-rgba-0-unorm-2d spec@arb_sample_shading@arb_sample_shading-builtin-gl-sample-mask-mrt-alpha-to-coverage spec@arb_shader_texture_lod@execution@tex-miplevel-selection \*gradarb 3d spec@arb_tessellation_shader@execution@built-in-functions@tcs-op-assign-bitxor-uint-uint spec@arb_texture_float@multisample-formats 2 gl_arb_texture_float spec@arb_texture_gather@texturegatheroffset@vs-r-red-uint-2darray spec@arb_texture_rg@multisample-formats 6 gl_arb_texture_rg-float spec@arb_texture_rg@multisample-formats 8 gl_arb_texture_rg spec@arb_texture_view@rendering-r32ui spec@arb_vertex_buffer_object@vbo-subdata-many drawarrays spec@arb_vertex_buffer_object@vbo-subdata-many drawelements spec@arb_vertex_buffer_object@vbo-subdata-many drawrangeelements spec@ext_external_objects@vk-ping-pong-multi-sem spec@ext_external_objects@vk-ping-pong-single-sem spec@ext_external_objects@vk-semaphores spec@ext_framebuffer_blit@fbo-blit-check-limits spec@ext_framebuffer_multisample@accuracy 16 stencil_resolve spec@ext_framebuffer_multisample@accuracy 4 depth_draw small depthstencil spec@ext_framebuffer_multisample@accuracy 4 depth_resolve small depthstencil spec@ext_framebuffer_multisample@accuracy all_samples depth_draw depthstencil spec@ext_framebuffer_multisample@accuracy all_samples depth_draw small depthstencil spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve small depthstencil spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve small depthstencil spec@ext_framebuffer_object@getteximage-formats init-by-rendering spec@glsl-1.20@execution@built-in-functions@vs-transpose-mat2x4 spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture\(\) 1d spec@glsl-1.20@execution@variable-indexing@vs-varying-mat2-row-rd spec@glsl-1.30@execution@tex-miplevel-selection texture\(\) 1darrayshadow spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 2darrayshadow spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 2d spec@glsl-1.30@execution@tex-miplevel-selection texturelodoffset 1d spec@glsl-1.30@execution@tex-miplevel-selection texturelodoffset 3d spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 2d spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 3d spec@glsl-1.30@execution@tex-miplevel-selection textureproj\(bias\) 1d_projvec4 spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 1d spec@glsl-4.30@execution@built-in-functions@cs-op-bitxor-uvec3-uint spec@nv_copy_image@nv_copy_image-formats --samples=4