# Copyright 2024 Valve Corporation # SPDX-License-Identifier: MIT libagx_shader_files = files( 'compression.cl', 'copy.cl', 'draws.cl', 'geometry.cl', 'query.cl', 'tessellation.cl', 'tessellator.cl', 'texture.cl', 'helper.cl', ) libagx_spv = custom_target( input : libagx_shader_files, output : 'libagx.spv', command : [ prog_mesa_clc, '-o', '@OUTPUT@', '--depfile', '@DEPFILE@', libagx_shader_files, '--', '-I' + join_paths(meson.project_source_root(), 'include'), '-I' + join_paths(meson.project_source_root(), 'src/compiler/libcl'), '-I' + join_paths(meson.current_source_dir(), '.'), '-I' + join_paths(meson.current_source_dir(), '../../'), '-I' + join_paths(meson.current_source_dir(), 'shaders'), '-I' + join_paths(meson.current_build_dir(), '../genxml'), cl_args, ], depends : [agx_pack], depfile : 'libagx_shaders.h.d', ) libagx = custom_target( input : libagx_spv, output : ['libagx.cpp', 'libagx.h'], command : [prog_vtn_bindgen2, libagx_spv, '@OUTPUT0@', '@OUTPUT1@'], ) idep_libagx = declare_dependency( sources : [libagx], include_directories : include_directories('.'), )