/*
 * Copyright 2024 Valve Corporation
 * Copyright 2024 Alyssa Rosenzweig
 * Copyright 2022-2023 Collabora Ltd. and Red Hat Inc.
 * SPDX-License-Identifier: MIT
 */
#include "hk_cmd_buffer.h"

#include "agx_abi.h"
#include "agx_bo.h"
#include "agx_device.h"
#include "agx_linker.h"
#include "agx_tilebuffer.h"
#include "agx_usc.h"
#include "hk_buffer.h"
#include "hk_cmd_pool.h"
#include "hk_descriptor_set.h"
#include "hk_descriptor_set_layout.h"
#include "hk_device.h"
#include "hk_device_memory.h"
#include "hk_entrypoints.h"
#include "hk_image.h"
#include "hk_image_view.h"
#include "hk_physical_device.h"
#include "hk_shader.h"

#include "libagx_dgc.h"
#include "pool.h"
#include "shader_enums.h"
#include "vk_pipeline_layout.h"
#include "vk_synchronization.h"

#include "util/list.h"
#include "util/macros.h"
#include "util/u_dynarray.h"
#include "vulkan/vulkan_core.h"

static void
hk_descriptor_state_fini(struct hk_cmd_buffer *cmd,
                         struct hk_descriptor_state *desc)
{
   struct hk_cmd_pool *pool = hk_cmd_buffer_pool(cmd);

   for (unsigned i = 0; i < HK_MAX_SETS; i++) {
      vk_free(&pool->vk.alloc, desc->push[i]);
      desc->push[i] = NULL;
   }
}

static void
hk_free_resettable_cmd_buffer(struct hk_cmd_buffer *cmd)
{
   struct hk_cmd_pool *pool = hk_cmd_buffer_pool(cmd);
   struct hk_device *dev = hk_cmd_pool_device(pool);

   hk_descriptor_state_fini(cmd, &cmd->state.gfx.descriptors);
   hk_descriptor_state_fini(cmd, &cmd->state.cs.descriptors);

   hk_cmd_pool_free_bo_list(pool, &cmd->uploader.main.bos);
   hk_cmd_pool_free_usc_bo_list(pool, &cmd->uploader.usc.bos);

   list_for_each_entry_safe(struct hk_cs, it, &cmd->control_streams, node) {
      list_del(&it->node);
      hk_cs_destroy(it);
   }

   util_dynarray_foreach(&cmd->large_bos, struct agx_bo *, bo) {
      agx_bo_unreference(&dev->dev, *bo);
   }

   util_dynarray_clear(&cmd->large_bos);
}

static void
hk_destroy_cmd_buffer(struct vk_command_buffer *vk_cmd_buffer)
{
   struct hk_cmd_buffer *cmd =
      container_of(vk_cmd_buffer, struct hk_cmd_buffer, vk);
   struct hk_cmd_pool *pool = hk_cmd_buffer_pool(cmd);

   util_dynarray_fini(&cmd->large_bos);
   hk_free_resettable_cmd_buffer(cmd);
   vk_command_buffer_finish(&cmd->vk);
   vk_free(&pool->vk.alloc, cmd);
}

static VkResult
hk_create_cmd_buffer(struct vk_command_pool *vk_pool,
                     VkCommandBufferLevel level,
                     struct vk_command_buffer **cmd_buffer_out)
{
   struct hk_cmd_pool *pool = container_of(vk_pool, struct hk_cmd_pool, vk);
   struct hk_device *dev = hk_cmd_pool_device(pool);
   struct hk_cmd_buffer *cmd;
   VkResult result;

   cmd = vk_zalloc(&pool->vk.alloc, sizeof(*cmd), 8,
                   VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
   if (cmd == NULL)
      return vk_error(dev, VK_ERROR_OUT_OF_HOST_MEMORY);

   result =
      vk_command_buffer_init(&pool->vk, &cmd->vk, &hk_cmd_buffer_ops, level);
   if (result != VK_SUCCESS) {
      vk_free(&pool->vk.alloc, cmd);
      return result;
   }

   util_dynarray_init(&cmd->large_bos, NULL);

   cmd->vk.dynamic_graphics_state.vi = &cmd->state.gfx._dynamic_vi;
   cmd->vk.dynamic_graphics_state.ms.sample_locations =
      &cmd->state.gfx._dynamic_sl;

   list_inithead(&cmd->uploader.main.bos);
   list_inithead(&cmd->uploader.usc.bos);
   list_inithead(&cmd->control_streams);

   *cmd_buffer_out = &cmd->vk;

   return VK_SUCCESS;
}

static void
hk_reset_cmd_buffer(struct vk_command_buffer *vk_cmd_buffer,
                    UNUSED VkCommandBufferResetFlags flags)
{
   struct hk_cmd_buffer *cmd =
      container_of(vk_cmd_buffer, struct hk_cmd_buffer, vk);

   vk_command_buffer_reset(&cmd->vk);
   hk_free_resettable_cmd_buffer(cmd);

   cmd->uploader.main.map = NULL;
   cmd->uploader.main.base = 0;
   cmd->uploader.main.offset = 0;
   cmd->uploader.usc.map = NULL;
   cmd->uploader.usc.base = 0;
   cmd->uploader.usc.offset = 0;

   cmd->current_cs.gfx = NULL;
   cmd->current_cs.cs = NULL;
   cmd->current_cs.post_gfx = NULL;
   cmd->current_cs.pre_gfx = NULL;

   /* TODO: clear pool! */

   memset(&cmd->state, 0, sizeof(cmd->state));
}

const struct vk_command_buffer_ops hk_cmd_buffer_ops = {
   .create = hk_create_cmd_buffer,
   .reset = hk_reset_cmd_buffer,
   .destroy = hk_destroy_cmd_buffer,
};

static VkResult
hk_cmd_buffer_alloc_bo(struct hk_cmd_buffer *cmd, bool usc,
                       struct hk_cmd_bo **bo_out)
{
   VkResult result = hk_cmd_pool_alloc_bo(hk_cmd_buffer_pool(cmd), usc, bo_out);
   if (result != VK_SUCCESS)
      return result;

   if (usc)
      list_addtail(&(*bo_out)->link, &cmd->uploader.usc.bos);
   else
      list_addtail(&(*bo_out)->link, &cmd->uploader.main.bos);

   return VK_SUCCESS;
}

struct agx_ptr
hk_pool_alloc_internal(struct hk_cmd_buffer *cmd, uint32_t size,
                       uint32_t alignment, bool usc)
{
   struct hk_device *dev = hk_cmd_buffer_device(cmd);
   struct hk_uploader *uploader =
      usc ? &cmd->uploader.usc : &cmd->uploader.main;

   /* Specially handle large allocations owned by the command buffer, e.g. used
    * for statically allocated vertex output buffers with geometry shaders.
    */
   if (size > HK_CMD_BO_SIZE) {
      uint32_t flags = usc ? AGX_BO_LOW_VA : 0;
      struct agx_bo *bo =
         agx_bo_create(&dev->dev, size, flags, 0, "Large pool allocation");

      util_dynarray_append(&cmd->large_bos, struct agx_bo *, bo);
      return (struct agx_ptr){
         .gpu = bo->va->addr,
         .cpu = agx_bo_map(bo),
      };
   }

   assert(size <= HK_CMD_BO_SIZE);
   assert(alignment > 0);

   uint32_t offset = align(uploader->offset, alignment);

   assert(offset <= HK_CMD_BO_SIZE);
   if (uploader->map != NULL && size <= HK_CMD_BO_SIZE - offset) {
      uploader->offset = offset + size;

      return (struct agx_ptr){
         .gpu = uploader->base + offset,
         .cpu = uploader->map + offset,
      };
   }

   struct hk_cmd_bo *bo;
   VkResult result = hk_cmd_buffer_alloc_bo(cmd, usc, &bo);
   if (unlikely(result != VK_SUCCESS)) {
      vk_command_buffer_set_error(&cmd->vk, result);
      return (struct agx_ptr){0};
   }

   /* Pick whichever of the current upload BO and the new BO will have more
    * room left to be the BO for the next upload.  If our upload size is
    * bigger than the old offset, we're better off burning the whole new
    * upload BO on this one allocation and continuing on the current upload
    * BO.
    */
   if (uploader->map == NULL || size < uploader->offset) {
      uploader->map = agx_bo_map(bo->bo);
      uploader->base = bo->bo->va->addr;
      uploader->offset = size;
   }

   return (struct agx_ptr){
      .gpu = bo->bo->va->addr,
      .cpu = bo->map,
   };
}

uint64_t
hk_pool_upload(struct hk_cmd_buffer *cmd, const void *data, uint32_t size,
               uint32_t alignment)
{
   struct agx_ptr T = hk_pool_alloc(cmd, size, alignment);
   if (unlikely(T.cpu == NULL))
      return 0;

   memcpy(T.cpu, data, size);
   return T.gpu;
}

VKAPI_ATTR VkResult VKAPI_CALL
hk_BeginCommandBuffer(VkCommandBuffer commandBuffer,
                      const VkCommandBufferBeginInfo *pBeginInfo)
{
   VK_FROM_HANDLE(hk_cmd_buffer, cmd, commandBuffer);
   hk_reset_cmd_buffer(&cmd->vk, 0);

   perf_debug(cmd, "Begin command buffer");
   hk_cmd_buffer_begin_compute(cmd, pBeginInfo);
   hk_cmd_buffer_begin_graphics(cmd, pBeginInfo);

   return VK_SUCCESS;
}

/*
 * Merge adjacent compute control streams. Except for reading timestamps, there
 * is no reason to submit two CDM streams back-to-back in the same command
 * buffer. However, it is challenging to avoid constructing such sequences due
 * to the gymnastics required to reorder compute around graphics. Merging at
 * EndCommandBuffer is cheap O(# of control streams) and lets us get away with
 * the sloppiness.
 */
static void
merge_control_streams(struct hk_cmd_buffer *cmd)
{
   struct hk_cs *last = NULL;

   list_for_each_entry_safe(struct hk_cs, cs, &cmd->control_streams, node) {
      if (cs->type == HK_CS_CDM && last && last->type == HK_CS_CDM &&
          !last->timestamp.end.handle) {

         hk_cs_merge_cdm(last, cs);
         list_del(&cs->node);
         hk_cs_destroy(cs);
      } else {
         last = cs;
      }
   }
}

VKAPI_ATTR VkResult VKAPI_CALL
hk_EndCommandBuffer(VkCommandBuffer commandBuffer)
{
   VK_FROM_HANDLE(hk_cmd_buffer, cmd, commandBuffer);

   assert(cmd->current_cs.gfx == NULL && cmd->current_cs.pre_gfx == NULL &&
          "must end rendering before ending the command buffer");

   perf_debug(cmd, "End command buffer");
   hk_cmd_buffer_end_compute(cmd);
   hk_cmd_buffer_end_compute_internal(cmd, &cmd->current_cs.post_gfx);

   struct hk_device *dev = hk_cmd_buffer_device(cmd);
   if (likely(!(dev->dev.debug & AGX_DBG_NOMERGE))) {
      merge_control_streams(cmd);
   }

   /* We cannot terminate CDM control streams until after merging, since merging
    * needs to append stream links late. Now that we've merged, insert all the
    * missing stream terminates.
    */
   list_for_each_entry(struct hk_cs, cs, &cmd->control_streams, node) {
      if (cs->type == HK_CS_CDM) {
         cs->current = agx_cdm_terminate(cs->current);
      }
   }

   return vk_command_buffer_get_record_result(&cmd->vk);
}

VKAPI_ATTR void VKAPI_CALL
hk_CmdPipelineBarrier2(VkCommandBuffer commandBuffer,
                       const VkDependencyInfo *pDependencyInfo)
{
   VK_FROM_HANDLE(hk_cmd_buffer, cmd, commandBuffer);
   struct hk_device *dev = hk_cmd_buffer_device(cmd);

   if (HK_PERF(dev, NOBARRIER))
      return;

   perf_debug(cmd, "Pipeline barrier");

   /* The big hammer. We end both compute and graphics batches. Ending compute
    * here is necessary to properly handle graphics->compute dependencies.
    *
    * XXX: perf. */
   hk_cmd_buffer_end_compute(cmd);
   hk_cmd_buffer_end_graphics(cmd);
}

void
hk_cmd_bind_shaders(struct vk_command_buffer *vk_cmd, uint32_t stage_count,
                    const gl_shader_stage *stages,
                    struct vk_shader **const shaders)
{
   struct hk_cmd_buffer *cmd = container_of(vk_cmd, struct hk_cmd_buffer, vk);

   for (uint32_t i = 0; i < stage_count; i++) {
      struct hk_api_shader *shader =
         container_of(shaders[i], struct hk_api_shader, vk);

      if (stages[i] == MESA_SHADER_COMPUTE || stages[i] == MESA_SHADER_KERNEL)
         hk_cmd_bind_compute_shader(cmd, shader);
      else
         hk_cmd_bind_graphics_shader(cmd, stages[i], shader);
   }
}

static void
hk_bind_descriptor_sets(UNUSED struct hk_cmd_buffer *cmd,
                        struct hk_descriptor_state *desc,
                        const VkBindDescriptorSetsInfoKHR *info)
{
   VK_FROM_HANDLE(vk_pipeline_layout, pipeline_layout, info->layout);

   /* Fro the Vulkan 1.3.275 spec:
    *
    *    "When binding a descriptor set (see Descriptor Set Binding) to
    *    set number N...
    *
    *    If, additionally, the previously bound descriptor set for set
    *    N was bound using a pipeline layout not compatible for set N,
    *    then all bindings in sets numbered greater than N are
    *    disturbed."
    *
    * This means that, if some earlier set gets bound in such a way that
    * it changes set_dynamic_buffer_start[s], this binding is implicitly
    * invalidated.  Therefore, we can always look at the current value
    * of set_dynamic_buffer_start[s] as the base of our dynamic buffer
    * range and it's only our responsibility to adjust all
    * set_dynamic_buffer_start[p] for p > s as needed.
    */
   uint8_t dyn_buffer_start =
      desc->root.set_dynamic_buffer_start[info->firstSet];

   uint32_t next_dyn_offset = 0;
   for (uint32_t i = 0; i < info->descriptorSetCount; ++i) {
      unsigned s = i + info->firstSet;
      VK_FROM_HANDLE(hk_descriptor_set, set, info->pDescriptorSets[i]);

      if (desc->sets[s] != set) {
         if (set != NULL) {
            desc->root.sets[s] = hk_descriptor_set_addr(set);
            desc->set_sizes[s] = set->size;
         } else {
            desc->root.sets[s] = 0;
            desc->set_sizes[s] = 0;
         }
         desc->sets[s] = set;
         desc->sets_dirty |= BITFIELD_BIT(s);

         /* Binding descriptors invalidates push descriptors */
         desc->push_dirty &= ~BITFIELD_BIT(s);
      }

      desc->root.set_dynamic_buffer_start[s] = dyn_buffer_start;

      if (pipeline_layout->set_layouts[s] != NULL) {
         const struct hk_descriptor_set_layout *set_layout =
            vk_to_hk_descriptor_set_layout(pipeline_layout->set_layouts[s]);

         if (set != NULL && set_layout->dynamic_buffer_count > 0) {
            for (uint32_t j = 0; j < set_layout->dynamic_buffer_count; j++) {
               struct hk_buffer_address addr = set->dynamic_buffers[j];
               addr.base_addr += info->pDynamicOffsets[next_dyn_offset + j];
               desc->root.dynamic_buffers[dyn_buffer_start + j] = addr;
            }
            next_dyn_offset += set->layout->dynamic_buffer_count;
         }

         dyn_buffer_start += set_layout->dynamic_buffer_count;
      } else {
         assert(set == NULL);
      }
   }
   assert(dyn_buffer_start <= HK_MAX_DYNAMIC_BUFFERS);
   assert(next_dyn_offset <= info->dynamicOffsetCount);

   for (uint32_t s = info->firstSet + info->descriptorSetCount; s < HK_MAX_SETS;
        s++)
      desc->root.set_dynamic_buffer_start[s] = dyn_buffer_start;

   desc->root_dirty = true;
}

VKAPI_ATTR void VKAPI_CALL
hk_CmdBindDescriptorSets2KHR(
   VkCommandBuffer commandBuffer,
   const VkBindDescriptorSetsInfoKHR *pBindDescriptorSetsInfo)
{
   VK_FROM_HANDLE(hk_cmd_buffer, cmd, commandBuffer);

   if (pBindDescriptorSetsInfo->stageFlags & VK_SHADER_STAGE_ALL_GRAPHICS) {
      hk_bind_descriptor_sets(cmd, &cmd->state.gfx.descriptors,
                              pBindDescriptorSetsInfo);
   }

   if (pBindDescriptorSetsInfo->stageFlags & VK_SHADER_STAGE_COMPUTE_BIT) {
      hk_bind_descriptor_sets(cmd, &cmd->state.cs.descriptors,
                              pBindDescriptorSetsInfo);
   }
}

static void
hk_push_constants(UNUSED struct hk_cmd_buffer *cmd,
                  struct hk_descriptor_state *desc,
                  const VkPushConstantsInfoKHR *info)
{
   memcpy(desc->root.push + info->offset, info->pValues, info->size);
   desc->root_dirty = true;
}

VKAPI_ATTR void VKAPI_CALL
hk_CmdPushConstants2KHR(VkCommandBuffer commandBuffer,
                        const VkPushConstantsInfoKHR *pPushConstantsInfo)
{
   VK_FROM_HANDLE(hk_cmd_buffer, cmd, commandBuffer);

   if (pPushConstantsInfo->stageFlags & VK_SHADER_STAGE_ALL_GRAPHICS)
      hk_push_constants(cmd, &cmd->state.gfx.descriptors, pPushConstantsInfo);

   if (pPushConstantsInfo->stageFlags & VK_SHADER_STAGE_COMPUTE_BIT)
      hk_push_constants(cmd, &cmd->state.cs.descriptors, pPushConstantsInfo);
}

static struct hk_push_descriptor_set *
hk_cmd_push_descriptors(struct hk_cmd_buffer *cmd,
                        struct hk_descriptor_state *desc, uint32_t set)
{
   assert(set < HK_MAX_SETS);
   if (unlikely(desc->push[set] == NULL)) {
      desc->push[set] =
         vk_zalloc(&cmd->vk.pool->alloc, sizeof(*desc->push[set]), 8,
                   VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
      if (unlikely(desc->push[set] == NULL)) {
         vk_command_buffer_set_error(&cmd->vk, VK_ERROR_OUT_OF_HOST_MEMORY);
         return NULL;
      }
   }

   /* Pushing descriptors replaces whatever sets are bound */
   desc->sets[set] = NULL;
   desc->push_dirty |= BITFIELD_BIT(set);

   return desc->push[set];
}

static void
hk_push_descriptor_set(struct hk_cmd_buffer *cmd,
                       struct hk_descriptor_state *desc,
                       const VkPushDescriptorSetInfoKHR *info)
{
   VK_FROM_HANDLE(vk_pipeline_layout, pipeline_layout, info->layout);

   struct hk_push_descriptor_set *push_set =
      hk_cmd_push_descriptors(cmd, desc, info->set);
   if (unlikely(push_set == NULL))
      return;

   struct hk_descriptor_set_layout *set_layout =
      vk_to_hk_descriptor_set_layout(pipeline_layout->set_layouts[info->set]);

   hk_push_descriptor_set_update(push_set, set_layout,
                                 info->descriptorWriteCount,
                                 info->pDescriptorWrites);
}

VKAPI_ATTR void VKAPI_CALL
hk_CmdPushDescriptorSet2KHR(
   VkCommandBuffer commandBuffer,
   const VkPushDescriptorSetInfoKHR *pPushDescriptorSetInfo)
{
   VK_FROM_HANDLE(hk_cmd_buffer, cmd, commandBuffer);

   if (pPushDescriptorSetInfo->stageFlags & VK_SHADER_STAGE_ALL_GRAPHICS) {
      hk_push_descriptor_set(cmd, &cmd->state.gfx.descriptors,
                             pPushDescriptorSetInfo);
   }

   if (pPushDescriptorSetInfo->stageFlags & VK_SHADER_STAGE_COMPUTE_BIT) {
      hk_push_descriptor_set(cmd, &cmd->state.cs.descriptors,
                             pPushDescriptorSetInfo);
   }
}

void
hk_cmd_buffer_flush_push_descriptors(struct hk_cmd_buffer *cmd,
                                     struct hk_descriptor_state *desc)
{
   u_foreach_bit(set_idx, desc->push_dirty) {
      struct hk_push_descriptor_set *push_set = desc->push[set_idx];
      uint64_t push_set_addr = hk_pool_upload(
         cmd, push_set->data, sizeof(push_set->data), HK_MIN_UBO_ALIGNMENT);

      desc->root.sets[set_idx] = push_set_addr;
      desc->set_sizes[set_idx] = sizeof(push_set->data);
   }

   desc->root_dirty = true;
   desc->push_dirty = 0;
}

VKAPI_ATTR void VKAPI_CALL
hk_CmdPushDescriptorSetWithTemplate2KHR(
   VkCommandBuffer commandBuffer, const VkPushDescriptorSetWithTemplateInfoKHR
                                     *pPushDescriptorSetWithTemplateInfo)
{
   VK_FROM_HANDLE(hk_cmd_buffer, cmd, commandBuffer);
   VK_FROM_HANDLE(vk_descriptor_update_template, template,
                  pPushDescriptorSetWithTemplateInfo->descriptorUpdateTemplate);
   VK_FROM_HANDLE(vk_pipeline_layout, pipeline_layout,
                  pPushDescriptorSetWithTemplateInfo->layout);

   struct hk_descriptor_state *desc =
      hk_get_descriptors_state(cmd, template->bind_point);
   struct hk_push_descriptor_set *push_set = hk_cmd_push_descriptors(
      cmd, desc, pPushDescriptorSetWithTemplateInfo->set);
   if (unlikely(push_set == NULL))
      return;

   struct hk_descriptor_set_layout *set_layout = vk_to_hk_descriptor_set_layout(
      pipeline_layout->set_layouts[pPushDescriptorSetWithTemplateInfo->set]);

   hk_push_descriptor_set_update_template(
      push_set, set_layout, template,
      pPushDescriptorSetWithTemplateInfo->pData);
}

uint64_t
hk_cmd_buffer_upload_root(struct hk_cmd_buffer *cmd,
                          VkPipelineBindPoint bind_point)
{
   struct hk_descriptor_state *desc = hk_get_descriptors_state(cmd, bind_point);
   struct hk_root_descriptor_table *root = &desc->root;

   struct agx_ptr root_ptr = hk_pool_alloc(cmd, sizeof(*root), 8);
   if (!root_ptr.gpu)
      return 0;

   root->root_desc_addr = root_ptr.gpu;

   memcpy(root_ptr.cpu, root, sizeof(*root));
   return root_ptr.gpu;
}

void
hk_usc_upload_spilled_rt_descs(struct agx_usc_builder *b,
                               struct hk_cmd_buffer *cmd)
{
   struct hk_rendering_state *render = &cmd->state.gfx.render;

   /* Upload texture/PBE descriptors for each render target so we can clear
    * spilled render targets.
    */
   struct agx_ptr descs =
      hk_pool_alloc(cmd, AGX_TEXTURE_LENGTH * 2 * render->color_att_count, 64);
   struct agx_texture_packed *desc = descs.cpu;
   if (!desc)
      return;

   for (unsigned i = 0; i < render->color_att_count; ++i) {
      struct hk_image_view *iview = render->color_att[i].iview;
      if (!iview) {
         /* XXX: probably should emit a null descriptor here...? */
         continue;
      }

      memcpy(&desc[(i * 2) + 0], &iview->planes[0].emrt_texture, sizeof(*desc));
      memcpy(&desc[(i * 2) + 1], &iview->planes[0].emrt_pbe, sizeof(*desc));
   }

   desc = descs.cpu;

   /* Bind the base as u0_u1 for bindless access */
   agx_usc_uniform(b, 0, 4, hk_pool_upload(cmd, &descs.gpu, 8, 8));
}

void
hk_reserve_scratch(struct hk_cmd_buffer *cmd, struct hk_cs *cs,
                   struct hk_shader *s)
{
   struct hk_device *dev = hk_cmd_buffer_device(cmd);
   uint32_t max_scratch_size =
      MAX2(s->b.info.scratch_size, s->b.info.preamble_scratch_size);

   /* Not scratch but this is the most convenient place for this... */
   cs->uses_sampler_heap |= s->b.info.uses_sampler_heap;

   if (max_scratch_size == 0)
      return;

   unsigned preamble_size = (s->b.info.preamble_scratch_size > 0) ? 1 : 0;

   /* Note: this uses the hardware stage, not the software stage */
   hk_device_alloc_scratch(dev, s->b.info.stage, max_scratch_size);
   perf_debug(cmd, "Reserving %u (%u) bytes of scratch for stage %s",
              s->b.info.scratch_size, s->b.info.preamble_scratch_size,
              _mesa_shader_stage_to_abbrev(s->b.info.stage));

   switch (s->b.info.stage) {
   case PIPE_SHADER_FRAGMENT:
      cs->scratch.fs.main = true;
      cs->scratch.fs.preamble = MAX2(cs->scratch.fs.preamble, preamble_size);
      break;
   case PIPE_SHADER_VERTEX:
      cs->scratch.vs.main = true;
      cs->scratch.vs.preamble = MAX2(cs->scratch.vs.preamble, preamble_size);
      break;
   default:
      cs->scratch.cs.main = true;
      cs->scratch.cs.preamble = MAX2(cs->scratch.cs.preamble, preamble_size);
      break;
   }
}

uint32_t
hk_upload_usc_words(struct hk_cmd_buffer *cmd, struct hk_shader *s,
                    struct hk_linked_shader *linked)
{
   struct hk_device *dev = hk_cmd_buffer_device(cmd);

   enum pipe_shader_type sw_stage = s->info.stage;

   unsigned constant_push_ranges = DIV_ROUND_UP(s->b.info.rodata.size_16, 64);
   unsigned push_ranges = 2;
   unsigned stage_ranges = 3;

   size_t usc_size =
      agx_usc_size(constant_push_ranges + push_ranges + stage_ranges + 4);
   struct agx_ptr t = hk_pool_usc_alloc(cmd, usc_size, 64);
   if (!t.cpu)
      return 0;

   struct agx_usc_builder b = agx_usc_builder(t.cpu, usc_size);

   uint64_t root_ptr;

   if (sw_stage == PIPE_SHADER_COMPUTE) {
      root_ptr = hk_cmd_buffer_upload_root(cmd, VK_PIPELINE_BIND_POINT_COMPUTE);
   } else {
      root_ptr = cmd->state.gfx.root;
   }

   static_assert(offsetof(struct hk_root_descriptor_table, root_desc_addr) == 0,
                 "self-reflective");

   unsigned root_unif = 0;
   if (sw_stage == MESA_SHADER_VERTEX) {
      unsigned count =
         DIV_ROUND_UP(BITSET_LAST_BIT(s->info.vs.attrib_components_read), 4);

      if (count) {
         agx_usc_uniform(
            &b, AGX_ABI_VUNI_VBO_BASE(0), 4 * count,
            root_ptr + hk_root_descriptor_offset(draw.attrib_base));

         agx_usc_uniform(
            &b, AGX_ABI_VUNI_VBO_CLAMP(count, 0), 2 * count,
            root_ptr + hk_root_descriptor_offset(draw.attrib_clamps));
      }

      if (cmd->state.gfx.draw_params) {
         agx_usc_uniform(&b, AGX_ABI_VUNI_FIRST_VERTEX(count), 4,
                         cmd->state.gfx.draw_params);
      }

      if (cmd->state.gfx.draw_id_ptr) {
         agx_usc_uniform(&b, AGX_ABI_VUNI_DRAW_ID(count), 1,
                         cmd->state.gfx.draw_id_ptr);
      }

      if (linked->sw_indexing) {
         agx_usc_uniform(
            &b, AGX_ABI_VUNI_INPUT_ASSEMBLY(count), 4,
            root_ptr + hk_root_descriptor_offset(draw.input_assembly));
      }

      root_unif = AGX_ABI_VUNI_COUNT_VK(count);
   } else if (sw_stage == MESA_SHADER_FRAGMENT) {
      if (agx_tilebuffer_spills(&cmd->state.gfx.render.tilebuffer)) {
         hk_usc_upload_spilled_rt_descs(&b, cmd);
      }

      if (cmd->state.gfx.uses_blend_constant) {
         agx_usc_uniform(
            &b, 4, 8,
            root_ptr + hk_root_descriptor_offset(draw.blend_constant));
      }

      /* The SHARED state is baked into linked->usc for non-fragment shaders. We
       * don't pass around the information to bake the tilebuffer layout.
       *
       * TODO: We probably could with some refactor.
       */
      agx_usc_push_packed(&b, SHARED, &cmd->state.gfx.render.tilebuffer.usc);
      root_unif = AGX_ABI_FUNI_ROOT;
   }

   /* Address for the root and each set */
   agx_usc_uniform(&b, root_unif, 4 * (1 + s->info.set_count), root_ptr);

   agx_usc_push_blob(&b, linked->usc.data, linked->usc.size);
   return agx_usc_addr(&dev->dev, t.gpu);
}

void
hk_dispatch_precomp(struct hk_cmd_buffer *cmd, struct agx_grid grid,
                    enum agx_barrier barrier, enum libagx_program idx,
                    void *data, size_t data_size)
{
   struct hk_device *dev = hk_cmd_buffer_device(cmd);
   struct agx_precompiled_shader *prog = agx_get_precompiled(&dev->bg_eot, idx);

   struct hk_cs **target = (barrier & AGX_POSTGFX)  ? &cmd->current_cs.post_gfx
                           : (barrier & AGX_PREGFX) ? &cmd->current_cs.pre_gfx
                                                    : &cmd->current_cs.cs;

   struct hk_cs *cs = hk_cmd_buffer_get_cs_general(cmd, target, true);
   if (!cs)
      return;

   struct agx_ptr t = hk_pool_usc_alloc(cmd, agx_usc_size(15), 64);
   uint64_t uploaded_data = hk_pool_upload(cmd, data, data_size, 4);

   agx_usc_words_precomp(t.cpu, &prog->b, uploaded_data, data_size);

   hk_dispatch_with_usc_launch(dev, cs, prog->b.launch,
                               agx_usc_addr(&dev->dev, t.gpu), grid,
                               prog->b.workgroup);
}

void
hk_cs_init_graphics(struct hk_cmd_buffer *cmd, struct hk_cs *cs)
{
   struct hk_rendering_state *render = &cmd->state.gfx.render;
   uint8_t *map = cs->current;

   cs->tib = render->tilebuffer;

   /* Assume this is not the first control stream of the render pass, so
    * initially use the partial background/EOT program and ZLS control.
    * hk_BeginRendering/hk_EndRendering will override.
    */
   cs->cr = render->cr;
   cs->cr.bg.main = render->cr.bg.partial;
   cs->cr.eot.main = render->cr.eot.partial;
   cs->cr.zls_control = render->cr.zls_control_partial;

   /* Barrier to enforce GPU-CPU coherency, in case this batch is back to back
    * with another that caused stale data to be cached and the CPU wrote to it
    * in the meantime.
    */
   agx_push(map, VDM_BARRIER, cfg) {
      cfg.usc_cache_inval = true;
   }

   struct AGX_PPP_HEADER present = {
      .w_clamp = true,
      .occlusion_query_2 = true,
      .output_unknown = true,
      .varying_word_2 = true,
      .viewport_count = 1, /* irrelevant */
   };

   size_t size = agx_ppp_update_size(&present);
   struct agx_ptr T = hk_pool_alloc(cmd, size, 64);
   if (!T.cpu)
      return;

   struct agx_ppp_update ppp = agx_new_ppp_update(T, size, &present);

   /* clang-format off */
   agx_ppp_push(&ppp, W_CLAMP, cfg) cfg.w_clamp = 1e-10;
   agx_ppp_push(&ppp, FRAGMENT_OCCLUSION_QUERY_2, cfg);
   agx_ppp_push(&ppp, OUTPUT_UNKNOWN, cfg);
   agx_ppp_push(&ppp, VARYING_2, cfg);
   /* clang-format on */

   agx_ppp_fini(&map, &ppp);
   cs->current = map;

   util_dynarray_init(&cs->scissor, NULL);
   util_dynarray_init(&cs->depth_bias, NULL);

   /* All graphics state must be reemited in each control stream */
   hk_cmd_buffer_dirty_all(cmd);
}

void
hk_ensure_cs_has_space(struct hk_cmd_buffer *cmd, struct hk_cs *cs,
                       size_t space)
{
   bool vdm = cs->type == HK_CS_VDM;

   size_t link_length =
      vdm ? AGX_VDM_STREAM_LINK_LENGTH : AGX_CDM_STREAM_LINK_LENGTH;

   /* Assert that we have space for a link tag */
   assert((cs->current + link_length) <= cs->end && "Encoder overflowed");

   /* Always leave room for a link tag, in case we run out of space later,
    * plus padding because VDM apparently overreads?
    *
    * 0x200 is not enough. 0x400 seems to work. 0x800 for safety.
    */
   space += link_length + 0x800;

   /* If there is room in the command buffer, we're done */
   if (likely((cs->end - cs->current) >= space))
      return;

   /* Otherwise, we need to allocate a new command buffer. We use memory owned
    * by the batch to simplify lifetime management for the BO.
    */
   size_t size = 65536;
   struct agx_ptr T = hk_pool_alloc(cmd, size, 256);

   /* Jump from the old control stream to the new control stream */
   agx_cs_jump(cs->current, T.gpu, vdm);

   /* Swap out the control stream */
   cs->current = T.cpu;
   cs->end = cs->current + size;
   cs->chunk = T;
   cs->stream_linked = true;
}

static void
clear_attachment_as_image(struct hk_cmd_buffer *cmd,
                          struct hk_rendering_state *render,
                          struct hk_attachment *att, unsigned aspect)
{
   struct hk_image_view *view = att->iview;
   if (!att->clear || !view || !(view->vk.aspects & aspect))
      return;

   const uint32_t layer_count = render->view_mask
                                   ? util_last_bit(render->view_mask)
                                   : render->layer_count;

   const VkImageSubresourceRange range = {
      .layerCount = layer_count,
      .levelCount = 1,
      .baseArrayLayer = view->vk.base_array_layer,
      .baseMipLevel = view->vk.base_mip_level,
      .aspectMask = view->vk.aspects & aspect,
   };

   assert(util_bitcount(range.aspectMask) == 1);
   VkFormat format = att->vk_format;

   if (aspect == VK_IMAGE_ASPECT_DEPTH_BIT) {
      format = vk_format_depth_only(format);
   } else if (aspect == VK_IMAGE_ASPECT_STENCIL_BIT) {
      format = vk_format_stencil_only(format);
   }

   struct hk_image *image = container_of(view->vk.image, struct hk_image, vk);
   hk_clear_image(cmd, image, vk_format_to_pipe_format(format),
                  att->clear_colour, &range, false /* partially clear 3D */);
}

void
hk_optimize_empty_vdm(struct hk_cmd_buffer *cmd)
{
   struct hk_cs *cs = cmd->current_cs.gfx;
   struct hk_rendering_state *render = &cmd->state.gfx.render;

   for (unsigned i = 0; i < render->color_att_count; ++i) {
      clear_attachment_as_image(cmd, render, &render->color_att[i], ~0);
   }

   clear_attachment_as_image(cmd, render, &render->depth_att,
                             VK_IMAGE_ASPECT_DEPTH_BIT);

   clear_attachment_as_image(cmd, render, &render->stencil_att,
                             VK_IMAGE_ASPECT_STENCIL_BIT);

   /* Remove the VDM control stream from the command buffer, now that it is
    * replaced by equivalent other operations.
    */
   list_del(&cs->node);
   hk_cs_destroy(cs);
}
