/*
 * Copyright © 2015 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include "nir.h"
#include "nir_builder.h"

/*
 * Implements a pass that lowers vector phi nodes to scalar phi nodes when
 * we don't think it will hurt anything.
 */

struct lower_phis_to_scalar_state {
   nir_shader *shader;
   nir_builder builder;

   nir_vectorize_cb cb;
   const void *data;
};

static bool
nir_block_ends_in_continue(nir_block *block)
{
   if (!exec_list_is_empty(&block->instr_list)) {
      nir_instr *instr = nir_block_last_instr(block);
      if (instr->type == nir_instr_type_jump)
         return nir_instr_as_jump(instr)->type == nir_jump_continue;
   }

   nir_cf_node *parent = block->cf_node.parent;
   return parent->type == nir_cf_node_loop &&
          block == nir_cf_node_cf_tree_last(parent);
}

static bool
is_phi_src_scalarizable(nir_phi_src *src)
{

   nir_instr *src_instr = src->src.ssa->parent_instr;
   switch (src_instr->type) {
   case nir_instr_type_alu: {
      nir_alu_instr *src_alu = nir_instr_as_alu(src_instr);

      /* ALU operations with output_size == 0 should be scalarized.  We
       * will also see a bunch of vecN operations from scalarizing ALU
       * operations and, since they can easily be copy-propagated, they
       * are ok too.
       */
      return nir_op_infos[src_alu->op].output_size == 0 ||
             nir_op_is_vec_or_mov(src_alu->op);
   }

   case nir_instr_type_phi:
      /* If the src is another phi, scalarize it if we didn't visit it yet,
       * which is the case for continue blocks. We are likely going to lower
       * it anyway.
       */
      return nir_block_ends_in_continue(src->pred);

   case nir_instr_type_load_const:
      /* These are trivially scalarizable */
      return true;

   case nir_instr_type_undef:
      /* The caller of this function is going to OR the results and we don't
       * want undefs to count so we return false.
       */
      return false;

   case nir_instr_type_intrinsic: {
      nir_intrinsic_instr *src_intrin = nir_instr_as_intrinsic(src_instr);

      switch (src_intrin->intrinsic) {
      case nir_intrinsic_load_deref: {
         /* Don't scalarize if we see a load of a local variable because it
          * might turn into one of the things we can't scalarize.
          */
         nir_deref_instr *deref = nir_src_as_deref(src_intrin->src[0]);
         return !nir_deref_mode_may_be(deref, nir_var_function_temp |
                                                 nir_var_shader_temp);
      }

      case nir_intrinsic_interp_deref_at_centroid:
      case nir_intrinsic_interp_deref_at_sample:
      case nir_intrinsic_interp_deref_at_offset:
      case nir_intrinsic_interp_deref_at_vertex:
      case nir_intrinsic_load_uniform:
      case nir_intrinsic_load_ubo:
      case nir_intrinsic_load_ssbo:
      case nir_intrinsic_load_global:
      case nir_intrinsic_load_global_constant:
      case nir_intrinsic_load_input:
      case nir_intrinsic_load_per_primitive_input:
         return true;
      default:
         break;
      }
   }
      FALLTHROUGH;

   default:
      /* We can't scalarize this type of instruction */
      return false;
   }
}

/**
 * Determines if the given phi node should be lowered.  The only phi nodes
 * we will scalarize at the moment are those where all of the sources are
 * scalarizable, unless lower_all is set.
 *
 * The reason for this comes down to coalescing.  Since phi sources can't
 * swizzle, swizzles on phis have to be resolved by inserting a mov right
 * before the phi.  The choice then becomes between movs to pick off
 * components for a scalar phi or potentially movs to recombine components
 * for a vector phi.  The problem is that the movs generated to pick off
 * the components are almost uncoalescable.  We can't coalesce them in NIR
 * because we need them to pick off components and we can't coalesce them
 * in the backend because the source register is a vector and the
 * destination is a scalar that may be used at other places in the program.
 * On the other hand, if we have a bunch of scalars going into a vector
 * phi, the situation is much better.  In this case, if the SSA def is
 * generated in the predecessor block to the corresponding phi source, the
 * backend code will be an ALU op into a temporary and then a mov into the
 * given vector component;  this move can almost certainly be coalesced
 * away.
 */
static uint8_t
should_lower_phi(const nir_instr *instr, const void *data)
{
   nir_phi_instr *phi = nir_instr_as_phi(instr);

   nir_foreach_phi_src(src, phi) {
      /* This loop ignores srcs that are not scalarizable because its likely
       * still worth copying to temps if another phi source is scalarizable.
       * This reduces register spilling by a huge amount in the i965 driver for
       * Deus Ex: MD.
       */
      if (is_phi_src_scalarizable(src))
         return 1;
   }

   return 0;
}

static bool
lower_phis_to_scalar_block(nir_block *block,
                           struct lower_phis_to_scalar_state *state)
{
   bool progress = false;
   nir_phi_instr *last_phi = nir_block_last_phi_instr(block);

   /* We have to handle the phi nodes in their own pass due to the way
    * we're modifying the linked list of instructions.
    */
   nir_foreach_phi_safe(phi, block) {
      /* Already scalar */
      if (phi->def.num_components == 1)
         continue;

      unsigned target_width = 0;
      unsigned num_components = phi->def.num_components;
      target_width = state->cb(&phi->instr, state->data);

      if (target_width == 0 || num_components <= target_width)
         continue;

      /* Create a vecN operation to combine the results.  Most of these
       * will be redundant, but copy propagation should clean them up for
       * us.  No need to add the complexity here.
       */
      nir_scalar vec_srcs[NIR_MAX_VEC_COMPONENTS];

      for (unsigned chan = 0; chan < num_components; chan += target_width) {
         unsigned components = MIN2(target_width, num_components - chan);
         nir_phi_instr *new_phi = nir_phi_instr_create(state->shader);
         nir_def_init(&new_phi->instr, &new_phi->def, components,
                      phi->def.bit_size);

         nir_foreach_phi_src(src, phi) {
            nir_def *def;
            state->builder.cursor = nir_after_block_before_jump(src->pred);

            if (nir_src_is_undef(src->src)) {
               /* Just create an undef instead of moving out of the
                * original one. This makes it easier for other passes to
                * detect undefs without having to chase moves.
                */
               def = nir_undef(&state->builder, components, phi->def.bit_size);
            } else {
               /* We need to insert a mov to grab the correct components of src. */
               def = nir_channels(&state->builder, src->src.ssa,
                                  nir_component_mask(components) << chan);
            }

            nir_phi_instr_add_src(new_phi, src->pred, def);
         }

         nir_instr_insert_before(&phi->instr, &new_phi->instr);

         for (unsigned i = 0; i < components; i++)
            vec_srcs[chan + i] = nir_get_scalar(&new_phi->def, i);
      }

      state->builder.cursor = nir_after_phis(block);
      nir_def *vec = nir_vec_scalars(&state->builder, vec_srcs, phi->def.num_components);

      nir_def_replace(&phi->def, vec);

      progress = true;

      /* We're using the safe iterator and inserting all the newly
       * scalarized phi nodes before their non-scalarized version so that's
       * ok.  However, we are also inserting vec operations after all of
       * the last phi node so once we get here, we can't trust even the
       * safe iterator to stop properly.  We have to break manually.
       */
      if (phi == last_phi)
         break;
   }

   return progress;
}

static bool
lower_phis_to_scalar_impl(nir_function_impl *impl, nir_vectorize_cb cb, const void *data)
{
   struct lower_phis_to_scalar_state state;
   bool progress = false;

   state.shader = impl->function->shader;
   state.builder = nir_builder_create(impl);
   if (cb) {
      state.cb = cb;
      state.data = data;
   } else {
      state.cb = should_lower_phi;
      state.data = NULL;
   }

   nir_foreach_block(block, impl) {
      progress = lower_phis_to_scalar_block(block, &state) || progress;
   }

   nir_progress(true, impl, nir_metadata_control_flow);

   return progress;
}

/** A pass that lowers vector phi nodes to scalar
 *
 * This pass loops through the blocks and lowers looks for vector phi nodes
 * it can lower to scalar phi nodes.  Not all phi nodes are lowered.  For
 * instance, if one of the sources is a non-scalarizable vector, then we
 * don't bother lowering because that would generate hard-to-coalesce movs.
 */
bool
nir_lower_phis_to_scalar(nir_shader *shader, nir_vectorize_cb cb, const void *data)
{
   bool progress = false;

   nir_foreach_function_impl(impl, shader) {
      progress = lower_phis_to_scalar_impl(impl, cb, data) || progress;
   }

   return progress;
}

static uint8_t
lower_all_phis(const nir_instr *phi, const void *_)
{
   return 1;
}

bool
nir_lower_all_phis_to_scalar(nir_shader *shader)
{
   return nir_lower_phis_to_scalar(shader, lower_all_phis, NULL);
}
