KHR-GL46.buffer_storage.map_persistent_dispatch KHR-GL46.buffer_storage.map_persistent_flush KHR-GL46.shader_subroutine.control_flow_and_returned_subroutine_values_used_as_subroutine_input # Updated by ci-collate, found in this job run: https://gitlab.freedesktop.org/mesa/mesa/-/jobs/56164989 bypass-dEQP-VK.renderpass2.fragment_density_map.2_views.render.non_divisible_density_size.2_samples.static_subsampled_2_1_multiviewport # a618 and a660 seem to have some general instability in tesselation and GS. # Some tess tests also use the GS (tesselation.invariance), but others # don't (spirv_assembly). They don't appear to be correlated to any GPU # faults or resets in the logs. dEQP-VK.binding_model.shader_access.*geometry.* dEQP-VK.binding_model.shader_access.*tess_ctrl.* dEQP-VK.binding_model.shader_access.*tess_eval.* dEQP-VK.clipping.user_defined.clip_cull_distance.*geom.* dEQP-VK.clipping.user_defined.clip_cull_distance.*tess.* dEQP-VK.clipping.user_defined.clip_distance.*geom.* dEQP-VK.clipping.user_defined.clip_distance.*tess.* dEQP-VK.draw.dynamic_rendering.complete_secondary_cmd_buff.multi_draw.mosaic.normal.one_draw.stride_extra_12.1_instance.with_geom.single_view.no_offset_no_draw_id dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.instanced.dynamic_state_draw_vk_primitive_topology_triangle_strip_attrib_divisor_2 dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.multi_draw.mosaic.indexed_mixed.16_draws.stride_extra_4.1_instance.tess_geom.single_view.offset_6_no_draw_id dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.multi_draw.mosaic.indexed_random.16_draws.stride_extra_4.10_instances.with_tess.single_view.no_offset dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.shader_layer.tessellation_shader_4 dEQP-VK.dynamic_rendering.primary_cmd_buff.random.seed46_geometry dEQP-VK.dynamic_rendering.primary_cmd_buff.random.seed88_geometry dEQP-VK.dynamic_rendering.primary_cmd_buff.suballocation.multisample_resolve.layers_3.a8b8g8r8_unorm_pack32.samples_2_resolve_level_2 dEQP-VK.dynamic_rendering.primary_cmd_buff.suballocation.multisample_resolve.layers_3.r16g16_sfloat.samples_4 dEQP-VK.dynamic_rendering.primary_cmd_buff.suballocation.multisample_resolve.layers_6.a8b8g8r8_srgb_pack32.samples_2_resolve_level_2 dEQP-VK.fragment_operations.scissor.multi_viewport.* dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec3_mediump_geometry dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uint_mediump_geometry dEQP-VK.glsl.builtin.function.integer.umulextended.uvec4_highp_tess_eval dEQP-VK.pipeline.monolithic.interface_matching.vector_length.out_ivec3_in_ivec3_loose_variable_vert_tesc_tese_out_geom_in_frag dEQP-VK.pipeline.pipeline_library.extended_dynamic_state.after_pipelines.rasterization_stream_none_to_one dEQP-VK.pipeline.pipeline_library.extended_dynamic_state.before_draw.2_scissors_switch dEQP-VK.pipeline.pipeline_library.interface_matching.vector_length.out_ivec3_in_ivec3_member_of_structure_vert_tesc_out_tese_in_frag dEQP-VK.renderpass.suballocation.multisample_resolve.layers_6.r32g32b32a32_uint.samples_2_resolve_level_2 dEQP-VK.renderpass2.suballocation.multisample_resolve.layers_3.r32g32b32a32_sint.samples_4_resolve_level_2 dEQP-VK.renderpass2.suballocation.multisample_resolve.layers_6.r16g16b16a16_uint.samples_4_resolve_level_3 dEQP-VK.renderpass2.suballocation.multisample_resolve.layers_6.r32g32_sfloat.samples_4 dEQP-VK.spirv_assembly.instruction.graphics.*geom.* dEQP-VK.spirv_assembly.instruction.graphics.*tess.* dEQP-VK.spirv_assembly.type.*geom.* dEQP-VK.spirv_assembly.type.*tess.* dEQP-VK.synchronization.*_geometry.* dEQP-VK.synchronization.*_tess_ctrl.* dEQP-VK.synchronization.*_tess_eval.* dEQP-VK.tessellation.invariance.* # Intermittent timeouts. 94% CPU used in ir3 create_variant, but no single pass there dominating its time. dEQP-VK.subgroups.clustered.compute.subgroupclusteredmax_i64vec4_requiredsubgroupsize dEQP-VK.subgroups.clustered.compute.subgroupclusteredmin_u64vec4_requiredsubgroupsize dEQP-VK.subgroups.clustered.compute.subgroupclusteredmul_i64vec4_requiredsubgroupsize dEQP-VK.subgroups.clustered.compute.subgroupclusteredmul_u64vec3_requiredsubgroupsize dEQP-VK.subgroups.clustered.compute.subgroupclusteredmul_u64vec4_requiredsubgroupsize dEQP-VK.subgroups.clustered.compute.subgroupclusteredmax_i64vec3 dEQP-VK.subgroups.clustered.graphics.subgroupclusteredmul_u64vec4 # Updated by ci-collate bypass-dEQP-VK.renderpass2.fragment_density_map.2_views.render.non_divisible_density_size.2_samples.static_subsampled_2_2_multiviewport dEQP-VK.renderpass2.fragment_density_map.2_views.render.divisible_density_size.2_samples.static_subsampled_1_2_multiviewport dEQP-VK.reconvergence.workgroup_uniform_control_flow_ballot.compute.nesting4.7.38 dEQP-VK.query_pool.statistics_query.host_query_reset.geometry_shader_primitives.secondary.64bits_cmdcopyquerypoolresults_triangle_list_clear_depth KHR-GL46.shader_image_load_store.basic-allTargets-loadStoreVS dEQP-GLES31.functional.image_load_store.3d.load_store.rgba8_snorm_single_layer # glcts update KHR-GL46.texture_view.view_classes # Appeared after decreasing the fraction dEQP-VK.renderpass2.fragment_density_map.2_views.render.non_divisible_density_size.2_samples.static_subsampled_1_2_multiviewport dEQP-VK.renderpass2.fragment_density_map.2_views.render.divisible_density_size.2_samples.static_subsampled_2_1_multiviewport dEQP-VK.renderpass2.fragment_density_map.2_views.render.divisible_density_size.2_samples.static_subsampled_2_2_multiviewport bypass-dEQP-VK.renderpass2.fragment_density_map.2_views.render.divisible_density_size.2_samples.static_subsampled_2_2_multiviewportg gmem-dEQP-VK.renderpass2.fragment_density_map.2_views.render.divisible_density_size.2_samples.static_subsampled_2_2_multiviewport gmem-dEQP-VK.renderpass2.fragment_density_map.2_views.render.non_divisible_density_size.2_samples.static_subsampled_2_1_multiviewport # Random flakes, unkown when they started appearing dEQP-VK.subgroups.shuffle.graphics.subgroupshufflexor_int64_t_constant dEQP-VK.subgroups.shuffle.framebuffer.subgroupshuffle_bool_tess_control bypass-dEQP-VK.renderpass2.fragment_density_map.2_views.render.divisible_density_size.2_samples.static_subsampled_1_2_multiviewport bypass-dEQP-VK.renderpass2.fragment_density_map.2_views.render.divisible_density_size.2_samples.static_subsampled_2_1_multiviewport # New flake with GL CTS 4.6.6.0 KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dvec4