# Unfortunately it looks like all tex-miplevel selection # tests are very flaky. spec@arb_texture_rectangle@tex-miplevel-selection* spec@glsl-1.20@execution@tex-miplevel-selection* spec@!opengl 1.4@tex-miplevel-selection spec@!opengl 1.4@tex-miplevel-selection-lod spec@!opengl 1.4@tex-miplevel-selection-lod-bias spec@!opengl 2.1@pbo@test_draw_pixels spec@arb_draw_buffers@fbo-mrt-alphatest spec@arb_sampler_objects@sampler-incomplete spec@glsl-1.10@execution@built-in-functions@fs-op-selection-bool-bvec3-bvec3 spec@glsl-1.20@execution@built-in-functions@vs-op-sub-mat2x3-mat2x3 spec@oes_draw_elements_base_vertex@oes_draw_elements_base_vertex-drawelements shaders@glsl-fs-bug25902 shaders@glsl-lod-bias spec@oes_texture_float@oes_texture_float spec@ext_direct_state_access@textures* spec@!opengl 1.1@texgen spec@ati_fragment_shader@ati_fragment_shader-render-textargets spec@ati_fragment_shader@ati_fragment_shader-render-notexture spec@ext_texture_compression_s3tc@s3tc-errors_gles2 # Uninitialized reads in FS, https://gitlab.freedesktop.org/mesa/mesa/-/issues/12047 spec@glsl-1.10@execution@fs-frontfacing-ternary-neg-1.0-1.0 spec@glsl-1.10@execution@fs-frontfacing-ternary-vec4-neg-1.0-1.0 spec@glsl-1.20@execution@glsl-fs-frontfacing-not spec@nv_texture_env_combine4@nv_texture_env_combine4-combine # uprev Piglit in Mesa spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat2-mat2 shaders@glsl-max-varyings >max_varying_components