dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16 # the array tests take us down with a fault: # panfrost ff9a0000.gpu: js fault, js=0, status=INSTR_INVALID_PC # ... and the random tests presumably include some array in with them # flake the lot until it's been root-caused; first seen around 2025-05-07 dEQP-GLES3.functional.fragment_out.array..* dEQP-GLES3.functional.fragment_out.random..* # These go from Fail to Crash every now and then dEQP-GLES3.functional.multisample.fbo_max_samples.constancy_alpha_to_coverage dEQP-GLES3.functional.multisample.fbo_max_samples.constancy_both dEQP-GLES3.functional.multisample.fbo_max_samples.constancy_both_inverted dEQP-GLES3.functional.multisample.fbo_max_samples.constancy_sample_coverage dEQP-GLES3.functional.multisample.fbo_max_samples.constancy_sample_coverage_inverted dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_alpha_to_coverage dEQP-GLES3.functional.multisample.fbo_max_samples.stencil dEQP-GLES31.functional.fbo.no_attachments.maximums.all dEQP-GLES31.functional.texture.multisample.samples_10..* dEQP-GLES31.functional.texture.multisample.samples_12..* dEQP-GLES31.functional.texture.multisample.samples_13..* dEQP-GLES31.functional.texture.multisample.samples_16..* dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.15