load("//bazel:skia_rules.bzl", "split_srcs_and_hdrs") package( default_applicable_licenses = ["//:license"], ) licenses(["notice"]) TESSELLATE_FILES = [ "GrPathTessellationShader.cpp", "GrPathTessellationShader.h", "GrStrokeTessellationShader.cpp", "GrStrokeTessellationShader.h", "GrTessellationShader.cpp", "GrTessellationShader.h", "PathTessellator.cpp", "PathTessellator.h", "StrokeTessellator.cpp", "StrokeTessellator.h", "VertexChunkPatchAllocator.h", ] split_srcs_and_hdrs( name = "tessellate", files = TESSELLATE_FILES, visibility = ["//src/gpu/ganesh:__pkg__"], )