load("//bazel:skia_rules.bzl", "skia_cc_library", "split_srcs_and_hdrs") package( default_applicable_licenses = ["//:license"], ) licenses(["notice"]) PRECOMPILE_FILES = [ "PaintOption.cpp", "PaintOption.h", "PaintOptions.cpp", "PaintOptionsPriv.h", "PrecompileBaseComplete.h", "PrecompileBasePriv.h", "PrecompileBlender.cpp", "PrecompileBlenderPriv.h", "PrecompileColorFilter.cpp", "PrecompileColorFiltersPriv.h", "PrecompileImageFilter.cpp", "PrecompileImageFilterPriv.h", "PrecompileImageFiltersPriv.h", "PrecompileImageShader.h", "PrecompileMaskFilter.cpp", "PrecompileRuntimeEffect.cpp", "PrecompileShader.cpp", "PrecompileShaderPriv.h", "PrecompileShadersPriv.h", "SerializationUtils.cpp", "SerializationUtils.h", ] split_srcs_and_hdrs( name = "_precompile", files = PRECOMPILE_FILES, ) skia_cc_library( name = "precompile", srcs = [ ":_precompile_hdrs", ":_precompile_srcs", "//src/gpu/graphite:precompile_srcs", ], hdrs = ["//include/gpu/graphite/precompile:public_hdrs"], deps = [ "//:core", "//src/gpu", "//src/gpu/graphite", ], ) skia_cc_library( name = "precompile_TEST_UTIL", testonly = True, srcs = [ ":_precompile_hdrs", ":_precompile_srcs", "//src/gpu/graphite:precompile_srcs", ], hdrs = ["//include/gpu/graphite/precompile:public_hdrs"], visibility = ["//tools:__subpackages__"], deps = [ "//:core", "//src/gpu", "//src/gpu/graphite:graphite_TEST_UTIL", ], )