diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct _GlobalUniforms { unknownInput: f32, colorRed: vec4, colorGreen: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn test_int_b() -> bool { { let unknown: i32 = i32(_globalUniforms.unknownInput); var ok: bool = true; ok = ok && all((vec4(0) / vec4(unknown)) == vec4(0)); var val: vec4 = vec4(unknown); val = val + vec4(1); val = val - vec4(1); val = val + vec4(1); val = val - vec4(1); ok = ok && all(val == vec4(unknown)); val = val * vec4(2); val = val / vec4(2); val = val * vec4(2); val = val / vec4(2); ok = ok && all(val == vec4(unknown)); return ok; } } fn _skslMain(coords: vec2) -> vec4 { { let _0_unknown: f32 = _globalUniforms.unknownInput; var _1_ok: bool = true; _1_ok = _1_ok && all((vec4(0.0) / vec4(_0_unknown)) == vec4(0.0)); var _2_val: vec4 = vec4(_0_unknown); _2_val = _2_val + vec4(1.0); _2_val = _2_val - vec4(1.0); _2_val = _2_val + vec4(1.0); _2_val = _2_val - vec4(1.0); _1_ok = _1_ok && all(_2_val == vec4(_0_unknown)); _2_val = _2_val * vec4(2.0); _2_val = _2_val * vec4(0.5); _2_val = _2_val * vec4(2.0); _2_val = _2_val * vec4(0.5); _1_ok = _1_ok && all(_2_val == vec4(_0_unknown)); var _skTemp0: vec4; var _skTemp1: bool; if _1_ok { let _skTemp2 = test_int_b(); _skTemp1 = _skTemp2; } else { _skTemp1 = false; } if _skTemp1 { _skTemp0 = _globalUniforms.colorGreen; } else { _skTemp0 = _globalUniforms.colorRed; } return _skTemp0; } } @fragment fn main(@location(0) _coords: vec2) -> @location(0) vec4 { return _skslMain(_coords); }