diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { testMatrix2x2: mat2x2, colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(_skParam0: vec2) -> vec4 { var coords = _skParam0; { const negativeVal: vec4 = vec4(-1.0, -4.0, -16.0, -64.0); let _skTemp0 = negativeVal; let _skTemp1 = sqrt(_skTemp0); coords = _skTemp1.xy; let inputVal: vec4 = vec4(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]) + vec4(0.0, 2.0, 6.0, 12.0); const expected: vec4 = vec4(1.0, 2.0, 3.0, 4.0); const allowedDelta: vec4 = vec4(0.05); let _skTemp2 = sqrt(inputVal.x); let _skTemp3 = abs(_skTemp2 - 1.0); let _skTemp4 = sqrt(inputVal.xy); let _skTemp5 = abs(_skTemp4 - vec2(1.0, 2.0)); let _skTemp6 = all((_skTemp5 < vec2(0.05))); let _skTemp7 = sqrt(inputVal.xyz); let _skTemp8 = abs(_skTemp7 - vec3(1.0, 2.0, 3.0)); let _skTemp9 = all((_skTemp8 < vec3(0.05))); let _skTemp10 = sqrt(inputVal); let _skTemp11 = abs(_skTemp10 - expected); let _skTemp12 = all((_skTemp11 < allowedDelta)); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4((((_skTemp3 < 0.05) && _skTemp6) && _skTemp9) && _skTemp12)); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }