struct Varyings_0 
{
	float2 position;
	float2 coords;
};
uniform half3x3 m;
layout (color) uniform half4 color;
float2 main(const Varyings_0 varyings, out half4 c)
{
	c = color;
	return (float3x3(m) * float3(varyings.coords, 1.0)).xy;
}
