diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { unknownInput: f32, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(_stageOut: ptr) { { const b: bool = true; let s: i32 = i32(_globalUniforms.unknownInput); let i: i32 = i32(_globalUniforms.unknownInput); let us: u32 = u32(_globalUniforms.unknownInput); let ui: u32 = u32(_globalUniforms.unknownInput); let h: f32 = f32(_globalUniforms.unknownInput); let f: f32 = _globalUniforms.unknownInput; let s2s: i32 = s; let i2s: i32 = i32(i); let us2s: i32 = i32(us); let ui2s: i32 = i32(ui); let h2s: i32 = i32(h); let f2s: i32 = i32(f); let b2s: i32 = i32(b); let s2i: i32 = i32(s); let i2i: i32 = i; let us2i: i32 = i32(us); let ui2i: i32 = i32(ui); let h2i: i32 = i32(h); let f2i: i32 = i32(f); let b2i: i32 = i32(b); let s2us: u32 = u32(s); let i2us: u32 = u32(i); let us2us: u32 = us; let ui2us: u32 = u32(ui); let h2us: u32 = u32(h); let f2us: u32 = u32(f); let b2us: u32 = u32(b); let s2ui: u32 = u32(s); let i2ui: u32 = u32(i); let us2ui: u32 = u32(us); let ui2ui: u32 = ui; let h2ui: u32 = u32(h); let f2ui: u32 = u32(f); let b2ui: u32 = u32(b); let s2f: f32 = f32(s); let i2f: f32 = f32(i); let us2f: f32 = f32(us); let ui2f: f32 = f32(ui); let h2f: f32 = f32(h); let f2f: f32 = f; let b2f: f32 = f32(b); (*_stageOut).sk_FragColor.x = (((((((((((((((((((((f32(s) + f32(i)) + f32(us)) + f32(ui)) + h) + f32(f)) + f32(s2s)) + f32(i2s)) + f32(us2s)) + f32(ui2s)) + f32(h2s)) + f32(f2s)) + f32(b2s)) + f32(s2i)) + f32(i2i)) + f32(us2i)) + f32(ui2i)) + f32(h2i)) + f32(f2i)) + f32(b2i)) + f32(s2us)) + f32(i2us)) + f32(us2us); (*_stageOut).sk_FragColor.x = (*_stageOut).sk_FragColor.x + (((((((((((((((((f32(ui2us) + f32(h2us)) + f32(f2us)) + f32(b2us)) + f32(s2ui)) + f32(i2ui)) + f32(us2ui)) + f32(ui2ui)) + f32(h2ui)) + f32(f2ui)) + f32(b2ui)) + f32(s2f)) + f32(i2f)) + f32(us2f)) + f32(ui2f)) + f32(h2f)) + f32(f2f)) + f32(b2f)); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _skslMain(&_stageOut); return _stageOut; }