# Copyright 2019 The SwiftShader Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#    http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

import("../swiftshader.gni")

swiftshader_source_set("Pipeline_headers") {
  sources = [
    "ComputeProgram.hpp",
    "Constants.hpp",
    "PixelProgram.hpp",
    "PixelRoutine.hpp",
    "SamplerCore.hpp",
    "SetupRoutine.hpp",
    "ShaderCore.hpp",
    "SpirvBinary.hpp",
    "SpirvProfiler.hpp",
    "SpirvShader.hpp",
    "SpirvShaderDebug.hpp",
    "VertexProgram.hpp",
    "VertexRoutine.hpp",
  ]
}

swiftshader_source_set("Pipeline") {
  sources = [
    "ComputeProgram.cpp",
    "Constants.cpp",
    "PixelProgram.cpp",
    "PixelRoutine.cpp",
    "SamplerCore.cpp",
    "SetupRoutine.cpp",
    "ShaderCore.cpp",
    "SpirvBinary.cpp",
    "SpirvProfiler.cpp",
    "SpirvShader.cpp",
    "SpirvShaderArithmetic.cpp",
    "SpirvShaderControlFlow.cpp",
    "SpirvShaderDebugger.cpp",
    "SpirvShaderGLSLstd450.cpp",
    "SpirvShaderGroup.cpp",
    "SpirvShaderImage.cpp",
    "SpirvShaderInstructions.cpp",
    "SpirvShaderMemory.cpp",
    "SpirvShaderSampling.cpp",
    "SpirvShaderSpec.cpp",
    "VertexProgram.cpp",
    "VertexRoutine.cpp",
  ]

  include_dirs = [
    "..",
    "../../include",
    "../../third_party/SPIRV-Headers/include",
    "../../third_party/SPIRV-Tools/include",
  ]

  defines = [
     "SWIFTSHADER_LEGACY_PRECISION=true",  # TODO(chromium:1299047)
  ]

  deps = [
    "../../third_party/SPIRV-Tools:spvtools_headers",
    "../../third_party/marl:Marl_headers",
    "../Device:Device_headers",
    "../System:System_headers",
    "../Vulkan:swiftshader_libvulkan_headers",
  ]

  public_deps = [
    ":Pipeline_headers",
  ]
}
