/* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.internal.systemui.lint import com.android.tools.lint.detector.api.Category import com.android.tools.lint.detector.api.Detector import com.android.tools.lint.detector.api.Implementation import com.android.tools.lint.detector.api.Issue import com.android.tools.lint.detector.api.JavaContext import com.android.tools.lint.detector.api.Scope import com.android.tools.lint.detector.api.Severity import com.android.tools.lint.detector.api.SourceCodeScanner import com.intellij.psi.PsiElement import com.intellij.psi.PsiField import org.jetbrains.uast.UReferenceExpression @Suppress("UnstableApiUsage") class SoftwareBitmapDetector : Detector(), SourceCodeScanner { override fun getApplicableReferenceNames(): List { return mutableListOf( "ALPHA_8", "RGB_565", "ARGB_4444", "ARGB_8888", "RGBA_F16", "RGBA_1010102") } override fun visitReference( context: JavaContext, reference: UReferenceExpression, referenced: PsiElement ) { val evaluator = context.evaluator if (evaluator.isMemberInClass(referenced as? PsiField, "android.graphics.Bitmap.Config")) { context.report( issue = ISSUE, location = context.getNameLocation(reference), message = "Replace software bitmap with `Config.HARDWARE`" ) } } companion object { @JvmField val ISSUE: Issue = Issue.create( id = "SoftwareBitmap", briefDescription = "Software bitmap", explanation = """ Software bitmaps occupy twice as much memory as `Config.HARDWARE` bitmaps \ do. However, hardware bitmaps are read-only. If you need to manipulate the \ pixels, use a shader (preferably) or a short lived software bitmap.""", category = Category.PERFORMANCE, priority = 8, severity = Severity.WARNING, implementation = Implementation(SoftwareBitmapDetector::class.java, Scope.JAVA_FILE_SCOPE) ) } }