/* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.communal.ui.viewmodel import com.android.compose.animation.scene.Swipe import com.android.compose.animation.scene.UserAction import com.android.compose.animation.scene.UserActionResult import com.android.systemui.deviceentry.domain.interactor.DeviceUnlockedInteractor import com.android.systemui.scene.shared.model.Overlays import com.android.systemui.scene.shared.model.Scenes import com.android.systemui.scene.ui.viewmodel.UserActionsViewModel import com.android.systemui.shade.domain.interactor.ShadeInteractor import com.android.systemui.shade.domain.interactor.ShadeModeInteractor import com.android.systemui.shade.shared.model.ShadeMode import com.android.systemui.shade.ui.viewmodel.dualShadeActions import com.android.systemui.shade.ui.viewmodel.singleShadeActions import com.android.systemui.shade.ui.viewmodel.splitShadeActions import com.android.systemui.utils.coroutines.flow.flatMapLatestConflated import dagger.assisted.AssistedFactory import dagger.assisted.AssistedInject import kotlinx.coroutines.flow.combine import kotlinx.coroutines.flow.flowOf import kotlinx.coroutines.flow.map /** Provides scene container user actions and results. */ class CommunalUserActionsViewModel @AssistedInject constructor( private val deviceUnlockedInteractor: DeviceUnlockedInteractor, private val shadeInteractor: ShadeInteractor, private val shadeModeInteractor: ShadeModeInteractor, ) : UserActionsViewModel() { override suspend fun hydrateActions(setActions: (Map) -> Unit) { shadeInteractor.isShadeTouchable .flatMapLatestConflated { isShadeTouchable -> if (!isShadeTouchable) { flowOf(emptyMap()) } else { combine( deviceUnlockedInteractor.deviceUnlockStatus.map { it.isUnlocked }, shadeModeInteractor.shadeMode, ) { isDeviceUnlocked, shadeMode -> buildList { if (isDeviceUnlocked) { add(Swipe.Up to Scenes.Gone) } else { add(Swipe.Up to Overlays.Bouncer) } add(Swipe.End to Scenes.Lockscreen) addAll( when (shadeMode) { ShadeMode.Single -> singleShadeActions() ShadeMode.Split -> splitShadeActions() ShadeMode.Dual -> dualShadeActions() } ) } .associate { it } } } } .collect { setActions(it) } } @AssistedFactory interface Factory { fun create(): CommunalUserActionsViewModel } }