/* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.communal.widgets import com.android.systemui.animation.ActivityTransitionAnimator import com.android.systemui.animation.DelegateTransitionAnimatorController import com.android.systemui.communal.domain.interactor.CommunalSceneInteractor import com.android.systemui.communal.shared.model.CommunalScenes /** * An [ActivityTransitionAnimator.Controller] that takes care of updating the state of the Communal * Hub at the right time. */ class CommunalTransitionAnimatorController( delegate: ActivityTransitionAnimator.Controller, private val communalSceneInteractor: CommunalSceneInteractor, ) : DelegateTransitionAnimatorController(delegate) { override fun onIntentStarted(willAnimate: Boolean) { if (!willAnimate) { // Other callbacks won't happen, so reset the state here. communalSceneInteractor.setIsLaunchingWidget(false) } delegate.onIntentStarted(willAnimate) } override fun onTransitionAnimationStart(isExpandingFullyAbove: Boolean) { delegate.onTransitionAnimationStart(isExpandingFullyAbove) } override fun onTransitionAnimationCancelled(newKeyguardOccludedState: Boolean?) { communalSceneInteractor.setIsLaunchingWidget(false) delegate.onTransitionAnimationCancelled(newKeyguardOccludedState) } override fun onTransitionAnimationEnd(isExpandingFullyAbove: Boolean) { communalSceneInteractor.setIsLaunchingWidget(false) delegate.onTransitionAnimationEnd(isExpandingFullyAbove) communalSceneInteractor.snapToScene( CommunalScenes.Blank, "CommunalTransitionAnimatorController", ) } }