/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ package com.android.systemui.doze.util import android.util.MathUtils import com.android.systemui.shared.Flags private const val MILLIS_PER_MINUTES = 1000 * 60f private const val BURN_IN_PREVENTION_PERIOD_Y = 271f private const val BURN_IN_PREVENTION_PERIOD_X = 43f private const val BURN_IN_PREVENTION_PERIOD_SCALE = 181f private const val BURN_IN_PREVENTION_PERIOD_PROGRESS = 89f /** * Returns the translation offset that should be used to avoid burn in at the current time (in * pixels.) * * @param amplitude Maximum translation that will be interpolated. * @param xAxis If we're moving on X or Y. */ fun getBurnInOffset(amplitude: Int, xAxis: Boolean): Int { return zigzag( System.currentTimeMillis() / MILLIS_PER_MINUTES, amplitude.toFloat(), if (xAxis) BURN_IN_PREVENTION_PERIOD_X else BURN_IN_PREVENTION_PERIOD_Y, ) .toInt() } /** * Returns a progress offset (between 0f and 1.0f) that should be used to avoid burn in at the * current time. */ fun getBurnInProgressOffset(): Float { return zigzag( System.currentTimeMillis() / MILLIS_PER_MINUTES, 1f, BURN_IN_PREVENTION_PERIOD_PROGRESS, ) } /** Returns a value to scale a view in order to avoid burn in. */ fun getBurnInScale(): Float { val baseBurninScale = if (Flags.clockReactiveSmartspaceLayout()) 0.75f else 0.8f return baseBurninScale + zigzag( System.currentTimeMillis() / MILLIS_PER_MINUTES, 0.2f, BURN_IN_PREVENTION_PERIOD_SCALE, ) } /** * Implements a continuous, piecewise linear, periodic zig-zag function * * Can be thought of as a linear approximation of abs(sin(x))) * * @param period period of the function, ie. zigzag(x + period) == zigzag(x) * @param amplitude maximum value of the function * @return a value between 0 and amplitude */ private fun zigzag(x: Float, amplitude: Float, period: Float): Float { val xprime = x % period / (period / 2) val interpolationAmount = if (xprime <= 1) xprime else 2 - xprime return MathUtils.lerp(0f, amplitude, interpolationAmount) }