/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.keyevent.domain.interactor import android.view.KeyEvent import com.android.systemui.back.domain.interactor.BackActionInteractor import com.android.systemui.dagger.SysUISingleton import com.android.systemui.keyguard.domain.interactor.KeyguardKeyEventInteractor import javax.inject.Inject /** * Sends key events to the appropriate interactors and then acts upon key events that haven't * already been handled but should be handled by SystemUI. * * To observe any key event states, see [KeyEventInteractor]. */ @SysUISingleton class SysUIKeyEventHandler @Inject constructor( private val backActionInteractor: BackActionInteractor, private val keyguardKeyEventInteractor: KeyguardKeyEventInteractor, ) { fun dispatchKeyEvent(event: KeyEvent): Boolean { if (keyguardKeyEventInteractor.dispatchKeyEvent(event)) { return true } when (event.keyCode) { KeyEvent.KEYCODE_BACK -> { if (!backActionInteractor.isBackCallbackRegistered() && event.handleAction()) { backActionInteractor.onBackRequested() } return true } } return false } fun interceptMediaKey(event: KeyEvent): Boolean { return keyguardKeyEventInteractor.interceptMediaKey(event) } fun dispatchKeyEventPreIme(event: KeyEvent): Boolean { return keyguardKeyEventInteractor.dispatchKeyEventPreIme(event) } companion object { // Most actions shouldn't be handled on the down event and instead handled on subsequent // key events like ACTION_UP. fun KeyEvent.handleAction(): Boolean { return action != KeyEvent.ACTION_DOWN } } }