/* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.keyguard.ui.viewmodel import com.android.systemui.Flags import com.android.systemui.dagger.SysUISingleton import com.android.systemui.keyguard.domain.interactor.FromAlternateBouncerTransitionInteractor import com.android.systemui.keyguard.shared.model.Edge import com.android.systemui.keyguard.shared.model.KeyguardState.ALTERNATE_BOUNCER import com.android.systemui.keyguard.shared.model.KeyguardState.PRIMARY_BOUNCER import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow import com.android.systemui.keyguard.ui.transitions.BlurConfig import com.android.systemui.keyguard.ui.transitions.DeviceEntryIconTransition import com.android.systemui.keyguard.ui.transitions.PrimaryBouncerTransition import com.android.systemui.scene.shared.flag.SceneContainerFlag import com.android.systemui.scene.shared.model.Overlays import com.android.systemui.scene.ui.composable.transitions.TO_BOUNCER_FADE_FRACTION import javax.inject.Inject import kotlin.time.Duration.Companion.milliseconds import kotlinx.coroutines.flow.Flow import kotlinx.coroutines.flow.emptyFlow /** * Breaks down ALTERNATE BOUNCER->PRIMARY BOUNCER transition into discrete steps for corresponding * views to consume. */ @SysUISingleton class AlternateBouncerToPrimaryBouncerTransitionViewModel @Inject constructor(animationFlow: KeyguardTransitionAnimationFlow, blurConfig: BlurConfig) : DeviceEntryIconTransition, PrimaryBouncerTransition { private val transitionAnimation = animationFlow .setup( duration = FromAlternateBouncerTransitionInteractor.TO_PRIMARY_BOUNCER_DURATION, edge = Edge.create(from = ALTERNATE_BOUNCER, to = Overlays.Bouncer), ) .setupWithoutSceneContainer( edge = Edge.create(from = ALTERNATE_BOUNCER, to = PRIMARY_BOUNCER) ) private val alphaFlow = transitionAnimation.sharedFlow( duration = FromAlternateBouncerTransitionInteractor.TO_PRIMARY_BOUNCER_DURATION, onStep = when { SceneContainerFlag.isEnabled -> { step -> 1f - Math.min((step / TO_BOUNCER_FADE_FRACTION), 1f) } else -> { step -> 1f - step } }, ) val lockscreenAlpha: Flow = if (Flags.bouncerUiRevamp()) transitionAnimation.immediatelyTransitionTo(0f) else emptyFlow() val notificationAlpha: Flow = if (Flags.bouncerUiRevamp()) { transitionAnimation.sharedFlowWithShade( duration = 1.milliseconds, onStep = { _, isShadeExpanded -> if (isShadeExpanded) { 1f } else if (Flags.bouncerUiRevamp()) { 0f } else { null } }, ) } else { alphaFlow } override val notificationBlurRadius: Flow = if (Flags.bouncerUiRevamp()) { transitionAnimation.sharedFlowWithShade( duration = 1.milliseconds, onStep = { _, isShadeExpanded -> if (isShadeExpanded) blurConfig.maxBlurRadiusPx else null }, ) } else { emptyFlow() } override val deviceEntryParentViewAlpha: Flow = transitionAnimation.immediatelyTransitionTo(0f) override val windowBlurRadius: Flow = transitionAnimation.sharedFlowWithShade( duration = FromAlternateBouncerTransitionInteractor.TO_PRIMARY_BOUNCER_DURATION, onStep = { step, isShadeExpanded -> if (isShadeExpanded) { if (Flags.notificationShadeBlur()) { blurConfig.maxBlurRadiusPx } else { blurConfig.minBlurRadiusPx } } else { transitionProgressToBlurRadius( starBlurRadius = blurConfig.minBlurRadiusPx, endBlurRadius = blurConfig.maxBlurRadiusPx, transitionProgress = step, ) } }, onFinish = { isShadeExpanded -> if (isShadeExpanded && !Flags.notificationShadeBlur()) { blurConfig.minBlurRadiusPx } else { blurConfig.maxBlurRadiusPx } }, ) }