/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ package com.android.systemui.keyguard.ui.viewmodel import android.os.Handler import android.transition.Transition import android.transition.TransitionManager import androidx.constraintlayout.widget.ConstraintLayout import com.android.systemui.dagger.qualifiers.Main import com.android.systemui.keyguard.domain.interactor.KeyguardBlueprintInteractor import com.android.systemui.keyguard.domain.interactor.KeyguardTransitionInteractor import com.android.systemui.keyguard.shared.model.KeyguardState import com.android.systemui.keyguard.ui.view.layout.blueprints.transitions.IntraBlueprintTransition import com.android.systemui.keyguard.ui.view.layout.blueprints.transitions.IntraBlueprintTransition.Config import com.android.systemui.keyguard.ui.view.layout.blueprints.transitions.IntraBlueprintTransition.Type import com.android.systemui.log.LogBuffer import com.android.systemui.log.core.Logger import com.android.systemui.log.dagger.KeyguardBlueprintLog import javax.inject.Inject import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.asStateFlow data class TransitionData(val config: Config, val start: Long = System.currentTimeMillis()) class KeyguardBlueprintViewModel @Inject constructor( @Main private val handler: Handler, private val keyguardBlueprintInteractor: KeyguardBlueprintInteractor, private val keyguardTransitionInteractor: KeyguardTransitionInteractor, @KeyguardBlueprintLog private val blueprintLog: LogBuffer, ) { private val logger = Logger(blueprintLog, "KeyguardBlueprintViewModel") val blueprint = keyguardBlueprintInteractor.blueprint val blueprintId = keyguardBlueprintInteractor.blueprintId val refreshTransition = keyguardBlueprintInteractor.refreshTransition private val _currentTransition = MutableStateFlow(null) val currentTransition = _currentTransition.asStateFlow() private val runningTransitions = mutableSetOf() private val transitionListener = object : Transition.TransitionListener { override fun onTransitionCancel(transition: Transition) { logger.w({ "onTransitionCancel: $str1" }) { str1 = transition::class.simpleName } updateTransitions(null) { remove(transition) } } override fun onTransitionEnd(transition: Transition) { logger.i({ "onTransitionEnd: $str1" }) { str1 = transition::class.simpleName } updateTransitions(null) { remove(transition) } } override fun onTransitionPause(transition: Transition) { logger.i({ "onTransitionPause: $str1" }) { str1 = transition::class.simpleName } updateTransitions(null) { remove(transition) } } override fun onTransitionResume(transition: Transition) { logger.i({ "onTransitionResume: $str1" }) { str1 = transition::class.simpleName } updateTransitions(null) { add(transition) } } override fun onTransitionStart(transition: Transition) { logger.i({ "onTransitionStart: $str1" }) { str1 = transition::class.simpleName } updateTransitions(null) { add(transition) } } } fun refreshBlueprint(type: Type = Type.NoTransition) = keyguardBlueprintInteractor.refreshBlueprint(type) fun updateTransitions(data: TransitionData?, mutate: MutableSet.() -> Unit) { runningTransitions.mutate() if (runningTransitions.size <= 0) _currentTransition.value = null else if (data != null) _currentTransition.value = data } fun runTransition( constraintLayout: ConstraintLayout, clockViewModel: KeyguardClockViewModel, smartspaceViewModel: KeyguardSmartspaceViewModel, config: Config, apply: () -> Unit, ) { val newConfig = if (keyguardTransitionInteractor.getCurrentState() == KeyguardState.OFF) { config.copy(type = Type.Init) } else { config } runTransition( constraintLayout, IntraBlueprintTransition(newConfig, clockViewModel, smartspaceViewModel, blueprintLog), config, apply, ) } fun runTransition( constraintLayout: ConstraintLayout, transition: Transition, config: Config, apply: () -> Unit, ) { val currentPriority = currentTransition.value?.let { it.config.type.priority } ?: -1 if (config.checkPriority && config.type.priority < currentPriority) { logger.w({ "runTransition: skipping $str1: currentPriority=$int1; config=$str2" }) { str1 = transition::class.simpleName int1 = currentPriority str2 = "$config" } apply() return } // Don't allow transitions with animations while in OFF state val newConfig = if (keyguardTransitionInteractor.getCurrentState() == KeyguardState.OFF) { config.copy(type = Type.Init) } else { config } logger.i({ "runTransition: running $str1: currentPriority=$int1; config=$str2" }) { str1 = transition::class.simpleName int1 = currentPriority str2 = "$newConfig" } // beginDelayedTransition makes a copy, so we temporarially add the uncopied transition to // the running set until the copy is started by the handler. updateTransitions(TransitionData(newConfig)) { add(transition) } transition.addListener(transitionListener) handler.post { if (newConfig.terminatePrevious) { TransitionManager.endTransitions(constraintLayout) } TransitionManager.beginDelayedTransition(constraintLayout, transition) apply() // Delay removal until after copied transition has started handler.post { updateTransitions(null) { remove(transition) } } } } }