/* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.keyguard.ui.viewmodel import com.android.systemui.keyguard.domain.interactor.LightRevealScrimInteractor import com.android.systemui.statusbar.LightRevealEffect import javax.inject.Inject import kotlinx.coroutines.flow.Flow import kotlinx.coroutines.flow.distinctUntilChanged import kotlinx.coroutines.flow.map /** * Models UI state for the light reveal scrim, which is used during screen on and off animations to * draw a gradient that reveals/hides the contents of the screen. */ class LightRevealScrimViewModel @Inject constructor(private val interactor: LightRevealScrimInteractor) { val lightRevealEffect: Flow = interactor.lightRevealEffect val revealAmount: Flow = interactor.revealAmount /** Max alpha for the scrim + whether to animate the change */ val maxAlpha: Flow> = interactor.maxAlpha .map { alpha -> Pair( alpha, // Darken immediately if going to be fully opaque if (alpha == 1f) false else true, ) } .distinctUntilChanged() fun setWallpaperSupportsAmbientMode(supportsAmbientMode: Boolean) { interactor.setWallpaperSupportsAmbientMode(supportsAmbientMode) } }