/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.keyguard.ui.viewmodel import com.android.app.animation.Interpolators.EMPHASIZED_ACCELERATE import com.android.systemui.dagger.SysUISingleton import com.android.systemui.keyguard.domain.interactor.FromLockscreenTransitionInteractor.Companion.TO_DREAMING_DURATION import com.android.systemui.keyguard.shared.model.Edge import com.android.systemui.keyguard.shared.model.KeyguardState.DREAMING import com.android.systemui.keyguard.shared.model.KeyguardState.LOCKSCREEN import com.android.systemui.keyguard.shared.model.ScrimAlpha import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow import com.android.systemui.keyguard.ui.transitions.DeviceEntryIconTransition import com.android.systemui.scene.shared.model.Scenes import com.android.systemui.statusbar.phone.ScrimState import javax.inject.Inject import kotlin.time.Duration.Companion.milliseconds import kotlinx.coroutines.flow.Flow import kotlinx.coroutines.flow.map /** * Breaks down LOCKSCREEN->DREAMING transition into discrete steps for corresponding views to * consume. */ @SysUISingleton class LockscreenToDreamingTransitionViewModel @Inject constructor(animationFlow: KeyguardTransitionAnimationFlow) : DeviceEntryIconTransition { private val transitionAnimation = animationFlow .setup( duration = TO_DREAMING_DURATION, edge = Edge.create(from = LOCKSCREEN, to = Scenes.Dream), ) .setupWithoutSceneContainer(Edge.create(from = LOCKSCREEN, to = DREAMING)) /** Lockscreen views y-translation */ fun lockscreenTranslationY(translatePx: Int): Flow { return transitionAnimation.sharedFlow( duration = 500.milliseconds, onStep = { it * translatePx }, // Reset on cancel or finish onFinish = { 0f }, onCancel = { 0f }, interpolator = EMPHASIZED_ACCELERATE, ) } /** Lockscreen views alpha */ val lockscreenAlpha: Flow = transitionAnimation.sharedFlowWithShade( duration = 250.milliseconds, onStep = { step, isShadeExpanded -> if (isShadeExpanded) 0f else 1f - step }, ) val shortcutsAlpha: Flow = transitionAnimation.sharedFlowWithShade( duration = 250.milliseconds, onStep = { step, isShadeExpanded -> if (isShadeExpanded) 0f else 1f - step }, onFinish = { 0f }, onCancel = { 1f }, ) override val deviceEntryParentViewAlpha: Flow = transitionAnimation.sharedFlowWithShade( duration = 250.milliseconds, onStep = { step, isShadeExpanded -> if (isShadeExpanded) 0f else 1f - step }, onCancel = { 0f }, ) // Fade out behind scrim as it's on top of the dream. val scrimAlpha: Flow = transitionAnimation .sharedFlowWithShade( duration = 250.milliseconds, onStep = { step, isShadeExpanded -> (1 - step) * (if (isShadeExpanded) ScrimState.SHADE_LOCKED.behindAlpha else ScrimState.KEYGUARD.behindAlpha) }, onFinish = { 0f }, // Shade is closed by ACTION_CLOSE_SYSTEM_DIALOGS when dream starts, so we'll be // returning to the keyguard with no shade open. onCancel = { ScrimState.KEYGUARD.behindAlpha }, ) .map { ScrimAlpha(behindAlpha = it) } val statusBarAlpha: Flow = lockscreenAlpha companion object { @JvmField val DREAMING_ANIMATION_DURATION_MS = TO_DREAMING_DURATION.inWholeMilliseconds } }