/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.keyguard.ui.viewmodel import android.util.MathUtils import com.android.systemui.dagger.SysUISingleton import com.android.systemui.keyguard.domain.interactor.FromLockscreenTransitionInteractor import com.android.systemui.keyguard.shared.model.Edge import com.android.systemui.keyguard.shared.model.KeyguardState.GONE import com.android.systemui.keyguard.shared.model.KeyguardState.LOCKSCREEN import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow.FlowBuilder import com.android.systemui.keyguard.ui.transitions.DeviceEntryIconTransition import com.android.systemui.scene.shared.flag.SceneContainerFlag import com.android.systemui.scene.shared.model.Scenes import com.android.systemui.statusbar.SysuiStatusBarStateController import com.android.systemui.statusbar.phone.KeyguardBypassController import javax.inject.Inject import kotlin.time.Duration.Companion.milliseconds import kotlinx.coroutines.flow.Flow /** * Breaks down LOCKSCREEN->GONE transition into discrete steps for corresponding views to consume. */ @SysUISingleton class LockscreenToGoneTransitionViewModel @Inject constructor( animationFlow: KeyguardTransitionAnimationFlow, private val statusBarStateController: SysuiStatusBarStateController, private val keyguardBypassController: KeyguardBypassController, ) : DeviceEntryIconTransition { private val transitionAnimation: FlowBuilder = animationFlow .setup( duration = FromLockscreenTransitionInteractor.TO_GONE_DURATION, edge = Edge.create(from = LOCKSCREEN, to = Scenes.Gone), ) .setupWithoutSceneContainer(edge = Edge.create(from = LOCKSCREEN, to = GONE)) val shortcutsAlpha: Flow = transitionAnimation.sharedFlow( duration = 200.milliseconds, onStep = { 1 - it }, onFinish = { 0f }, onCancel = { 1f }, ) fun notificationAlpha(viewState: ViewStateAccessor): Flow { var startAlpha = 1f var leaveShadeOpen = false if (SceneContainerFlag.isEnabled) { var bypassEnabled = false return transitionAnimation.sharedFlow( duration = 80.milliseconds, onStart = { leaveShadeOpen = statusBarStateController.leaveOpenOnKeyguardHide() bypassEnabled = keyguardBypassController.isBypassEnabled() startAlpha = viewState.alpha() }, onStep = { if (leaveShadeOpen) { 1f } else if (bypassEnabled) { // Keep notifications hidden until the end of the transition if bypass is // enabled, to prevent flickers. 0f } else { MathUtils.lerp(startAlpha, 0f, it) } }, onFinish = { 1f }, onCancel = { 1f }, ) } else { return transitionAnimation.sharedFlow( duration = 80.milliseconds, onStart = { leaveShadeOpen = statusBarStateController.leaveOpenOnKeyguardHide() startAlpha = viewState.alpha() }, onStep = { if (leaveShadeOpen) { 1f } else { MathUtils.lerp(startAlpha, 0f, it) } }, ) } } fun lockscreenAlpha(viewState: ViewStateAccessor): Flow { var startAlpha = 1f return transitionAnimation.sharedFlow( duration = 200.milliseconds, onStart = { startAlpha = viewState.alpha() }, onStep = { MathUtils.lerp(startAlpha, 0f, it) }, onFinish = { 0f }, onCancel = { 1f }, ) } override val deviceEntryParentViewAlpha: Flow = transitionAnimation.sharedFlowWithShade( duration = 600.milliseconds, onStep = { step, isShadeExpanded -> if (isShadeExpanded) 0f else 1f - step }, onFinish = { 0f }, ) }