/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.keyguard.ui.viewmodel import com.android.compose.animation.scene.Swipe import com.android.compose.animation.scene.UserAction import com.android.compose.animation.scene.UserActionResult import com.android.systemui.communal.domain.interactor.CommunalInteractor import com.android.systemui.deviceentry.domain.interactor.DeviceEntryInteractor import com.android.systemui.scene.shared.model.Overlays import com.android.systemui.scene.shared.model.Scenes import com.android.systemui.scene.ui.viewmodel.UserActionsViewModel import com.android.systemui.shade.domain.interactor.ShadeInteractor import com.android.systemui.shade.domain.interactor.ShadeModeInteractor import com.android.systemui.shade.shared.model.ShadeMode import com.android.systemui.shade.ui.viewmodel.dualShadeActions import com.android.systemui.shade.ui.viewmodel.singleShadeActions import com.android.systemui.shade.ui.viewmodel.splitShadeActions import dagger.assisted.AssistedFactory import dagger.assisted.AssistedInject import kotlinx.coroutines.ExperimentalCoroutinesApi import kotlinx.coroutines.flow.combine import kotlinx.coroutines.flow.flatMapLatest import kotlinx.coroutines.flow.flowOf /** Models UI state and handles user input for the lockscreen scene. */ @OptIn(ExperimentalCoroutinesApi::class) class LockscreenUserActionsViewModel @AssistedInject constructor( private val deviceEntryInteractor: DeviceEntryInteractor, private val communalInteractor: CommunalInteractor, private val shadeInteractor: ShadeInteractor, private val shadeModeInteractor: ShadeModeInteractor, ) : UserActionsViewModel() { override suspend fun hydrateActions(setActions: (Map) -> Unit) { shadeInteractor.isShadeTouchable .flatMapLatest { isShadeTouchable -> if (!isShadeTouchable) { return@flatMapLatest flowOf(emptyMap()) } combine( deviceEntryInteractor.isUnlocked, communalInteractor.isCommunalAvailable, shadeModeInteractor.shadeMode, ) { isDeviceUnlocked, isCommunalAvailable, shadeMode -> buildList { if (isCommunalAvailable) { add(Swipe.Start to Scenes.Communal) } if (isDeviceUnlocked) { add(Swipe.Up to Scenes.Gone) } else { add(Swipe.Up to Overlays.Bouncer) } addAll( when (shadeMode) { ShadeMode.Single -> singleShadeActions() ShadeMode.Split -> splitShadeActions() ShadeMode.Dual -> dualShadeActions() } ) } .associate { it } } } .collect { setActions(it) } } @AssistedFactory interface Factory { fun create(): LockscreenUserActionsViewModel } }