/* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.keyguard.ui.viewmodel import com.android.systemui.Flags import com.android.systemui.dagger.SysUISingleton import com.android.systemui.keyguard.domain.interactor.FromOccludedTransitionInteractor import com.android.systemui.keyguard.shared.model.Edge import com.android.systemui.keyguard.shared.model.KeyguardState.OCCLUDED import com.android.systemui.keyguard.shared.model.KeyguardState.PRIMARY_BOUNCER import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow import com.android.systemui.keyguard.ui.transitions.BlurConfig import com.android.systemui.keyguard.ui.transitions.PrimaryBouncerTransition import javax.inject.Inject import kotlin.time.Duration.Companion.milliseconds import kotlinx.coroutines.flow.Flow @SysUISingleton class OccludedToPrimaryBouncerTransitionViewModel @Inject constructor(blurConfig: BlurConfig, animationFlow: KeyguardTransitionAnimationFlow) : PrimaryBouncerTransition { private val transitionAnimation = animationFlow .setup( duration = FromOccludedTransitionInteractor.TO_PRIMARY_BOUNCER_DURATION, edge = Edge.INVALID, ) .setupWithoutSceneContainer(edge = Edge.create(OCCLUDED, PRIMARY_BOUNCER)) /** * Reasserts that lockscreen content should not be visible. It is possible the keyguard alpha is * set to 1f if coming from an expanded shade that collapsed to launch an occluding activity. */ val lockscreenAlpha: Flow = transitionAnimation.immediatelyTransitionTo(0f) override val windowBlurRadius: Flow = transitionAnimation.sharedFlowWithShade( duration = 1.milliseconds, onStep = { _, isShadeExpanded -> if (isShadeExpanded) { if (Flags.notificationShadeBlur()) { blurConfig.maxBlurRadiusPx } else { blurConfig.minBlurRadiusPx } } else { blurConfig.maxBlurRadiusPx } }, ) override val notificationBlurRadius: Flow = transitionAnimation.sharedFlowWithShade( duration = 1.milliseconds, onStep = { _, isShadeExpanded -> if (isShadeExpanded) { blurConfig.maxBlurRadiusPx } else { null } }, ) }