/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.keyguard.ui.viewmodel import android.util.MathUtils import com.android.app.animation.Interpolators.EMPHASIZED_ACCELERATE import com.android.systemui.Flags import com.android.systemui.dagger.SysUISingleton import com.android.systemui.keyguard.domain.interactor.FromPrimaryBouncerTransitionInteractor import com.android.systemui.keyguard.shared.model.Edge import com.android.systemui.keyguard.shared.model.KeyguardState.LOCKSCREEN import com.android.systemui.keyguard.shared.model.KeyguardState.PRIMARY_BOUNCER import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow import com.android.systemui.keyguard.ui.transitions.BlurConfig import com.android.systemui.keyguard.ui.transitions.DeviceEntryIconTransition import com.android.systemui.keyguard.ui.transitions.PrimaryBouncerTransition import com.android.systemui.scene.shared.flag.SceneContainerFlag import com.android.systemui.scene.shared.model.Overlays import javax.inject.Inject import kotlin.time.Duration.Companion.milliseconds import kotlinx.coroutines.flow.Flow import kotlinx.coroutines.flow.emptyFlow /** * Breaks down PRIMARY BOUNCER->LOCKSCREEN transition into discrete steps for corresponding views to * consume. */ @SysUISingleton class PrimaryBouncerToLockscreenTransitionViewModel @Inject constructor(private val blurConfig: BlurConfig, animationFlow: KeyguardTransitionAnimationFlow) : DeviceEntryIconTransition, PrimaryBouncerTransition { private val transitionAnimation = animationFlow .setup( duration = FromPrimaryBouncerTransitionInteractor.TO_LOCKSCREEN_DURATION, edge = Edge.create(from = Overlays.Bouncer, to = LOCKSCREEN), ) .setupWithoutSceneContainer(edge = Edge.create(from = PRIMARY_BOUNCER, to = LOCKSCREEN)) val shortcutsAlpha: Flow = transitionAnimation.sharedFlow( duration = 250.milliseconds, interpolator = EMPHASIZED_ACCELERATE, onStep = { it }, ) fun lockscreenAlpha(viewState: ViewStateAccessor): Flow { if (SceneContainerFlag.isEnabled) { // Lockscreen -> Bouncer is a scene transition in Flexiglass. // SharedNotificationContainerViewModel#alphaForShadeAndQsExpansion might be relevant // instead. return emptyFlow() } else { var currentAlpha = 0f return transitionAnimation.sharedFlow( duration = 250.milliseconds, onStart = { currentAlpha = viewState.alpha() }, onStep = { MathUtils.lerp(currentAlpha, 1f, it) }, ) } } val deviceEntryBackgroundViewAlpha: Flow = transitionAnimation.immediatelyTransitionTo(1f) override val deviceEntryParentViewAlpha: Flow = transitionAnimation.immediatelyTransitionTo(1f) override val windowBlurRadius: Flow = transitionAnimation.sharedFlowWithShade( duration = FromPrimaryBouncerTransitionInteractor.TO_LOCKSCREEN_DURATION, onStep = { step, isShadeExpanded -> if (isShadeExpanded) { if (Flags.notificationShadeBlur()) { blurConfig.maxBlurRadiusPx } else { blurConfig.minBlurRadiusPx } } else { transitionProgressToBlurRadius( starBlurRadius = blurConfig.maxBlurRadiusPx, endBlurRadius = blurConfig.minBlurRadiusPx, transitionProgress = step, ) } }, ) override val notificationBlurRadius: Flow = transitionAnimation.immediatelyTransitionTo(0.0f) }