/* * Copyright (C) 2025 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.scene.ui.viewmodel import com.android.compose.animation.scene.UserAction import com.android.compose.animation.scene.UserActionResult import com.android.systemui.shade.domain.interactor.ShadeModeInteractor import com.android.systemui.shade.shared.model.ShadeMode import com.android.systemui.shade.ui.viewmodel.dualShadeActions import com.android.systemui.shade.ui.viewmodel.singleShadeActions import com.android.systemui.shade.ui.viewmodel.splitShadeActions import dagger.assisted.AssistedFactory import dagger.assisted.AssistedInject class OccludedUserActionsViewModel @AssistedInject constructor(private val shadeModeInteractor: ShadeModeInteractor) : UserActionsViewModel() { override suspend fun hydrateActions(setActions: (Map) -> Unit) { shadeModeInteractor.shadeMode.collect { shadeMode -> setActions( buildList { addAll( when (shadeMode) { ShadeMode.Single -> singleShadeActions(requireTwoPointersForTopEdgeForQs = true) ShadeMode.Split -> splitShadeActions() ShadeMode.Dual -> dualShadeActions() } ) } .associate { it } ) } } @AssistedFactory interface Factory { fun create(): OccludedUserActionsViewModel } }