/* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.shade import android.content.Context import android.view.GestureDetector import android.view.GestureDetector.SimpleOnGestureListener import android.view.MotionEvent import com.android.systemui.dagger.SysUISingleton import com.android.systemui.dagger.qualifiers.Main import com.android.systemui.statusbar.policy.DeviceProvisionedController import javax.inject.Inject /** Accepts touch events, detects long press, and calls ShadeViewController#onStatusBarLongPress. */ @SysUISingleton class StatusBarLongPressGestureDetector @Inject constructor( // TODO b/383125226 - Make this class per-display @Main context: Context, val shadeViewController: ShadeViewController, val shadeController: ShadeController, val deviceProvisionedController: DeviceProvisionedController, ) { val gestureDetector = GestureDetector( context, object : SimpleOnGestureListener() { override fun onLongPress(event: MotionEvent) { if ( shadeController.isShadeEnabled() && deviceProvisionedController.isDeviceProvisioned() ) { shadeViewController.onStatusBarLongPress(event) } } }, ) /** Accepts touch events to detect long presses. */ fun handleTouch(ev: MotionEvent) { gestureDetector.onTouchEvent(ev) } }