/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.shade.transition import android.util.MathUtils import androidx.annotation.VisibleForTesting import com.android.systemui.animation.ShadeInterpolation import com.android.systemui.util.annotations.DeprecatedSysuiVisibleForTesting import javax.inject.Inject /** Interpolator responsible for the shade when in portrait on a large screen. */ @DeprecatedSysuiVisibleForTesting @VisibleForTesting(otherwise = VisibleForTesting.PRIVATE) class LargeScreenPortraitShadeInterpolator @Inject constructor() : LargeScreenShadeInterpolator { override fun getBehindScrimAlpha(fraction: Float): Float { return MathUtils.constrainedMap(0f, 1f, 0f, 0.3f, fraction) } override fun getNotificationScrimAlpha(fraction: Float): Float { return MathUtils.constrainedMap(0f, 1f, 0.3f, 0.75f, fraction) } override fun getNotificationContentAlpha(fraction: Float): Float { return ShadeInterpolation.getContentAlpha(fraction) } override fun getNotificationFooterAlpha(fraction: Float): Float { return ShadeInterpolation.getContentAlpha(fraction) } override fun getQsAlpha(fraction: Float): Float { return ShadeInterpolation.getContentAlpha(fraction) } }