/*
 * Copyright (C) 2021 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#define LOG_TAG "GameManagerService"

#include <android/log.h>
#include <gui/SurfaceComposerClient.h>
#include <log/log.h>
#include <nativehelper/JNIHelp.h>

#include "jni.h"

namespace android {

static void android_server_app_GameManagerService_nativeSetGameModeFrameRateOverride(
        JNIEnv* env, jclass clazz, jint uid, jfloat frameRate) {
    SurfaceComposerClient::setGameModeFrameRateOverride(uid, frameRate);
}

static void android_server_app_GameManagerService_nativeSetGameDefaultFrameRateOverride(
        JNIEnv* env, jclass clazz, jint uid, jfloat frameRate) {
    SurfaceComposerClient::setGameDefaultFrameRateOverride(uid, frameRate);
}

static const JNINativeMethod gMethods[] = {
        {"nativeSetGameModeFrameRateOverride", "(IF)V",
         (void*)android_server_app_GameManagerService_nativeSetGameModeFrameRateOverride},
        {"nativeSetGameDefaultFrameRateOverride", "(IF)V",
         (void*)android_server_app_GameManagerService_nativeSetGameDefaultFrameRateOverride},
};

int register_android_server_app_GameManagerService(JNIEnv* env) {
    return jniRegisterNativeMethods(env, "com/android/server/app/GameManagerService", gMethods,
                                    NELEM(gMethods));
}

}; // namespace android