/* * Copyright 2025 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.test.transactionflinger.activities import android.graphics.Color import com.android.test.transactionflinger.Scene import com.android.test.transactionflinger.checkerboardScene import com.android.test.transactionflinger.scene import kotlin.time.Duration.Companion.nanoseconds import kotlin.time.Duration.Companion.seconds /** * Scene that draws a 2x2 checkboard background, toggling a blur every second */ class BlurOnOffActivity : SceneActivity() { override fun obtainScene(): Scene { return scene { externalScene { checkerboardScene(2, 2) } scene { content { data, width, height -> // SurfaceControl blurs don't work unless we draw a transparent buffer. // https://www.youtube.com/watch?v=76p_ncbffCE drawColor(Color.TRANSPARENT, data, width, height) } properties { data -> val animationTime = ((data.preferredFrameTimeline.deadlineNanos - startTime) % 2.seconds.inWholeNanoseconds).nanoseconds if (animationTime < 1.seconds) { backgroundBlurRadius = 0 } else { backgroundBlurRadius = 10 } } } } } }