/* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.android.msdl.domain import android.os.VibrationAttributes import androidx.annotation.FloatRange /** * Properties associated to an interaction that is currently occurring. * * The properties define parameters required to play the data associated with a * [com.google.android.msdl.data.model.MSDLToken]. These can be dynamic, in the sense that they can * be created as an interaction progresses throughout time. * * Each set of properties needs to define [VibrationAttributes] for a haptic effect to play with. If * no properties are provided when playing a token, the effect will play with a default set of * attributes with [VibrationAttributes.USAGE_TOUCH] usage. */ interface InteractionProperties { /** [android.os.VibrationAttributes] for haptics in the interaction */ val vibrationAttributes: VibrationAttributes /** * Properties for a vibration that changes scale dynamically. * * The scale must be calculated at the time of calling the * [com.google.android.msdl.domain.MSDLPlayer] API to play feedback. Use these properties for * effects where vibration scales depend on temporal variables, such as position and velocity * for slider haptics. * * @param[scale] The scale of the vibration at the time of calling. Must be between 0 and 1. * @param[vibrationUsageId] Id used to create [android.os.VibrationAttributes] */ data class DynamicVibrationScale( @FloatRange(from = 0.0, to = 1.0) val scale: Float, override val vibrationAttributes: VibrationAttributes, ) : InteractionProperties }