/* * Copyright (C) 2025 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.launcher3.statehandlers import android.content.res.Resources import android.platform.test.annotations.EnableFlags import android.view.ViewTreeObserver import androidx.test.ext.junit.runners.AndroidJUnit4 import androidx.test.filters.SmallTest import com.android.launcher3.Flags import com.android.launcher3.Launcher import com.android.launcher3.LauncherState import com.android.launcher3.R import com.android.launcher3.dragndrop.DragLayer import com.android.launcher3.statemanager.StateManager import com.android.launcher3.uioverrides.QuickstepLauncher import java.util.Collections import junit.framework.TestCase.assertFalse import junit.framework.TestCase.assertTrue import org.junit.Before import org.junit.Rule import org.junit.Test import org.junit.runner.RunWith import org.mockito.Mock import org.mockito.Mockito.reset import org.mockito.Mockito.same import org.mockito.Mockito.verify import org.mockito.Mockito.verifyNoMoreInteractions import org.mockito.Mockito.`when` import org.mockito.junit.MockitoJUnit @SmallTest @RunWith(AndroidJUnit4::class) class DepthControllerTest { private lateinit var underTest: DepthController @get:Rule val mockito = MockitoJUnit.rule() @Mock private lateinit var launcher: QuickstepLauncher @Mock private lateinit var stateManager: StateManager @Mock private lateinit var resource: Resources @Mock private lateinit var dragLayer: DragLayer @Mock private lateinit var viewTreeObserver: ViewTreeObserver @Before fun setUp() { `when`(launcher.resources).thenReturn(resource) `when`(resource.getInteger(R.integer.max_depth_blur_radius)).thenReturn(30) `when`(launcher.dragLayer).thenReturn(dragLayer) `when`(dragLayer.viewTreeObserver).thenReturn(viewTreeObserver) `when`(launcher.stateManager).thenReturn(stateManager) `when`(launcher.depthBlurTargets).thenReturn(Collections.emptyList()) underTest = DepthController(launcher) } @Test fun setActivityStarted_add_onDrawListener() { underTest.setActivityStarted(true) verify(viewTreeObserver).addOnDrawListener(same(underTest.mOnDrawListener)) } @Test fun setActivityStopped_not_remove_onDrawListener() { underTest.setActivityStarted(false) // Because underTest.mOnDrawListener is never added verifyNoMoreInteractions(viewTreeObserver) } @Test fun setActivityStared_then_stopped_remove_onDrawListener() { underTest.setActivityStarted(true) reset(viewTreeObserver) underTest.setActivityStarted(false) verify(viewTreeObserver).removeOnDrawListener(same(underTest.mOnDrawListener)) } @Test fun setActivityStared_then_stopped_multiple_times_remove_onDrawListener_once() { underTest.setActivityStarted(true) reset(viewTreeObserver) underTest.setActivityStarted(false) underTest.setActivityStarted(false) underTest.setActivityStarted(false) // Should just remove mOnDrawListener once verify(viewTreeObserver).removeOnDrawListener(same(underTest.mOnDrawListener)) } @Test fun test_onInvalidSurface_multiple_times_add_onDrawListener_once() { underTest.onInvalidSurface() underTest.onInvalidSurface() underTest.onInvalidSurface() // We should only call addOnDrawListener 1 time verify(viewTreeObserver).addOnDrawListener(same(underTest.mOnDrawListener)) } @Test @EnableFlags(Flags.FLAG_ALL_APPS_BLUR) fun test_blurWorkspaceDepthTargets() { // Transitioning to ALL_APPS from any state should blur the workspace depth targets. `when`(stateManager.currentStableState).thenReturn(LauncherState.NORMAL) `when`(stateManager.state).thenReturn(LauncherState.ALL_APPS) assertTrue(underTest.blurWorkspaceDepthTargets()) `when`(stateManager.currentStableState).thenReturn(LauncherState.ALL_APPS) `when`(stateManager.state).thenReturn(LauncherState.ALL_APPS) assertTrue(underTest.blurWorkspaceDepthTargets()) `when`(stateManager.currentStableState).thenReturn(LauncherState.SPRING_LOADED) `when`(stateManager.state).thenReturn(LauncherState.ALL_APPS) assertTrue(underTest.blurWorkspaceDepthTargets()) `when`(stateManager.currentStableState).thenReturn(LauncherState.EDIT_MODE) `when`(stateManager.state).thenReturn(LauncherState.ALL_APPS) assertTrue(underTest.blurWorkspaceDepthTargets()) `when`(stateManager.currentStableState).thenReturn(LauncherState.BACKGROUND_APP) `when`(stateManager.state).thenReturn(LauncherState.ALL_APPS) assertTrue(underTest.blurWorkspaceDepthTargets()) // Returning from ALL_APPS to NORMAL should continue blurring the workspace depth targets. `when`(stateManager.currentStableState).thenReturn(LauncherState.ALL_APPS) `when`(stateManager.state).thenReturn(LauncherState.NORMAL) assertTrue(underTest.blurWorkspaceDepthTargets()) // Exiting ALL_APPS to other states such as drag-and-drop should not blur the workspace. `when`(stateManager.currentStableState).thenReturn(LauncherState.ALL_APPS) `when`(stateManager.state).thenReturn(LauncherState.SPRING_LOADED) assertFalse(underTest.blurWorkspaceDepthTargets()) `when`(stateManager.currentStableState).thenReturn(LauncherState.ALL_APPS) `when`(stateManager.state).thenReturn(LauncherState.EDIT_MODE) assertFalse(underTest.blurWorkspaceDepthTargets()) `when`(stateManager.currentStableState).thenReturn(LauncherState.ALL_APPS) `when`(stateManager.state).thenReturn(LauncherState.OVERVIEW) assertFalse(underTest.blurWorkspaceDepthTargets()) } @Test @EnableFlags(Flags.FLAG_ALL_APPS_BLUR) fun test_blurWorkspaceDepthTargets_withTargetState() { // Transitioning to ALL_APPS from any state should blur the workspace depth targets. `when`(stateManager.currentStableState).thenReturn(LauncherState.NORMAL) `when`(stateManager.targetState).thenReturn(LauncherState.ALL_APPS) assertTrue(underTest.blurWorkspaceDepthTargets()) `when`(stateManager.currentStableState).thenReturn(LauncherState.ALL_APPS) `when`(stateManager.targetState).thenReturn(LauncherState.ALL_APPS) assertTrue(underTest.blurWorkspaceDepthTargets()) `when`(stateManager.currentStableState).thenReturn(LauncherState.SPRING_LOADED) `when`(stateManager.targetState).thenReturn(LauncherState.ALL_APPS) assertTrue(underTest.blurWorkspaceDepthTargets()) `when`(stateManager.currentStableState).thenReturn(LauncherState.EDIT_MODE) `when`(stateManager.targetState).thenReturn(LauncherState.ALL_APPS) assertTrue(underTest.blurWorkspaceDepthTargets()) `when`(stateManager.currentStableState).thenReturn(LauncherState.BACKGROUND_APP) `when`(stateManager.targetState).thenReturn(LauncherState.ALL_APPS) assertTrue(underTest.blurWorkspaceDepthTargets()) // Returning from ALL_APPS to NORMAL should continue blurring the workspace depth targets. `when`(stateManager.currentStableState).thenReturn(LauncherState.ALL_APPS) `when`(stateManager.targetState).thenReturn(LauncherState.NORMAL) assertTrue(underTest.blurWorkspaceDepthTargets()) // Exiting ALL_APPS to other states such as drag-and-drop should not blur the workspace. `when`(stateManager.currentStableState).thenReturn(LauncherState.ALL_APPS) `when`(stateManager.targetState).thenReturn(LauncherState.SPRING_LOADED) assertFalse(underTest.blurWorkspaceDepthTargets()) `when`(stateManager.currentStableState).thenReturn(LauncherState.ALL_APPS) `when`(stateManager.targetState).thenReturn(LauncherState.EDIT_MODE) assertFalse(underTest.blurWorkspaceDepthTargets()) `when`(stateManager.currentStableState).thenReturn(LauncherState.ALL_APPS) `when`(stateManager.targetState).thenReturn(LauncherState.OVERVIEW) assertFalse(underTest.blurWorkspaceDepthTargets()) } }